Possible Manpower bug

Post bug reports and ask for support here.

Moderator: MOD_EIA

Post Reply
User avatar
Ted1066
Posts: 175
Joined: Mon Dec 10, 2007 12:46 am
Location: Vancouver, BC, Canada

Possible Manpower bug

Post by Ted1066 »

Playing as France with 6 other AIs. I have seen this issue many times before where the AIs produce a tonne of militia, but I think I finally have an instance where something can be checked. Its July 1805 in the Diplomacy phase and as France I have besieged London. The current garrison is 2i/18m. I think in the Eco phase of March, the AI somehow overproduced militia for Britain. I could be wrong, but it looks like the AI is only using 1MP for militia creation (and perhaps other forces as well). GB gets 16 home nation manpower and a bonus of 2 for a hard AI. As there has only been 1 eco phase for building and militia reinforcements so far, that should mean at most GB could have 9 militia, but instead she has 18 - leading me to surmise that the manpower calculation for militia creation is not being executed correctly.

Marshall, can you have a look at this? Or is this expected behaviour (an aspect of what makes the Hard AI hard)?

Cheers,

Ted
Attachments
Possible_m..ower_bug.zip
(207.25 KiB) Downloaded 5 times
User avatar
obsidiandrag
Posts: 181
Joined: Sat Mar 22, 2008 1:02 am
Location: Florida, USA

RE: Possible Manpower bug

Post by obsidiandrag »

I believe I might be able to shed some light on it. Actually There have been 2 econ phases by July (March and June) and the reinforcement for the militia is the first month so 9 in April and 9 in July which would make the 18. I hope that helps, although there may be other issues if Britian build other factors somewhere else or reinforced London while you were beseiging it.
User avatar
MarshallEllis
Posts: 5632
Joined: Tue Oct 02, 2001 3:00 pm
Location: Dallas

RE: Possible Manpower bug

Post by MarshallEllis »

Ted:
 
I think (Will look) the AI gets a little bonus in manpower BUT not that much!
I'll dig into this...
Appreciate the help!
 
 
 
 
Thank you

Marshall Ellis
Outflank Strategy War Games


sgtpepper
Posts: 10
Joined: Tue Jun 03, 2008 1:30 am

RE: Possible Manpower bug

Post by sgtpepper »

ORIGINAL: obsidiandragon

... Actually There have been 2 econ phases by July (March and June) and the reinforcement for the militia is the first month so 9 in April and 9 in July which would make the 18. ...

obs,
as it's the July diplomacy phase, there have been 2 economic phases, but only 1 phase so far to place militia reinforcements, making the maximum on board militia = 9.
User avatar
Ted1066
Posts: 175
Joined: Mon Dec 10, 2007 12:46 am
Location: Vancouver, BC, Canada

RE: Possible Manpower bug

Post by Ted1066 »

To obsidiandragon:

As sgtpepper mentioned, while it is July and there have been 2 eco phases, there has only been 1 phase so far for adding militia (July reinforcement has not occurred yet). So that doesn't account for the volume of militia present in London.

To Marshall:

Awesome. I have seen something similar with Prussia, but I couldn't be certain. I was playing Austria and fighting a war with Prussia and I was well into a game. I had just decimated the Prussian army in Berlin in June, when the following month he fielded 6 corps full of militia. Being Prussia with its ability to store MP I couldn't be sure this was a bug, but now that I have seen this militia issue in London so soon to the start of a game, I think its much more traceable now.

Cheers,

Ted
sgtpepper
Posts: 10
Joined: Tue Jun 03, 2008 1:30 am

RE: Possible Manpower bug

Post by sgtpepper »

I've encountered this problem too. March 1806, easy mode, and AI Prussia has 55 Militia on the board, with a game-to-date manpower collection of about 74.
The next turn, April 1806, Prussia adds a further 87 Militia factors.

Do you want me to upload a save of this, or is this issue now in the bag?
JanSorensen
Posts: 2536
Joined: Sun May 01, 2005 10:18 pm
Location: Aalborg, Denmark

RE: Possible Manpower bug

Post by JanSorensen »

The issue with Prussia getting too many MIL units is solved in testing so that fix will be in v1.03. No need for a save if its Prussia. If anyone has a save showing any other power overproducing MIL it would be something new though,
Post Reply

Return to “Tech Support”