1.03 UPDATE FINAL RELEASE SUGGESTIONS

John Tiller's Campaign Series exemplifies tactical war-gaming at its finest by bringing you the entire collection of TalonSoft's award-winning campaign series. Containing TalonSoft's West Front, East Front, and Rising Sun platoon-level combat series, as well as all of the official add-ons and expansion packs, the Matrix Edition allows players to dictate the events of World War II from the tumultuous beginning to its climatic conclusion. We are working together with original programmer John Tiller to bring you this updated edition.

Moderators: Jason Petho, Peter Fisla, asiaticus, dogovich

User avatar
Jason Petho
Posts: 17626
Joined: Tue Jun 22, 2004 10:31 am
Location: Terrace, BC, Canada
Contact:

1.03 UPDATE FINAL RELEASE SUGGESTIONS

Post by Jason Petho »

You can post final release suggestions here.

Major suggestions will have to wait until 1.04.

Jason Petho
User avatar
cpdeyoung
Posts: 5380
Joined: Tue Jul 17, 2007 3:26 pm
Location: South Carolina, USA

RE: 1.03 UPDATE FINAL RELEASE SUGGESTIONS

Post by cpdeyoung »

The sort order change initiated by the radio buttons on the scenario selection screen are nice, but the one by filename is case sensitive.  It sorts BootCamp and bootcamp differently.  To improve the sort the Bootcamp scenario's .scn files should be named :
 
BootCamp1.scn
BootCamp10.scn ' BootCamp11 is in WF folder.
BootCamp12.scn
BootCamp2.scn
BootCamp3.scn
BootCamp4.scn
BootCamp5.scn
BootCamp6.scn
BootCamp7.scn
BootCamp8.scn
BootCamp9.scn
 
This small step will put them in a better order for new players.
 
Even better would be a more extensive renaming to get 10 and 12 in proper order, but this is trickier because of the need to modify internal filename pointers. 
 
Chuck
 
sfinlay
Posts: 106
Joined: Sun Jun 17, 2007 12:05 pm

RE: 1.03 UPDATE FINAL RELEASE SUGGESTIONS

Post by sfinlay »

A couple of very, very small glitches that do not effect gameplay in any way but thought I would mention while you are asking:
 
The text version of the readme file (.rtf format) has what appears to be some spelling/grammer corrections in red. The PDF version seems to be fine.
 
In WF there was an old "bug" that showed the version being played as incorrect. This has been rectified but the button on the menu bar in WF actually says "About John Tillers Eastfront II"
Borst50
Posts: 261
Joined: Mon Mar 31, 2008 10:00 pm

RE: 1.03 UPDATE FINAL RELEASE SUGGESTIONS

Post by Borst50 »

For West Front:

revise OOB's to match correct transport with passengers. Make sure there is enough transport that is capable of carrying their passengers.

Make OOB"s more uniform with east front, more specifically, basic OOB's are standard, yes with exceptions, of course, but an east front Pz Div should be close to a west front PZ Div in organization. IF an EF Panzer battalion has numerous platoons in it's HQ company, a WF HQ company should mirror that.

Add leader units for every company, as in EF.

Make upgrades more readily recieved.

For East Front:

Add the command platoon for PzIII F light company in all PZ battalions.

Make upgrades more readily recieved.

Please keep in mind my suggestions are related for DCG games. And I really do not know how major a revision they would take.
willy g
Posts: 35
Joined: Tue Jun 10, 2008 12:11 am
Location: USA

RE: 1.03 UPDATE FINAL RELEASE SUGGESTIONS

Post by willy g »

I very much like the concealment feature for the AT guns, very helpful in the Fall of France DCG I am playing now, but would it be possible to conceal other units, like the small AA guns, or perhaps a small chance for rifle platoons and MG platoons to remain concealed. Also, quick question, does the terrain have an affect on the chances of an AT guns remaining concealed, b/c if not, that seems like a good idea.
User avatar
Jason Petho
Posts: 17626
Joined: Tue Jun 22, 2004 10:31 am
Location: Terrace, BC, Canada
Contact:

RE: 1.03 UPDATE FINAL RELEASE SUGGESTIONS

Post by Jason Petho »

ORIGINAL: Borst50

For West Front:

revise OOB's to match correct transport with passengers. Make sure there is enough transport that is capable of carrying their passengers.

