QUESTION ABOUT UNREST-PARTISANS

From the legendary team at 2 by 3 Games comes a new grand strategy masterpiece: Gary Grigsby’s War Between the States. Taking gamers back to the American Civil War, this innovative grand strategy game allows players to experience the trials and tribulations of the role of commander-in-chief for either side. Historically accurate, detailed and finely balanced for realistic gameplay, War Between the States is also easy to play and does not take months to finish.

Moderators: Joel Billings, PyleDriver

Post Reply
User avatar
XLegion
Posts: 134
Joined: Sat Aug 07, 2004 6:20 pm

QUESTION ABOUT UNREST-PARTISANS

Post by XLegion »

OK, quick comment - Love the game!!!

I'm having trouble keeping Maryland and Missouri "Pacified". I have read the manual about "keeping them down" via garrison units but mine don't seem to have any effect. The two numbers divided by the slash indicated the number of raiders and the other number is supposed to be the garrison requirement??? Not clear on this, but it seems that no matter how many troops I put into an area there is always unrest and partisans. Help!!!

User avatar
Erik Rutins
Posts: 39786
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: QUESTION ABOUT UNREST-PARTISANS

Post by Erik Rutins »

The number on the left is the required garrison. The number on the right is your current garrison. Always keep the number on the right equal or higher than the number on the left if you want to keep things calm. In some cases once trouble starts, you need more of a presence to get it back under control.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
User avatar
PyleDriver
Posts: 5906
Joined: Tue Apr 18, 2006 10:38 pm
Location: Occupied Mexico aka Rio Grand Valley, S.Texas

RE: QUESTION ABOUT UNREST-PARTISANS

Post by PyleDriver »

Lets use St. Louis for example. It requires 4 units to garrison. For every unit your short it goes up by 1. So say you only have 2 there 1 month, it will go to 6 required. If you bring in the 6 units it will go back to 4. It will never go below 4 as thats pop of St.Louis. Hope that helps...

[8D]
Jon
Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
User avatar
PyleDriver
Posts: 5906
Joined: Tue Apr 18, 2006 10:38 pm
Location: Occupied Mexico aka Rio Grand Valley, S.Texas

RE: QUESTION ABOUT UNREST-PARTISANS

Post by PyleDriver »

The view nation toggle on the top tool bar lets us know requirements for garrisons. When you get in the CSA states theres also an addition requirement to guard resources, and the rules change. Theres one for each population, one for each resource, plus one. So a city with 1 pop and 1 res, also require a plus 1, which require 3 units to garrison. This eats up the Union army just to keep the rear in order...

[8D]
Jon
Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
User avatar
Treefrog
Posts: 703
Joined: Wed Apr 07, 2004 3:11 am

RE: QUESTION ABOUT UNREST-PARTISANS

Post by Treefrog »

The critical garrisons are the ones that guard the raillines and supply depots.

If you don't need a supply depot anymore, tear it down. The supplies will go back into you pool. If it was built by an admin "6", it only cost you 2 supplies to build it, well worth the initiative bonus you supposedly got from the depot.

Eventually partisans may rise and you'll lose control of the region with consequent political point adjustment. But by definition, by the time this happens you've already moved four or more regions deeper into the south, tearing them a new one by occuping their factories and population centers, so who cares if you lose a few political points: you are destroying the south's ability to make war.
"L'audace, l'audace, toujours l'audace."
User avatar
PyleDriver
Posts: 5906
Joined: Tue Apr 18, 2006 10:38 pm
Location: Occupied Mexico aka Rio Grand Valley, S.Texas

RE: QUESTION ABOUT UNREST-PARTISANS

Post by PyleDriver »

Here's a hint, don't try it. Leave garrisions behind...

[8D]
Jon
Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
Post Reply

Return to “Gary Grigsby's War Between the States”