HQs first?

The highly anticipated second release in the Panzer Command series, featuring an updated engine and many major feature improvements. 3D Tactical turn-based WWII combat on the Eastern Front, with historical scenarios and campaigns as well as support for random generated battles and campaigns from 1941-1944.
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JudgeDredd
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HQs first?

Post by JudgeDredd »

When you issue a bound order, the HQ unit moves first...is this a good idea?
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Agrippa
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RE: HQs first?

Post by Agrippa »

I wondered the same thing?
Salute,

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Mobius
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RE: HQs first?

Post by Mobius »

ORIGINAL: JudgeDredd
When you issue a bound order, the HQ unit moves first...is this a good idea?
I don't think so. But it might be a morale thing?[;)]

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Joram
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RE: HQs first?

Post by Joram »

Lead from the front!!!  But yeah, this is a bit annoying as HQ placement now becomes key in considering bounding.  I also would prefer the HQ to go last normally.  However, in my experience I haven't noticed any real ill effects from losing the HQ unit as the next turn it just gets replaced.  So maybe it just doesn't matter?
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Bil H
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RE: HQs first?

Post by Bil H »

I think this can be used as a good excuse to incorporate HQ elements into the game.. rather than having them merged into one of the squads like they are presently.  Then programmers can then program in more realistic bounding behaviour.  Still, what we have now is better than any other game out there so it is adequate.
 
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