Make OOB"s more uniform with east front, more specifically, basic OOB's are standard, yes with exceptions, of course, but an east front Pz Div should be close to a west front PZ Div in organization. IF an EF Panzer battalion has numerous platoons in it's HQ company, a WF HQ company should mirror that.

Add leader units for every company, as in EF.

Make upgrades more readily recieved.

These are all major upgrades and are scheduled for the 1.04 UPDATE. The Germans will hopefully be seemless between 1.03 and 1.04 for West Front and East Front.
ORIGINAL: Borst50
For East Front:

Add the command platoon for PzIII F light company in all PZ battalions.

OK, will look into this this weekend.
ORIGINAL: Borst50

Make upgrades more readily recieved.

Upgrades are received as per their availability, meaning you will only be upgraded if the potential organization or units are available.

Jason Petho
willy g
Posts: 35
Joined: Tue Jun 10, 2008 12:11 am
Location: USA

RE: 1.03 UPDATE FINAL RELEASE SUGGESTIONS

Post by willy g »

I have noticed something, but I'm not sure if it is a problem or not.
 
If there are two commanders in a hex and nothing else, when one of my units fires once, his APs go down as if he shot twice, is this intentional?
Miamieagle
Posts: 173
Joined: Fri Oct 26, 2007 3:20 am

RE: 1.03 UPDATE FINAL RELEASE SUGGESTIONS

Post by Miamieagle »

Patho first of all thank you and your group for all you have done for this community!

I would like to see C47 dropping supplies to forward troops when applicable.

Australian and Canadian OOB available.

I would like to see all the OOB units and all the Nationality available in the Generated Battle option.

Civilians to the Rising Edition.
User avatar
Jason Petho
Posts: 17626
Joined: Tue Jun 22, 2004 10:31 am
Location: Terrace, BC, Canada
Contact:

RE: 1.03 UPDATE FINAL RELEASE SUGGESTIONS

Post by Jason Petho »

ORIGINAL: Miamieagle

Patho first of all thank you and your group for all you have done for this community!

Petho. Really.

And thank you!
ORIGINAL: Miamieagle
I would like to see C47 dropping supplies to forward troops when applicable.

Australian and Canadian OOB available.

I would like to see all the OOB units and all the Nationality available in the Generated Battle option.

Civilians to the Rising Edition.

Keep in mind this is not a wish list, this is a last quick fix section for the 1.03 UPDATE that will be released next week.

Jason Petho
osiris_slith
Posts: 240
Joined: Fri Jan 05, 2007 9:24 pm

RE: 1.03 UPDATE FINAL RELEASE SUGGESTIONS

Post by osiris_slith »

HI Jason
 
The unit bug where tank units run back and forth till they run out of movement factors..has that been fixed?
 
osiris
User avatar
R_TEAM
Posts: 188
Joined: Fri Aug 03, 2007 9:37 am
Location: Germany

RE: 1.03 UPDATE FINAL RELEASE SUGGESTIONS

Post by R_TEAM »

Hi,
 
first a B*I*G Thanks to bing JTCS to a new Glory [:)]
The Game make a B*I*G step in his evolution.
 
I dont hassle with the little minni-bugs that left - it play VERY nice [;)]
 
My suggestions :
 
Error in the Handbook - Site 35 - Two icon pictures Wrong.
It is not full clear (to me [:D] ) if the rule for "supply only from the Base Amo-Level"
match for -only NON Direct fire Units- or for all units that have indirect fire (if he have direct fire too or not)
 
a couple of pictures was wrong in the UnitViewer (without picture or with wrong)
(sorry-cant remember)
 
In the bootcamp with the fleet i see unmatched pixels in the destroyer GFX.
 
And -> will be a add-on update available for the user that have allready DL the members1.03 so he have only to DL the fixed data and copyng to the folders ?
 
And i replaced the new explosion GFX (animate3d.bmp) with the old from pre 1.03.
It looks (for me) nicer, the new may look nice in snow only ....
 
