Advance Rules High Supply option ????

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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Panama Red
Posts: 147
Joined: Wed Sep 14, 2005 2:06 pm

Advance Rules High Supply option ????

Post by Panama Red »

In the manual it talks about possably needing to select Advance Rules "High Supply" when playing older converted scenarios in TOAW III.

Does anybody have an idea just what you need to look for to figure out if you need to select "High Supply" or not whan playing any of the older (pre-TOAW III) game scenarios [&:]
JAMiAM
Posts: 6127
Joined: Sun Feb 08, 2004 6:35 am

RE: Advance Rules High Supply option ????

Post by JAMiAM »

All of your units being at 33/1 from turn 2 onward is usually a good indicator that the High Supply option would be helpful...[;)]
Panama Red
Posts: 147
Joined: Wed Sep 14, 2005 2:06 pm

RE: Advance Rules High Supply option ????

Post by Panama Red »

JAMiAM:
Thank you. I am going to have to look at that since I have a lot of the old converted scenarios.
killforme
Posts: 1
Joined: Sun Apr 20, 2008 7:21 am

RE: Advance Rules High Supply option ????

Post by killforme »

What´s 33/1 ????
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LLv34_Snefens
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RE: Advance Rules High Supply option ????

Post by LLv34_Snefens »

Readiness at 33%, Supply 1%. The lowest state a unit can be in.
Stefan O. Kristensen
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