why build ironclads?

From the legendary team at 2 by 3 Games comes a new grand strategy masterpiece: Gary Grigsby’s War Between the States. Taking gamers back to the American Civil War, this innovative grand strategy game allows players to experience the trials and tribulations of the role of commander-in-chief for either side. Historically accurate, detailed and finely balanced for realistic gameplay, War Between the States is also easy to play and does not take months to finish.

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Treefrog
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why build ironclads?

Post by Treefrog »

Everybody loves the story of the Monitor vs. the Merrimac. First ironclad vs ironclad battle, metaphor for the first three years of the ACW, yada yada yada.

But really, cruisers get to roll an extra die in combat (defense 23) as opposed to the ironclads being armored (defense roll 24) and the enemy subtracting one die from his/her die roll.

Since I build ironclads to go into battle and kill people rather than to go into battle and be safe, what am I missing here. Why not just build cruisers which get on station faster, roll an extra die, and are twice as effective at blockades?

"L'audace, l'audace, toujours l'audace."
hgilmer
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RE: why build ironclads?

Post by hgilmer »

    Because against ironclads they are supposed to be better?  I had 4 fleets of cruisers against 1 fleet of ironclad and got lambasted.  I am not basing that on any scientific data but it seemed that a fleet with an ironclad in it did a lot better even the cruisers did when fighting against another ironclad.  In my current game against the CSA AI I think he has built 5 fleets of ironclads.
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willgamer
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RE: why build ironclads?

Post by willgamer »

An ironclad, or two, can set in the mouth of a river and block trade with relative impunity with regard to heavy arty.

Not total immunity, but good enough to make it a risk worth considering. [8D]
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WarHunter
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RE: why build ironclads?

Post by WarHunter »

The Union player should build a few Ironclads, just incase the Rebel Player builds any.
Plus, Ironclads makethe best Heavy Artillery killer.  imho
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tran505
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RE: why build ironclads?

Post by tran505 »

Try parking four or five ironclads outside New Orleans or Mobile -- with a good leader. Lots of artillery will die, without much harm to the fleet AND the port will be completely closed. It's a very good thing....

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morganbj
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RE: why build ironclads?

Post by morganbj »

If you play the North don't build any.  They're very useful against Southern heavy artillery and, from my Southern perspective, that is a vey, very bad thing.
 
In fact, don't worry about your fleets, either.  Just park them off the coast of New England somewhere and let them enjoy the war from there.  This blockade thing is greatly overstated.
 
Occasionally, and randomly, problems and solutions collide. The probability of these collisions is inversely related to the number of committees working on the solutions. -- Me.
Joram
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RE: why build ironclads?

Post by Joram »

lol, trying to get him as your pbem opponent are ya? 
tran505
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RE: why build ironclads?

Post by tran505 »


A new strategy is born! [&o]
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Treefrog
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RE: why build ironclads?

Post by Treefrog »

bjmorgan, when you park the Union navy off of New England, are you supposed to put Grant there instead of with the force chasing raiders, or is this the same force?[:D]
"L'audace, l'audace, toujours l'audace."
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WarHunter
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RE: why build ironclads?

Post by WarHunter »

why build ironclads?

Building an ironclade can bring a little history making to the game you are playing. With that said, it also makes some of us want to know more, and share a little of what we find.

I'll let this link show you a reason for building ironclads. Enjoy [8D]

"The Cumberland and the Merrimac"- Tom Roush http://www.youtube.com/watch?v=QZ0n16HMhBs&feature=user
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“We never felt like we were losing until we were actually dead.”
Marcus Luttrell
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