St.Petersburg occupied bug
Moderator: MOD_EIA
St.Petersburg occupied bug
Russia recieves normal income, even though St. Petersburg is enemy occupied by non besieged enemy forces.
Only deducted the province income.
EÌANW Rule 12.2.1
A major power collects no taxes at all (except for its minor free states) if its national capital city (or, in the case of Russia, if either Moscow or St. Petersburg) is occupied by unbesieged enemy factors.
EIA:
8.2.1.1 MONEY COLLECTION BY TAXATION: The tax money due a major power is determined by adding together all of the tax values of all of its controlled home provinces, currently ceded enemy provinces and conquered minor countries. The tax money due a controlled minor free state is similarly and separately figured (see 8.2.3). A major power may not collect taxes from a province or minor country if its capital city is occupied by unbesieged enemy factors. A major power collects no taxes at all (except for its minor free states) if its national capital city (or, in the case of Russia, if either Moscow or St. Petersburg) is occupied by unbesieged enemy factors.
EIA
8.2.1.2 MONEY COLLECTION BY TRADE
8.2.1.2.1.5: A major power may not conduct any trade (except through eligible controlled minor free state ports) if its national capital city (both Moscow and St. Petersburg for Russia) is occupied by unbesieged enemy factors. A major power at war with Great Britain may not conduct any domestic trade.
So for Russia has eighter 2 different ruling for tax and trade, or one of the rules is written wrong.
Regards
Bresh
Only deducted the province income.
EÌANW Rule 12.2.1
A major power collects no taxes at all (except for its minor free states) if its national capital city (or, in the case of Russia, if either Moscow or St. Petersburg) is occupied by unbesieged enemy factors.
EIA:
8.2.1.1 MONEY COLLECTION BY TAXATION: The tax money due a major power is determined by adding together all of the tax values of all of its controlled home provinces, currently ceded enemy provinces and conquered minor countries. The tax money due a controlled minor free state is similarly and separately figured (see 8.2.3). A major power may not collect taxes from a province or minor country if its capital city is occupied by unbesieged enemy factors. A major power collects no taxes at all (except for its minor free states) if its national capital city (or, in the case of Russia, if either Moscow or St. Petersburg) is occupied by unbesieged enemy factors.
EIA
8.2.1.2 MONEY COLLECTION BY TRADE
8.2.1.2.1.5: A major power may not conduct any trade (except through eligible controlled minor free state ports) if its national capital city (both Moscow and St. Petersburg for Russia) is occupied by unbesieged enemy factors. A major power at war with Great Britain may not conduct any domestic trade.
So for Russia has eighter 2 different ruling for tax and trade, or one of the rules is written wrong.
Regards
Bresh
RE: St.Petersburg occupied bug
Yes, Russia has two different rules that apply. If only one is occupied, he DOES receive trade (except for St. Petersburg, in this case
).
At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?
- delatbabel
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RE: St.Petersburg occupied bug
Hi,
Do you have a save game for this? I have created it in the bug tracker as issue 121
Do you have a save game for this? I have created it in the bug tracker as issue 121
--
Del
Del
- MarshallEllis
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RE: St.Petersburg occupied bug
Bresh:
This is a deviation. It may sound simple but I have no way of indicating two different capitals for the same MP.
This is a deviation. It may sound simple but I have no way of indicating two different capitals for the same MP.
RE: St.Petersburg occupied bug
Marshall,
Are you saying this isn't going to get fixed? If so that a substantial deviation from the original game. Makes Russia invulnerable from all but France, major balance change. I guess that's also why he didn't loose any political points for it's occupation, another deviation. Why would the manual not state this? [&:]
Are you saying this isn't going to get fixed? If so that a substantial deviation from the original game. Makes Russia invulnerable from all but France, major balance change. I guess that's also why he didn't loose any political points for it's occupation, another deviation. Why would the manual not state this? [&:]
- MarshallEllis
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RE: St.Petersburg occupied bug
I understand. This may not be great news but I'm not going to hide anything from you guys. If I can figure out a workaround then I will.
RE: St.Petersburg occupied bug
Why is this not going to be fixed? This certainly makes Russia more powerful, particularly if the Trivial Combat rules are implemented (many people use Russian's many corps to halt/slow down enemy movement through Russia by using 1 factor corps).
This should be fixed.
This should be fixed.
RE: St.Petersburg occupied bug
C'mon guys. Give him a break. Let him fix the big bugs first.
There may be some creative ways to get around it. Let's suggest those for entry into 1.05 or something.
There may be some creative ways to get around it. Let's suggest those for entry into 1.05 or something.
At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?
RE: St.Petersburg occupied bug
ORIGINAL: Jimmer
C'mon guys. Give him a break. Let him fix the big bugs first.
There may be some creative ways to get around it. Let's suggest those for entry into 1.05 or something.
