Rising Sun New or Old

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marcbarker
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Rising Sun New or Old

Post by marcbarker »

I found thhis doc years ago and this may help in the modding aspect...the doc is called rising sun project by Wyatt Kappely...excellent read for those that want to get a grasp on what modding is about.

TABLE OF CONTENTS


SECTION PAGE


1. INTRODUCTION 1
1.1 Rising Sun and the Campaign Series of Games 1
1.2 Rising Sun's Origins. 1
1.3 A Lack of Armies 1
1.4 A Consumer Motivated Response 1

2. TASK DEFINITION 2
2.1 The Task 2
2.2 The Campaign Series of Games 2
2.2.1 Transfer of Existing Armies 2
2.2.2 Creation of Non-existent Armies 2
2.2.3 More Army Creation 2
2.3 Earlier Enhancement Efforts 3
2.4 The Data Files 3
2.5 The Image Files 6
2.6 Nation Codes 6

3. THE TECHNIQUES 6
3.1 Transferring an Existing Army 6
3.1.1 Transferring an Army 7
3.1.2 The Main.pdt File 8
3.1.3 Talonsoft File Encryption 8
3.1.4 Transferring the Russian and German Armies to Rising Sun 9
3.2 Creating an Army 9
3.2.1 Researching the Army 9
3.2.2 Creating the Platoon.oob and obx Files 10
3.2.3 Unit Reference Numbers 10
3.2.4 Modifying the Weapon.pdt 11
3.2.5 Modifying the Main.pdt and Main.pdx 11
3.2.6 Image Files 11
3.2.6.1 The Bases File 11
3.2.6.2 The Icons File 11
3.2.7 The Leader .oob File 16
3.2.8 Higher Unit oob Files 16
3.3 Testing the Armies 16
3.3.1 Order of Battle Test 16
3.3.2 The Icon Test 16
3.3.3 The Platoon Battle Test 16
3.4 Building Armies from Scratch 16

4. CONCLUSION 17
games:
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re
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marcbarker
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RE: Rising Sun New or Old

Post by marcbarker »

LIST OF ILLUSTRATIONS AND APPEDICES


FIGURES PAGE

2.1 Typical Platoon.oob File Data Record 3
2.2 The Bitmap Images for a Russian BT7 Light Tank Platoon 6
3.2.1 Platoon16.oob File Contents 12
3.1 Icons2d.bmp from Rising Sun 13
3.2 Icons2d.bmp from East Front 13
3.3 Modified Icons2d.bmp 14
3.4 Bases3d20.bmp 15
3.5 Icons2d20.bmp 15
3.6 Leader20.bmp 15


TABLES PAGE

2.1 Platoon OOB Record Data 4
2.2 Higher Level Unit OOB Record Data 5
2.3 Nation Codes 6
2.4 Encryption Conversion Table for Numeric Entries 9

APPENDIX PAGE

1 The Rising Sun Main.PDT File 1-1
2 The Rising Sun Main.PDX File 2-1
3 Making An Organization 3-1
4 Sample Nationalist Chinese OOB Files 4-1
5 Works Cited 5-1
games:
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re
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marcbarker
Posts: 1213
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RE: Rising Sun New or Old

Post by marcbarker »

THE RISING SUN PROJECT


1. INTRODUCTION

1.1 Rising Sun and the Campaign Series of Games. “Rising Sun” is Talonsoft’s popular war game detailing the bloody ground war fought in the Pacific Theater of Operations (PTO) during World War Two. It is one of the Campaign Series, a set of three platoon level tactical war games where realistic engagements are fought upon accurately portrayed, three dimensional terrain maps that represent the World War Two battlefields of Europe, North Africa, Asia, or the islands in the Pacific. Rising Sun's two sister games are "East Front" and "West Front." East Front depicts the war as fought on the Polish and Russian Fronts, while West Front portrays the war in Western Europe, Italy, North Africa, and part of the Balkans. Within each game, Talonsoft provides a number of preset tactical scenarios, each of which represent a historical engagement or a hypothetical battle based on historical events. These scenarios allow instantaneous game play for anyone who simply wants to boot up the program and start fighting battles. But to many others, the real heart of the Campaign series consists of three game editors which allow the more inventive players to design their own scenarios. Players can create and edit battle maps, orders of battle, and tactical scenarios limited only by the parameters provided within each game and the available database files. This has spawned a sizeable cottage industry on the Internet where web sites devoted to the promotion of the Campaign Series of games, provide places where players may download or make available for use any new scenarios that have been created.

