In Winterstorm I didn't relly feel I was playing a wargame. The tiny number of turns made me feel I needed to zerg as in an RTS, a genre I don't like because of just that. Sure, we know that there are AT guns all over the place, but what's losing a couple of Tigers compared to attaining the objective 10 minutes earlier?

Since Kharkov comes from the same people, and it has turns, I am worried that the need to mindlessly zerg will make me quit just as early in the game. So, for those people who didn't like the way Winterstorm made them rush: does Kharkov feel the same?