Kickoff depth

Maximum-Football 2.0 is the latest and greatest release from the acclaimed sports management video game studio, Wintervalley Software. Bringing a whole host of new features like full Xbox 360 controller support, full DirectX 9.0 utilization, and scores of other upgrades and improvements, Maximum-Football 2.0 delivers on gameplay and fun like a bullet pass through double coverage. Like its predecessor, Maximum-Football 2.0 allows players to experience the thrill of managing a team in any league!

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dreamtheatervt
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Kickoff depth

Post by dreamtheatervt »

I've been messing with the kickoff power trying to get what I feel is an appropriate depth on kickoffs (between 2 yds deep and the 15 yd line kicking from the 30). I can't seem to get them to go past the 20, even when I put in very large values. Is there something else I can do?
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Mykal
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RE: Kickoff depth

Post by Mykal »

ermmmmmmm...............draft a new kicker
one who has a foot on the end of his leg................
 
Sorry man, couldnt resist........only mucking
 
I'll let someone else answer seriously, cos I dont know
 
Mykal
therhino
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RE: Kickoff depth

Post by therhino »

I don't use coach mode to often anymore, but that would be very nice if the kicks would go into the endzone more often. I don't think there is anything else you can do though.
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RE: Kickoff depth

Post by Marauders »

This is with American fields?
 
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Brockleigh
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RE: Kickoff depth

Post by Brockleigh »

The one problem I have with kickoff depths (and again, I play Canadian football on Canadian fields) is that I have kickers booming kickoffs 15 yards into the endzone (which would then put the kick at 90 yards in the air), and then come up short on a 37 yard field goal.

I consider it a minor issue, but it's a little befuddling.
It's time to kick ass and chew bubblegum... and I'm all outta gum.

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Mykal
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RE: Kickoff depth

Post by Mykal »

ORIGINAL: Brockleigh

The one problem I have with kickoff depths (and again, I play Canadian football on Canadian fields) is that I have kickers booming kickoffs 15 yards into the endzone (which would then put the kick at 90 yards in the air), and then come up short on a 37 yard field goal.

I consider it a minor issue, but it's a little befuddling.

Same here bro, I always play Canadian rules
and kick offs seem to go all the way to the other end of the field and sometimes beyond
and then like your experience the kicker comes up short on medium range field goals that my 6 year old daughter could hit....hahahahaha
but no worries, it makes it interesting

Mykal
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dreamtheatervt
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RE: Kickoff depth

Post by dreamtheatervt »

Marauders -
 
Yes, I am using American rules
 
 
Brockleigh & Mykal -
 
In the constants file there are different settings for kickoff and field goal distances.  You could shorten up kickoffs and increase field goal distances there.
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dreamtheatervt
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RE: Kickoff depth

Post by dreamtheatervt »

I don't see any difference between 15, 18, 19, and even 35 for the "Physics_MaxKOStrength=(value)" value.  If I put in 1, the kicker can't kick it 5 yards, so I know it functions in some fashion, but there seems to be a ceiling.  The kicker has a decent leg (86 kick strength, what I would condsider an average leg), so I don't think that is the problem.
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RE: Kickoff depth

Post by Marauders »

I don't have the breakdown in code, so I'd rather not reply in a way that would give you misinformation.
 
micvik
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RE: Kickoff depth

Post by micvik »

It is not the ideal solution but in my league I just have the kicker kick-off from the 50 yard line. I find when I do that the offense starts where it usually does in real life. I hope this is fixed at some point.
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Mykal
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RE: Kickoff depth

Post by Mykal »

ORIGINAL: Marauders

I don't have the breakdown in code, so I'd rather not reply in a way that would give you misinformation.

OMG........[:D].........I know where your coming from Brother
pity we dont have a smiley that falls about laughing while peeing his pants.......would be so fitting right now.



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David Winter
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RE: Kickoff depth

Post by David Winter »

A 98 kicker kicking on a 100 yard field will not kick the ball the same distance on a 50 yard field, or a 110 yard field. So kicking strength is scaled to the depth of the field.

The goal line is the initial target. There's a bit of random noise thrown in too to keep things interesting.

Now I have a starting point and a target so I now have a distance. Balistics physics is used to determine the ball speed needed to move it the distance.

Once the kicking speed is determined, it's modifed by the kickers kick strength skill. The closer to 100 the closer to the target. Kickers accuracy is used as a modifier to the 'perfect' kicking angle to also reach the target.

The strength of the kick can not exceed either Physics_MaxKOStrength and can not go below 5 (hard coded). So setting Physics_MaxKOStrength to 1 still results in a 5. That's just so the ball actually moves off the tee.



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dreamtheatervt
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RE: Kickoff depth

Post by dreamtheatervt »

Thanks for the info Dave.  Is there also an upper bound?  I can't get a kick near the endzone, even with increasing the physics_maxKOStrength.  I would say they center on the 20 yard line, and rarely get past the 15.
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RE: Kickoff depth

Post by micvik »

I have noticed that this could be a problem with certain kick-off plays. For example if you use the kickoff play from hack's playbook version 1 the kicker tends to kick the ball short. But using the kickoffs from version 3 you get much longer and realistic kickoff. So it could be play design?
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