Some things that are affecting my enjoyment of the game though...
Artillery
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[b]Bad[/b]
- Unpredictive Access. A strength but a weakness...for example in the second boot camp, I didn't get access to Artillery until turn 6! Perhaps, as someone suggested, the probability of receiving arty should increase on each check
- Adjusting Artillery. I don't mean after it's started. I'm fine with living with the fact that I have to anticipate where artillery goes. I mean when spotting for it...once you've selected the order and clicked on the map...that's it. This is particularly a problem as some artillery have different spreads (81mm mortar smoke open sheaf has two target cursors pop up...105 artillery has 3)
- Cancelling - once artillery is ordered, it seems you cannot always cancel it because the next turn, you may not have radio contact. I think once you have artillery contact, you should have it for the duration of the bombardment.
- Access during Raction Phase - I don't know if you can ever have artillery on call during a reaction phase. From a command and control pov, I think it's vital that you can. I have yet to see artillery being on call during a reaction phase.
Good - Realistic spread
- Unpredictiveness (see above)
Animations/Sound/Skins
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[b]Bad[/b]
- Posture - I need an indication from my troops that they are adopting the correct posture. It's disconcerting to see your troops get to the end of their rush command and simply stand there!
- [/b]Vehicles Skins[/b] - I think alot more work needs to be done on the vehicles. They are fairly good models, but seriously...I was hoping we had all but left the hexagonal wheel behind.
- Speaking - seriously lacking in speech content. Very repetitive. Alot more required
- [/b]Vehicle Sounds[/b] - obviously looping is required here...but you can HEAR the loop
Good - Artillery Sounds - Nice sound effects...although again variety is required...81mm should not sound like 105mm (at least I think I couldn't tell the difference. I know smoke sounds different to HE...but I'm not sure I noticed a difference between 105mm and 81mm HE
- Artillery Visuals - again more variety required, but what is there is nice and smoke is very good
- Tracer - I like
- Landscapes - especially the different varieties of tress - I think it gives the map variety and an authentic look
General Points
- Pathfinding on occasions. I watched one russian truck take a dip in a river
- Cannot get to see briefing during game
- Menu Command - I'm still not completely used to the fact that my units have limited commands allowed based on what the HQ of the unit has been ordered to do. As a little example, I'm STILL giving my HQ an arty command and then selecting a squad only to find they only have the Defend command available, meaning I have to go back to the HQ and issue a command so I can give my subords a command.
Now this is "generally" a negative post. There is something about Panzer Command:Kharkov...there must be because, despite all these little issues I've mentioned, I'm still playing it.
Also, whilst they are little issues and they are specific to me (alot of people will disagree with some points I've made and state realisim etc, etc)...to me, they do affect my enjoyment of the game. Not just this game, ANY game.
However, I'm still playing it and that is a big thumbs up for the game. I've played games with similar/lesser/fewer problems than this, and I gave up on them. I can see me playing this for some time to come.
I know some of these points have been mentioned and I also know that Erik and clan have responded. I know you are aware of the animation and lack off feedback to the player.
Just, please, get some immersion issues ironed out for the next one.
Oh...and thank you for this [:D]