Yes, I agree fix the big bugs first, then all of the little bugs, then, if you have to, the AI. I still don't understand why the AI is being worked on when the game itself doesn't even work right.
RE: St.Petersburg occupied bug
Wait, you mean EIANW doesn't treat St Petersburg as a capital at all?
And if that's the case, why does Russia usually surrender when you occupy St Petersburg?
And if that's the case, why does Russia usually surrender when you occupy St Petersburg?
RE: St.Petersburg occupied bug
Because so many "squeaky wheels" demanded it, that's why.ORIGINAL: NeverMan
Yes, I agree fix the big bugs first, then all of the little bugs, then, if you have to, the AI. I still don't understand why the AI is being worked on when the game itself doesn't even work right.
At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?
RE: St.Petersburg occupied bug
ORIGINAL: Marshall Ellis
Bresh:
This is a deviation. It may sound simple but I have no way of indicating two different capitals for the same MP.
Marshall Ellis, why put it in the manual when its not expected to work ?
Regards
Bresh
RE: St.Petersburg occupied bug
Just make St. Petersberg the capital - more people are going to fight for it than try to march for Moscow anyway. As for the deviation, didn't Silesia have 2 capitals early on? Are MP capitals harder to code? (Seriously I am not a programmer and have no clue).
RE: St.Petersburg occupied bug
ORIGINAL: NeverMan
Yes, I agree fix the big bugs first, then all of the little bugs, then, if you have to, the AI. I still don't understand why the AI is being worked on when the game itself doesn't even work right.
In fairness, I just looked at the current bug track list, and of the 27 recently resolved items only 7 are AI issues. The rest are bug fixes. There's over a hundred issues to resolve. It makes some sense to tackle the low-hanging fruit first, including some obvious AI weaknesses, as an emphasis for v1.03. It will most likely be a couple more patches and several months to work through the whole list, with some items being rather complicated to resolve.
Bill Macon
Empires in Arms Developer
Empires in Arms Developer
RE: St.Petersburg occupied bug
ORIGINAL: Murat
Just make St. Petersberg the capital - more people are going to fight for it than try to march for Moscow anyway. As for the deviation, didn't Silesia have 2 capitals early on? Are MP capitals harder to code? (Seriously I am not a programmer and have no clue).
It would be difficult for Au or Tu to get to St. Pete's, JMO.
- MarshallEllis
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RE: St.Petersburg occupied bug
ORIGINAL: bresh
ORIGINAL: Marshall Ellis
Bresh:
This is a deviation. It may sound simple but I have no way of indicating two different capitals for the same MP.
Marshall Ellis, why put it in the manual when its not expected to work ?
Regards
Bresh
Bresh:
It should not be in the manual. We should fix the manual. It's NEVER been coded that way just because it couldn't.
RE: St.Petersburg occupied bug
ORIGINAL: Marshall Ellis
ORIGINAL: bresh
ORIGINAL: Marshall Ellis
Bresh:
This is a deviation. It may sound simple but I have no way of indicating two different capitals for the same MP.
Marshall Ellis, why put it in the manual when its not expected to work ?
Regards
Bresh
Bresh:
It should not be in the manual. We should fix the manual. It's NEVER been coded that way just because it couldn't.
Why could this not be coded? Now I'm just curious as an engineer.
- MarshallEllis
- Posts: 5632
- Joined: Tue Oct 02, 2001 3:00 pm
- Location: Dallas
RE: St.Petersburg occupied bug
ORIGINAL: Murat
Just make St. Petersberg the capital - more people are going to fight for it than try to march for Moscow anyway. As for the deviation, didn't Silesia have 2 capitals early on? Are MP capitals harder to code? (Seriously I am not a programmer and have no clue).
No nation (Minor, Major or Kingdom) should have more than one capital.
RE: St.Petersburg occupied bug
ORIGINAL: Marshall Ellis
ORIGINAL: Murat
Just make St. Petersberg the capital - more people are going to fight for it than try to march for Moscow anyway. As for the deviation, didn't Silesia have 2 capitals early on? Are MP capitals harder to code? (Seriously I am not a programmer and have no clue).
No nation (Minor, Major or Kingdom) should have more than one capital.
Except Russia, it has two.
RE: St.Petersburg occupied bug
LOL...ORIGINAL: NeverMan
ORIGINAL: Marshall Ellis
ORIGINAL: Murat
Just make St. Petersberg the capital - more people are going to fight for it than try to march for Moscow anyway. As for the deviation, didn't Silesia have 2 capitals early on? Are MP capitals harder to code? (Seriously I am not a programmer and have no clue).
No nation (Minor, Major or Kingdom) should have more than one capital.
yep Russia has two capitals in EiA. This being a computer version of EiA maybe it would be wise to have the same thing as in the original game?


