Modified Third Reich now in the Sandbox

Discuss and post your mods and scenarios here for others to download.

Moderator: Vic

Post Reply
User avatar
Widell
Posts: 890
Joined: Wed Apr 27, 2005 2:25 pm
Location: Trollhättan, Sweden

Modified Third Reich now in the Sandbox

Post by Widell »

Based on Delyn Locksmith's excellent Third Reich scenario, I have started playing around with making the German (Human) player task a little different. I have so far added a bunch of German aircraft to the research tree (Me 109, Fw 110, Ju 87 and 88, He 111 etc). I also tweaked the allied air that is still using the generic Fighter, Levelbomber etc in order to not confuse the AI with too many research and production choices. Also, some very minor changes to the original starting OOB's.

The scenario is in the sandbox of the community site. Feel free to check it out, but don't forget the main credit goes to Delyn as he put the effort in to do the original scenario.

My next step will be to work through the German and Allied navies, and then take on the task of the ground forces. I also want to add desert terrain to North Africa and tweak the German production system to cope better with the multitude of SF Types possible to produce.

Edit: Did some initial tests and it seems the changed aircraft ratings (Everything except allied Level Bombers have now been updated) makes the ground units less vulnerable to being killed by air attack. They will either retreat or "wear down" making them vulnerable to ground attacks. The Maginot line become less aggressive this way without even having looked at the ground units rating which I will look at in a couple of days or so. All in all, I'm kind of happy with the results so far.
Post Reply

Return to “Mods and Scenarios”