UI Suggestion: Artillery available indication

The highly anticipated second release in the Panzer Command series, featuring an updated engine and many major feature improvements. 3D Tactical turn-based WWII combat on the Eastern Front, with historical scenarios and campaigns as well as support for random generated battles and campaigns from 1941-1944.
Post Reply
WhiteOwl
Posts: 122
Joined: Fri Jun 09, 2006 2:04 am
Location: Sydney, Australia

UI Suggestion: Artillery available indication

Post by WhiteOwl »

An idea came to mind while playing today. I had one 81mm mortar and kept forgetting to use it after its cooldown period. Would it be possible to add a message to the message area at the beginning of the order plotting phase that indicates that an off-map artillery asset is ready?

Cheers
rickier65
Posts: 14253
Joined: Thu Apr 20, 2000 8:00 am

RE: UI Suggestion: Artillery available indication

Post by rickier65 »

ORIGINAL: WhiteOwl

An idea came to mind while playing today. I had one 81mm mortar and kept forgetting to use it after its cooldown period. Would it be possible to add a message to the message area at the beginning of the order plotting phase that indicates that an off-map artillery asset is ready?

Cheers


Thats a good idea.

Rick
User avatar
Mobius
Posts: 10339
Joined: Thu Jun 29, 2006 10:13 pm
Location: California
Contact:

RE: UI Suggestion: Artillery available indication

Post by Mobius »

Especially good because off map artillery can arrive as reinforcements.
All your Tanks are Belong to us!
panzer
User avatar
NefariousKoel
Posts: 1741
Joined: Tue Jul 23, 2002 3:48 am
Location: Murderous Missouri Scum

RE: UI Suggestion: Artillery available indication

Post by NefariousKoel »

Great idea and should be easy to implement.  The kind that everyone likes![8D]
User avatar
Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: UI Suggestion: Artillery available indication

Post by Mad Russian »

And while we're at it, could we show which HQ's are in contact by a visual indicator?

Either on the coins or the HUD or both?

Good Hunting

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
User avatar
himmelstoss
Posts: 140
Joined: Mon Sep 22, 2003 8:22 am
Location: CA, USA

RE: UI Suggestion: Artillery available indication

Post by himmelstoss »

it would also be really great if it was possible to change arti location before clicking the turn go button just like one can with any other fire option, so that one does not have to load the last saved just to get the arti spot desired. do i make sense?

tell it like you think it is!

Image
User avatar
NefariousKoel
Posts: 1741
Joined: Tue Jul 23, 2002 3:48 am
Location: Murderous Missouri Scum

RE: UI Suggestion: Artillery available indication

Post by NefariousKoel »

ORIGINAL: himmelstoss

it would also be really great if it was possible to change arti location before clicking the turn go button just like one can with any other fire option, so that one does not have to load the last saved just to get the arti spot desired. do i make sense?


Yeah, this is one thing I think they need to fix. Artillery placement.

Erik says they're looking at it.
Grell
Posts: 1064
Joined: Thu Apr 01, 2004 8:16 pm
Location: Canada

RE: UI Suggestion: Artillery available indication

Post by Grell »

If Erik, says they are looking at it, it will get done.

Regards,

Greg
User avatar
himmelstoss
Posts: 140
Joined: Mon Sep 22, 2003 8:22 am
Location: CA, USA

RE: UI Suggestion: Artillery available indication

Post by himmelstoss »

ORIGINAL: Grell

If Erik, says they are looking at it, it will get done.

Regards,

Greg

true dat!

himmel
tell it like you think it is!

Image
User avatar
Erik Rutins
Posts: 39722
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: UI Suggestion: Artillery available indication

Post by Erik Rutins »

Our first look at this, it proved to be much more difficult to implement than anticipated, so it won't be in v1.01. I'll keep you posted as we will be taking a second look for the next official update. I agree that it would be very nice to get this into an update for this release rather than waiting for the next one.
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
boulou
Posts: 24
Joined: Thu Apr 17, 2008 10:34 pm
Location: France

RE: UI Suggestion: Artillery available indication

Post by boulou »

ORIGINAL: Erik Rutins

Our first look at this, it proved to be much more difficult to implement than anticipated, so it won't be in v1.01. I'll keep you posted as we will be taking a second look for the next official update. I agree that it would be very nice to get this into an update for this release rather than waiting for the next one.

too bad, but here is another customer who would love seeing the tubes pre-marked on the map before confirming the arty call! [;)]
Really hope it can make it in the next version!
Thanks anyway for your hard work, that's really much appreciated!
Post Reply

Return to “Panzer Command: Kharkov”