Wars over, back home to starve.

Crown of Glory: Europe in the Age of Napoleon, the player controls one of the crowned potentates of Europe in the Napoleonic Era, wielding authority over his nation's military strategy, economic development, diplomatic relations, and social organization. It is a very thorough simulation of the entire Napoleonic Era - spanning from 1799 to 1820, from the dockyards in Lisbon to the frozen wastes of Holy Mother Russia.

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Kadrin
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Joined: Thu May 05, 2005 12:52 pm
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Wars over, back home to starve.

Post by Kadrin »

So I'm fighting a war with Turkey as Britain, I have Cyprus and Crete (they are mine, I own them) and I'm using them as the start of my supply chain, depots from them are going into the Med to supply troops on the continent.

Everything is going splendid right up til the Turks surrender and my troops are automatically moved back to my territory. Instead of moving them back to either Cyprus or Crete (the closest territories), or even Malta or Sardinia (the next two), the game decides to send them all the way back to Gibraltar where they immediately lose roughly 20,000 troops thanks to not having a depot there and must now forage.

Is there any way around this, other than placing a depot everywhere and trying to be psychic about when the enemy will surrender?

If not, maybe this could be changed in Empire Edition? Troops being moved automatically count as being supplied for that turn, and that turn only, IF they were in supply previously.

Anyone else hate this?
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ericbabe
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RE: Wars over, back home to starve.

Post by ericbabe »

For Emperor's Edition, we're giving any unit that is automatically teleported by the game (1) a 1-turn grace period during which it does not need supply and (2) we're turning off their plunder orders so they don't inadvertently rip-up developments in the wrong province.

When I used to play a lot of COG I had fallen into the habit of trying to predict when the enemy was going to surrender.  The teleported troops return to the closest home province and often I could predict where that would be and I would put a depot there... but that's definitely not something we should expect players to have to do.
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