And have with 1.02b a little glitch haved -> if i have , say 3 tanks in a hex and fire the middle tank,
al is nice in normal view and in mirror view.If i fire the left tank, in normal view it is o.k., but in mirror
view the gunflash is on the right tank (even if i have only 2 tanks).The gun-flash position is not
mirrored too ..dont know if this fixed in 1.03 [&:]
 
Regards
R_TEAM <aka R-TEAM>
Borst50
Posts: 261
Joined: Mon Mar 31, 2008 10:00 pm

RE: 1.03 UPDATE FINAL RELEASE SUGGESTIONS

Post by Borst50 »

I went back into the OOB editor, only this time for West Front, and I also noticed the command platoon for PzIII F was missing there as well, even for the SS Formations. All other panzer units do have the command platoon, except the PzIII F light companies. Just a heads up.

Really? that major a revision? I am just referring to the German 75mm Field gun units i keep getting on the battlefield. The machine gun section is transported by a 2 sp chevy, and works, but the 2 75mm 4 sp gun units are transported by 2 chevy at 3 sp each. I figured if you were going to add the command platoons for the PzIII F's you could also be able to increase the sp's of the artillery carriers with little or no trouble. [:D]
User avatar
Dumnorix
Posts: 793
Joined: Thu Mar 15, 2007 12:37 pm
Contact:

RE: 1.03 UPDATE FINAL RELEASE SUGGESTIONS

Post by Dumnorix »

The new possibilities are mad, I however new additional pontoon diagrams in the Ford files would wish themselves.
Image

H.Balck
User avatar
Huib
Posts: 251
Joined: Tue Nov 21, 2006 3:17 pm
Location: Nederland

Serious bugs only please

Post by Huib »

Guys,

Please report only SERIOUS things that you come across while PLAYING that HAMPER playability. I have not seen anything so far that IMO really was big enough to postpone the official patch. Jason has been way too kind here IMO. Small things can be adressed in 1.04. As member of the Beta Team I stand for the playability of 1.03 as is. The game will never be perfect, not in 1.03, not in 1.04 and not in 1.05. We cannot keep postponing a patch for minor issues. I've said this on my own behalf, If Jason disagrees he'll let me know [8|]

Huib
User avatar
MrRoadrunner
Posts: 1323
Joined: Fri Oct 07, 2005 5:25 pm

RE: Serious bugs only please

Post by MrRoadrunner »

[&o]&nbsp;Herr Huib, Your words are powerful and simple truths. I put them into a movie for you:
&nbsp;
http://www.grapheine.com/bombaytv/index.php?module=see&lang=uk&code=8319a6da4e1eb50a4705cee6baacdd5b
&nbsp;
Frank would like it? [8|]
&nbsp;
Though, I&nbsp;also understand the logic behind Erik's thinking. [8D]
“The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.”
&#8213; Marcus Aurelius, Meditations
1925frank
Posts: 1015
Joined: Tue Jun 20, 2006 4:57 pm

RE: Serious bugs only please

Post by 1925frank »

Yes. Brings back memories.

I'm blissfully along for the ride on the other matters.
osiris_slith
Posts: 240
Joined: Fri Jan 05, 2007 9:24 pm

RE: Serious bugs only please

Post by osiris_slith »

HI Huib

Watching tanks going back and forth for no apparent reason does not consitutues a serious playing problem??? I know its not fixed in patch 1.02 for sure and since I dont have patch 1.03 I was just asking if this issue was addressed in 1.03..Im just wondering cause I think this issue was fixed in the blitz CD so I was just wondering..thats all

Osiris
osiris_slith
Posts: 240
Joined: Fri Jan 05, 2007 9:24 pm

RE: Serious bugs only please

Post by osiris_slith »

if the tank running thing is not fixed..maybe its something that can be looked at in 1.04
User avatar
R_TEAM
Posts: 188
Joined: Fri Aug 03, 2007 9:37 am
Location: Germany

RE: Serious bugs only please

Post by R_TEAM »

Hi,
&nbsp;
can the following rules make it in the parameter ingame-help ?
(and maybe if not allways, in the handbook - i musst overseen this ...)
&nbsp;
Max wrecks per Hex 18 wreckpoints (SP)
&nbsp;
Target density Value -> more than 12SP per attacked Hex give the firing unit a density bonus!
Rule: (SP - 12) x 0.08 x SP of firing unit(fractions rounded up) = density bonus
density bonus is added to the nominal SP of the firing unit.
[i hope i remember/read this correct [:)]&nbsp;]
&nbsp;
Have this from an thread on theblitz and donz know his bevore and dont read this in the handbook.
&nbsp;
Regards
R_TEAM <aka R-TEAM>
Post Reply

Return to “John Tiller's Campaign Series”