
The relevant parameter is the device “type”: 20 – ASW. Only certain device type weapons are looked for in the different combat algorithms. You can put a 1000lb bomb in a sub, but the code won’t see it because it doesn’t have one of the “correct” device types.
Our little DD, the Wolfgang Puck, has 3 ASW weapons, Wpn 8, 9 and 10, each with “Num” of 2, and all having various facings, turrets and “Ammo”.
An ASW TF (as a whole) does not detect subs; the individual ships, comprising the TF, each have a chance to detect the sub and, if the ship detects, each individual ship may then attack. Ships attack in “passes”; a ship makes a “pass” over the sub and fires its weapons (Wpns). Each Wpn invokes the hit calculation “Num” number of times.
On her first “pass” the Puck fires Wpn 8 which lobs 2 (Num) cans of chicken soup. Each can of soup individually attacks and has its own ‘chance’ to cause damage. Then the Puck can fire Wpn 9, which lobs 2 cans of tomato soup, each with its own ‘chance’. Then the Puck can roll 2 cans of Spaghetti O’s, again each with its own ‘chance’. The Wolfgang Puck gets 6 bites at the apple on a ‘pass’; 6 opportunities to cause damage.
A ship may make up to “Ammo” numbers of ‘passes’ over the target. A ship may not fire all available Wpns on a ‘pass’. As the “Ammo” parameter gets small, the effected Wpn may not choose to fire (a random calculation). Ciao.
John





