On light and regular infantry

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Rhetor
Posts: 117
Joined: Mon Jan 31, 2005 6:12 pm
Location: Gdansk, Poland

On light and regular infantry

Post by Rhetor »

In Napoleonic BGs the difference between line and light infantry is rigid. Only "light" units (V in oob file) can deploy more than one skirmisher company, all the others (I in oob file) can deploy only one, and that only at full strength.

However, on the battlefield quite often entire line infantry battalions deployed in skirmish order for special tasks. This is impossible in BGs. In BGs especially Polish infantry loses much of its combat capability due to the lack of proper skirmish force (no Polish regiment was named as "light"), even though at the actual Borodino battle better part of Polish 16th Division fought as a one huge skirmish force. I shall not bother you with Polish books, but there is a nice site on this:

http://napoleonistyka.atspace.com/polis ... hinfantry1

The question is, was it really so that only "light" Napoleonic regiments could deploy entirely in skirmish lines?

Ashantai
Posts: 137
Joined: Mon Oct 16, 2006 2:21 am

RE: On light and regular infantry

Post by Ashantai »

I believe it is done more for gameplay purposes. Sure, units could do this or that, dragoons could dismount and so on, but it'd be impractical to have a whole army turning into skirmishers.
 
Besides, there's nothing stopping you editing all of the OOBs....
Rhetor
Posts: 117
Joined: Mon Jan 31, 2005 6:12 pm
Location: Gdansk, Poland

RE: On light and regular infantry

Post by Rhetor »

ORIGINAL: Ashantai

I believe it is done more for gameplay purposes. Sure, units could do this or that, dragoons could dismount and so on, but it'd be impractical to have a whole army turning into skirmishers.

I believe that even if it was possible, it would be impractical to have a whole army turning into skirmishers :D

ORIGINAL: Ashantai
Besides, there's nothing stopping you editing all of the OOBs....

I do that all the time :)
Currently I am vainly trying to decrease the "strength point" from 25 men into 10 men. Someone has done it in Civil War Battlegrounds; in Napoleonic BGs id doesn't work well; maybe I am missing something in the pdt files; the only help I have found is for HPS Campaign pdt's, which might be slightly different.
Grell
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Location: Canada

RE: On light and regular infantry

Post by Grell »

It is my view that in some cases entire French divisions deployed in skirmish order, especially in the early years. Neither Matrix BG games nor HPS games reflect this fact.

Regards,

Greg
Ashantai
Posts: 137
Joined: Mon Oct 16, 2006 2:21 am

RE: On light and regular infantry

Post by Ashantai »

Maybe they don't, but nor do they reflect every fact. It is a game, remember, it must be playable. For the same reason that ACW infantry are not disordered by woods, so turning a whole division into skirmishers would be very...unusual, to be sure.
 
Rhetor, there is a PDT explanation on the old http://www.hist-sdc.com/ site for the TS games.
 
I once did a massive rework, doing it by 5 man incriments. The problem is that you have to completely rewrite the fire and melee tables, extend them out to 60x60, which is long and complex. It can be done, it is just complex.
Rhetor
Posts: 117
Joined: Mon Jan 31, 2005 6:12 pm
Location: Gdansk, Poland

RE: On light and regular infantry

Post by Rhetor »

ORIGINAL: Ashantai
Rhetor, there is a PDT explanation on the old http://www.hist-sdc.com/ site for the TS games.

The only one I have found is the one for HPS Waterloo Campaign
http://www.hist-sdc.com/waterloo/pdt.html

I have been using the pdt file explanation from Stephane Chicouri's page:

http://www.cobexlaw.com/engineering/eng%20pdt.htm
ORIGINAL: Ashantai
I once did a massive rework, doing it by 5 man incriments. The problem is that you have to completely rewrite the fire and melee tables, extend them out to 60x60, which is long and complex. It can be done, it is just complex.

I have changed the entire oob file for one of Katzbach scenarios into 10-men strength points. I have changed the stacking data and the strength factor in line 6 of the pdt file. But when I launch the scenario, all the units strengths are about 1/3 - 1/2 of their nominal strength (the numbers show in yellow, as if the unit had many squadrons detached or sustained heavy losses; right mouse button click reveals the correct initial strength; all in 10-men units). At that I have given up trying.
Ashantai
Posts: 137
Joined: Mon Oct 16, 2006 2:21 am

RE: On light and regular infantry

Post by Ashantai »

That's the problem, you have to make your own, new maps, as the old ones will show the strengths the game was designed with.
Rhetor
Posts: 117
Joined: Mon Jan 31, 2005 6:12 pm
Location: Gdansk, Poland

RE: On light and regular infantry

Post by Rhetor »

ORIGINAL: Ashantai

That's the problem, you have to make your own, new maps, as the old ones will show the strengths the game was designed with.

I wonder what is the difference in Civil War BG - Norris and Frost's scenarios with 10-men strengths work fine on every map.

Edit: I got it! I just have to edit the strengths in the scenario. Too bad the editor files were not included in Matrix release - luckily I still have the BG:NIR CD.

Edit2: A quick test showed that I can redo the game in 1-men strengths as well. But that would require a really massive changes either in fire/melee tables, or in weapon effectiveness.
Ashantai
Posts: 137
Joined: Mon Oct 16, 2006 2:21 am

RE: On light and regular infantry

Post by Ashantai »

That's true. You'd need 300 lines across to do that. While it would be possible to do...would you really want to?
Rhetor
Posts: 117
Joined: Mon Jan 31, 2005 6:12 pm
Location: Gdansk, Poland

RE: On light and regular infantry

Post by Rhetor »

ORIGINAL: Ashantai

That's true. You'd need 300 lines across to do that. While it would be possible to do...would you really want to?

I shall stick with the 10-men strenghts. Anyway, fatigue is way more important a factor than actual losses of a unit, since it is fatigue that increases the possibility of getting disorganized or routed. In my current pdts casualties are significantly lower (I have somewhat reduced the losses + each point means now 10, not 25 men), while chance of causing fatigue is higher. Fatigue recovery rates are also beefed up.
Therefore while reducing actual losses, the units still suffer very badly when under heavy fire.
Ashantai
Posts: 137
Joined: Mon Oct 16, 2006 2:21 am

RE: On light and regular infantry

Post by Ashantai »

That's a good policy.
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