Soviets

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

Moderators: Joel Billings, wdolson, Don Bowen, mogami

Post Reply
LoneGunman
Posts: 12
Joined: Sun Aug 28, 2005 9:33 am
Location: Prague, Czech Republic

Soviets

Post by LoneGunman »

Hi, I'm playing scen 115 (Andrew Brown's map) as allied player vs japanese AI. How can I arrange soviet activation? I know that there is a rule of minimal strenght of Manchuoko garrison but from what I have read in several threads I'm not sure if it is valid also for AI. Is it possible to soften japanese forces in the area enough to get red army active also in the AI game?
User avatar
wild_Willie2
Posts: 2934
Joined: Fri Oct 08, 2004 10:33 am
Location: Arnhem (holland) yes a bridge to far...

RE: Soviets

Post by wild_Willie2 »

This is VERY difficult as Manchuria has about 10K EXTRA assault points than is needed to maintain inactive Soviets. While you bomb forces, others are just drawing replacements and rebuilding. Maybe by putting the ENTIRE aillied AF in China and bombing the Japanese round the clock you could inflict enough cassualties to activate the russians
In vinum illic est sapientia , in matera illic est vires , in aqua illic es bacteria.

In wine there is wisdom, in beer there is strength, in water there are bacteria.
LoneGunman
Posts: 12
Joined: Sun Aug 28, 2005 9:33 am
Location: Prague, Czech Republic

RE: Soviets

Post by LoneGunman »

Thanks for answer. So, it can be said that it is not realistic to expect the soviet activation before 1945 in case I don't want to succumb my entire strategy to this goal, right?
User avatar
Gem35
Posts: 3420
Joined: Sun Sep 12, 2004 7:51 pm
Location: Dallas, Texas

RE: Soviets

Post by Gem35 »

according to the manual:

8.6 RUSSIA AND THE MANCHUKUO GARRISON

The Japanese side (if played by a human player) must maintain a minimum garrison in
Manchukuo in order to avoid Soviet Union (Russia) Activation.
Soviet neutrality limits their units’
movement and air strikes until they are at war with Japan. Activation is the equivalent of a Soviet
declaration of war on Japan.

As a result, a certain total assault value of Japanese ground units is required to occupy this area
to avoid a Soviet invasion. The Russians may not move any units (air or ground, including
launching air attacks or searches, even CAP) until they are activated. They also cannot change
HQ’s before being activated. However, they may conduct Training Missions. Japanese air units
may not target Soviet units until the Soviets are activated.

Any unit in the Northwest Control Zone counts toward this requirement. The assault value needed
is 8000 at all times. If the total is not met there will be a small chance each day that the Soviets
will activate.

On the Japanese Intel Screen you will find a line on the far left that lists Manchukuo Garrison:
8611 / 6000. The number to the left of the slash is the number of assault points in the current
garrison and the number to the right is the required assault value to avoid Soviet Activation.
Some scenarios, however, will already have Soviet activation set. Also, the Soviets will activate
automatically on August 1, 1945 if they have not been activated until that time.

No other Allied units may transfer to Soviet bases before the Soviets are activated.
If the Japanese player moves a unit into the Soviet Union or Mongolia, or in any way attacks a
Soviet unit or base, the Soviet Union is immediately activated.
It doesn't make any sense, Admiral. Were we better than the Japanese or just luckier?

[center]Image[/center]
[center]Banner By Feurer Krieg[/center]
User avatar
mlees
Posts: 2263
Joined: Sat Sep 20, 2003 6:14 am
Location: San Diego

RE: Soviets

Post by mlees »

The Japanese side (if played by a human player)
I wonder why there is a qualifier there.
In a single player Allied-human v. Japan-AI game, is this garrison requirement check bypassed?

Edit: Sorry for the bolding. [:(]
User avatar
dennishe
Posts: 1081
Joined: Sat Sep 22, 2007 1:25 am
Location: Leiden, the Netherlands

RE: Soviets

Post by dennishe »

Hi, I'm playing scen 115 (Andrew Brown's map) as allied player vs japanese AI. How can I arrange soviet activation?
 
You can switch sides for one turn. Just load the last saved game as the Japanese, activate the soviets, save the game and open it while playing the Allies. That should work...
LoneGunman
Posts: 12
Joined: Sun Aug 28, 2005 9:33 am
Location: Prague, Czech Republic

RE: Soviets

Post by LoneGunman »

ORIGINAL: dennishe
You can switch sides for one turn. Just load the last saved game as the Japanese, activate the soviets, save the game and open it while playing the Allies. That should work...

Good idea, thanks, maybe sometimes in the future. It is however not my interest to have red army activated at all cost. I was just curious if AI must meet same conditions as human player. It seems that this is not clear. Anyone knows the answer?
Post Reply

Return to “War In The Pacific - Struggle Against Japan 1941 - 1945”