Research modifiers.

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Delyn Locksmiths
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Research modifiers.

Post by Delyn Locksmiths »

Hi folks. What's the simplest, cleanest way to set different research modifiers for different regimes? Do i have to set the modifier at the start of every players turn? Or can i set varied research modifiers for the length of the game? I want the AI to have a production advantage, but for this not to translate into a massive tech advantage.
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von altair
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RE: Research modifiers.

Post by von altair »

ORIGINAL: Delyn Locksmiths

Hi folks. What's the simplest, cleanest way to set different research modifiers for different regimes? Do i have to set the modifier at the start of every players turn? Or can i set varied research modifiers for the length of the game? I want the AI to have a production advantage, but for this not to translate into a massive tech advantage.

Hi mate

I had to look up at this as well, when I was doing Roman Empire mod. You can set this in Artificial Intelligence (226). 0.1 value means that AI will use 10% of total production for research. You can set this to 0 and do research gains with events for every regime.
"An nescis, mi fili, quantilla prudentia mundus regatur?"

"Do you not know, my son, with how little wisdom the world is governed?"

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Szilard
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Joined: Wed Jan 03, 2001 10:00 am

RE: Research modifiers.

Post by Szilard »

ORIGINAL: von altair

Hi mate

I had to look up at this as well, when I was doing Roman Empire mod. You can set this in Artificial Intelligence (226). 0.1 value means that AI will use 10% of total production for research. You can set this to 0 and do research gains with events for every regime.

Dumb question - how do you do "research gains with events"? I was looking for some way of doing this but didn't find anything.
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