don't like to hear it!Shouldn't organizations be required to have operational area's? and then the sub-units within the organization also have assigned area's of operation and responsibility!?
The assignment of these, either preplanned, or reassigned as the battle goes on, should reflect the level of capabilities of the various armies.
For example, maybe the less capable incurring a delay of some longer time frame (more turns) designed to reflect a 'slower' chain of command. More capable armies, changed with a quicker progress (less turns) through the chain of command!? In some instances maybe deny changes based on the duration of the scenario.
So, lets say you have a divisional level game. You would have to set the area's of operations for the regiments and support battalions and place the supporting units in the area of the units that they are supporting and that becomes who they can provide support to. So, if you have a 'divisional level' mortar company and you decide to have it support the reserve regiment then it would have to be deployed in that area. Lets say you decide to change from a two forward and one back defense, to a three regiments in line abreast. You would incur the delay of sending new orders to each of the regiments and they would incur whatever delay per organizational level you decide on for each of their subordinate units and so on and so forth.
You could have a standard delay or a variable. To reflect either where the level of 'adequate' command occurs and where the deficient level occurs. You could throw in the 'superior' leader at a specific point (quicker orders), or his opposite the boob with political connections (slower orders, if at all)! Something that has affected armies of the past and of today!
Just trying to inject some C3I into the game![;)]
Dennis [:)]
What will he come up with next? [;)]
