Terrain mods?

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marcusm
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Joined: Sat Dec 08, 2007 3:42 pm
Location: Göteborg/Sweden

Terrain mods?

Post by marcusm »

CM series had tons of terrain mods. I especially like grass mods.
Will this series see something similar?

Personally I would like steppes(high grass) like the ones in Theatre of War, would this engine handle that?
Deus Vult.
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Erik Rutins
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RE: Terrain mods?

Post by Erik Rutins »

ORIGINAL: marcusm
CM series had tons of terrain mods. I especially like grass mods.
Will this series see something similar?

Well, it's already happening - check out this thread:

tm.asp?m=1777400

The game is quite open to it.
Personally I would like steppes(high grass) like the ones in Theatre of War, would this engine handle that?

We haven't tried that yet, since we were focusing on Spring and Early Summer maps, so I can't say what the performance would be. In theory, yes, but it would have to be done in a way that doesn't add a zillion additional polys or slower systems could have trouble with it. You'd probably want to do some LOD work to make that perform reasonably as well.
Erik Rutins
CEO, Matrix Games LLC


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marcusm
Posts: 778
Joined: Sat Dec 08, 2007 3:42 pm
Location: Göteborg/Sweden

RE: Terrain mods?

Post by marcusm »

Well, I suppose my 7900 GS could handle some of it ;).
As long as it's optional.

Sounds good. I enjoy trying out new types of grass and trees etc.
Deus Vult.
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