figured out how to on h2h

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marcbarker
Posts: 1213
Joined: Sun Jul 06, 2008 4:58 pm

figured out how to on h2h

Post by marcbarker »

it is all in the manualllll let me know if you want to go head to head I can host if you like 2:45 pm time that is now

Marc
games:
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re
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marcbarker
Posts: 1213
Joined: Sun Jul 06, 2008 4:58 pm

RE: figured out how to on h2h

Post by marcbarker »

14.2 Internet TCP/I Play
Prior to beginning an Internet game of the Campaign Series, the Host Player should ensure that
he has a valid TCP/IP connection established on his computer. Typically, this is a service of your
Internet Service Provider.
Multi-player Campaign Series – Campaign Series supports internet or network games of up to
16 players! The quality of play will depend on several things, including how heavy internet traffic
is at the time, the quality of each participant’s service provider, and the speed of each player’s
computer. You may want to experiment with letting different players “host” the game to find the
best quality of play.
Once connected, you will need to run winipcfg.exe from your Windows® directory to find out
your current Internet address. The easiest way to do this is at the Run command
in the Windows
95/98®, Windows XP, or Windows Vista Start Menu. Type C:\windows\winipcfg.exe. Alternatively,
you can try searching for an online IP Finder in a search engine of your choice.
You will be looking for the IP address. Typically, this address is changed by your Internet Service
Provider each time an Internet Connection is established.
The Modem Host player should then provide the Modem Caller player(s) with the IP address prior
to launching the Campaign Series. This can be done by calling the Caller on a separate
line, by
sending the address through E-Mail, or by using an Internet “Chat” program.
Select Play a Scenario from the Main Menu screen.
Select the Modem option from the Scenario Type Screen.

The Modem Host should select a new scenario or resume a previously saved game.
The Host, when prompted for the type of Direct Play connection, should choose Internet
Connection.
The Caller(s) should connect and provide the appropriate IP address when prompted.
At this point, both players will have a Communication Dialog and play will start or continue
similar
to a standard game.
14.3 Connecting to an Internet Session of Campaign Series
Once you have the host’s IP address, launch Campaign Series. From the Main Menu screen, select
“Play Scenario.” When the Scenario Type screen appears, select “Modem Caller” and then select
“Start New Game.” When the Scenarios screen appears, select any scenario (we suggest a lowcomplexity
one) and press the OK button. The actual scenario
selected does not matter, as the host
loads the scenario. The host should also inform you if he wants you to enter the game on his side,
or on the other (non-host) side.
When the Player Dialog appears, type in your name or nickname. Here is also where you choose to
play on the same side as the host or not.
Next you’ll see the “Connection Dialog.” Select “Internet TCP/IP Connection for Direct Play” and
then press OK.
Next the “Locate Session” Dialog appears. This is where you type in the IP address of the host. Then
press OK and the program will try to connect to that IP address. This usually happens flawlessly,
but, if not, keep trying a few times. If you get a “no valid sessions” message, perhaps the host
got knocked off-line and had to establish a new IP address by re-logging on. Perhaps check your
e-mail or Internet chat again for a new IP address.
If you’re playing a multi-player game, you will want to open the “Multi-player Dialog” from the
“Special” pop-down menu. Once the game is up, you can chat with the other players in the “Comm
Dialog.”
Multi-player Comm Dialog – When playing a multi-player game, you can prevent the messages
that you type in the Comm Dialog from being seen by players on the other side by checking the
“Send to my side only” box located at the bottom of the Comm Dialog (check this before you press
the Enter key to send the message).
To send a “global” message to all players in the game, simply uncheck this box before pressing
the Enter key.
Multi-player Timed Game – The Host player in a live multi-player game has the option to use
Set Network Play Timer from the Special pop-down menu to input a time, in minutes, that will be
used by the program to automatically end each turn. This time can be reset at any time, but only
by the Host. If the time is reset, a message is displayed to all other players of the new time that
has been set.
Timer Warning Light: When playing a multi-player game using the timed play option (see above),
a colored “light” appears in the lower right-hand corner of the status Bar (just to the left of the hex
coordinate numbers). When a green light appears here, it’s your side’s turn. When the green light
changes to yellow it is a warning that your side now has less than one minute until the turn ends.
When this light is red it is the other side’s turn. When the red light turns orange, it is simply warning
you that the enemy now has less than one minute remaining to finish their turn.
games:
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re
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R.E.LEE
Posts: 257
Joined: Thu Dec 14, 2006 4:58 am

RE: figured out how to on h2h

Post by R.E.LEE »

Holy crap batman that sounds better than pbem.
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Ron Belcher
Posts: 247
Joined: Sat May 21, 2005 7:23 pm
Location: Clovis, CA USA
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RE: figured out how to on h2h

Post by Ron Belcher »

Rofl .. um, did I get all that ? [;)]

I am up on Hibachi or whatever that is called. IP Addy 5.231.246.217
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