New PZ KPFW IIIG

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z1812
Posts: 1575
Joined: Wed Sep 01, 2004 12:45 pm

New PZ KPFW IIIG

Post by z1812 »

Hi All,

Here is a PIIIG skin mod. I have bumped up the detail and changed some colouring ect. I hope to have given the graphic a bit more presence. It is JSGME ready. The attachment is in the following post.

Regards John



Image
Attachments
PIII.jpg
PIII.jpg (117.19 KiB) Viewed 510 times
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z1812
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RE: New PZ KPFW IIIG

Post by z1812 »

Hi All,

Here is the JSGME ready attachmnet.

Regards John

Attachments
z1812sPZkpfwIII.zip
(129.32 KiB) Downloaded 82 times
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junk2drive
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RE: New PZ KPFW IIIG

Post by junk2drive »

Thanks John. Looking forward to more.
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Erik Rutins
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RE: New PZ KPFW IIIG

Post by Erik Rutins »

Looks like a nice improvement, thanks! Installing now...
Erik Rutins
CEO, Matrix Games LLC


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invernomuto
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RE: New PZ KPFW IIIG

Post by invernomuto »

Really good mod. Now I have to read how to install it :) 
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z1812
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RE: New PZ KPFW IIIG

Post by z1812 »

Hi All,

Thanks for your kind comments.

Regards John
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EagleMountainDK
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RE: New PZ KPFW IIIG

Post by EagleMountainDK »

ORIGINAL: invernomuto

Really good mod. Now I have to read how to install it :)

Hi, if you have any trouble with installing or using JSGME after reading this thread: http://www.matrixgames.com/forums/tm.asp?m=1773663, then don't hesitate to contact me [:)]

Cheers
Mark
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EagleMountainDK
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RE: New PZ KPFW IIIG

Post by EagleMountainDK »

Thanks for the mod John, it sure looks better than the stock textures.
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Biffa
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RE: New PZ KPFW IIIG

Post by Biffa »

Nj! Sure looks a lot newer!

Btw, does anyone have the nividia .dds settings that work in game? Sorry to deflect the thread but I'm desperate. >pull out hair smilie goes here<
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Stridor
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RE: New PZ KPFW IIIG

Post by Stridor »

DXT1 ARBG 1 bit alpha

is the dds formula.

The game supports DXT3 and DXT5 however once you start using interpolated alphas the performance *can* be affected. Try it out and see how it works on your rig.
Mraah
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RE: New PZ KPFW IIIG

Post by Mraah »

ORIGINAL: Stridor

DXT1 ARBG 1 bit alpha

is the dds formula.

The game supports DXT3 and DXT5 however once you start using interpolated alphas the performance *can* be affected. Try it out and see how it works on your rig.

Glad you mentioned this Stridor ... My original wheat field DDS for Singling was a DXT5 (size 342kb) until I saw this post and made it a DXT1a (size 171kb) ... half the size! ... and looks the same.
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spellir74
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RE: New PZ KPFW IIIG

Post by spellir74 »

"Presence" is the right word. Nice.
Images should be easier to load at Matrix.
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