Japanese Production

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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undercovergeek
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Joined: Tue Nov 21, 2006 7:01 pm
Location: UK

Japanese Production

Post by undercovergeek »

Had a quick search for similar but saw nothing -

Is there a revamp of Japanese production that will leave the current must read threads out of date? And if so on AEs release will there be a mini tutorial of production or a new must read thread from a beta tester as we will have no idea of the dark forces we will be meddling with
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treespider
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RE: Japanese Production

Post by treespider »

Japanese production -


Manpower Center - Produces Manpower

Resource Centers - Produce Resources

Oil centers - Produce Oil

Refineries - Use Oil, Produce Fuel and Supply

Light Industry - Uses Resources, Produce Supply

Heavy Industry - Uses Resources and Fuel, Produces HI Points and Supply


Ratios of inputs and outputs are editable.


So for example - a Resource Center will produce 20 resource points.

An LI Center will require 20 resource points and produce 2 supply.
An HI center will require 15 resource points and 2 Fuel points and produce 2 HI and 1 Supply

etc etc.

Modders can change the required inputs and outputs.
Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
undercovergeek
Posts: 1535
Joined: Tue Nov 21, 2006 7:01 pm
Location: UK

RE: Japanese Production

Post by undercovergeek »

cool - so how many factories should be building the zeros engine then? [;)]
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treespider
Posts: 5781
Joined: Sun Jan 30, 2005 7:34 am
Location: Edgewater, MD

RE: Japanese Production

Post by treespider »

ORIGINAL: undercovergeek

cool - so how many factories should be building the zeros engine then? [;)]


Which engine?
Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
undercovergeek
Posts: 1535
Joined: Tue Nov 21, 2006 7:01 pm
Location: UK

RE: Japanese Production

Post by undercovergeek »

nakajima? forgive me, im being faceitous..... there is a must read thread - i forget which - that is simply - build this engine there, that airframe there, this engine here for this long and then change to blah blah, and i assume this is completely out of the window now with AE and wondered, considering as i use this as my aircraft production bible, if there will be something similar on release
 
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