1.2 Rising Sun's Origins. “Rising Sun” was written due to popular demand from Talonsoft’s customers, as expressed on the company's web site message board. Since the Campaign Series had already encompassed the European Theater through its two previous titles East Front and West Front, many players wanted to see the Campaign Series game engine used to recreate other sources of historical battle. Chief among the areas suggested was the PTO. For given the numerous land battles fought between the Japanese and the Allies in the PTO, it seemed quite logical that Talonsoft should extend Campaign Series coverage to this blood soaked theater of action.

1.3 A Lack of Armies. When “Rising Sun” finally debuted in early 1999, it proved to be the best designed and most popular of the three Campaign Series games. But despite its success, it wasn’t long before a number of the game’s shortcomings became apparent. Chief among these was the exclusion of Russia, China, France, and the Netherlands from the game’s database of armies. West Front included the armies of Germany, Italy, the United Kingdom and its Commonwealth, the United States, Belgium, the Netherlands, Norway, Greece, Yugoslavia, and France. In East Front, players had access to Germans, Poles, Finns, Hungarians, Slovaks, Romanians, the Italians, and of course the Russians. And in each of these two titles, the armies that fought on their respective fronts are well represented. And as originally suggested by Talonsoft’s customers, Rising Sun should have followed their example by enabling players to create scenarios involving any of the warring powers that existed in the PTO. But when the game was finally released, the only available armies in the game’s database were those of the United States, the British Commonwealth, and Japan. Talonsoft stated that the remaining four powers would be included in future expansions scheduled for release in 2000 and 2001. But many became customers became doubtful of this ever occurring when shortly before “Rising Sun’s’ release, Talonsoft became a subsidiary of a software game giant famous for its focus on profits and its lack of concern for its customer’s desires. Two months later after the take over, a total of five of Talonsoft’s major game designers and software engineers resigned, a move that left many fans of the Campaign Series doubting that Talonsoft would ever fulfill its previous promises.

1.4 A Consumer Motivated Response. Having finally lost patience with the company, many of the more talented scenario designers began making their own game enhancements. And since Talonsoft refuses to license any third party software efforts, each of these individual projects are considered unsupported, unofficial upgrades provided at no cost to anyone. The results of their work are available on a few of the web sites that also provide additional battle scenarios. And while private efforts seem concentrated on the two European centered games, they still provided the initial pioneering work that allowed the "Rising Sun Project" to get started.

2. TASK DEFINITION

2.1 The Task. The Rising Sun Project is focused on increasing the number of armies represented in the Rising Sun database files from three to at least eight. In order to accomplish this task, one of two methodologies must be employed. The first consists of transferring existing armies from one campaign series game to another. The second methodology involves the creation of armies that currently do not exist within any of the Campaign Series games.

2.2 The Campaign Series Games. Each of the three Campaign Series games are based off of a common software engine consisting of approximately six executable program files and hundreds of data and image files. The executable programs can be divided into two groups. The first group consists of the three or more program files involved in the actual running of the game. The second group of executables consists of the three game editor programs used to alter or create game scenarios. Each editor program can be run as a stand-alone program separate from the actual running of the game. The data and image files are divided into two basic groups. The first set consists of common data files used for those game functions that are independent of the armies. The second and largest set of image and data files are those unique to the individual armies that are represented in each of the games. Between the three games, each equivalent type of image and data file share a common format and/or structure. Those that share the same name are completely interchangeable. This is due to Talonsoft's software reuse policy. When Talonsoft decided to expand the Campaign Series, they started with the code in the original game of East Front, made whatever changes they needed to orient the game towards the Western European and North African Fronts, tossed in some enhancements and innovations, and then published the new game of West Front. They then went back to the original East Front game, implemented the same innovations in it as were found in the new West Front game, "brought it up to standards", and published "East Front II" which replaced East Front. This process was repeated again for Rising Sun, using West Front as the basis for the new game. This process of reusing older, established software to make new products is called "Software Reuse" and it is that which what makes possible one of the solutions to the problem defined in paragraph 1.3.

2.2.1 Transfer of Existing Armies. This process involves taking all of the data and image files associated with a particular army, i.e. the Russians, and copying them over from a game where they currently exist, i.e. East Front, to whatever game does not already allow access to them. Certain other data files must be modified to account for the presence of the new army. But once all of this is accomplished, the army is available for use. This is the simplest of the procedures, and once the technique is learned, the process can be accomplished in about a day.

2.2.2 Creation of Non-existent Armies. This involves the creation of all of the data and image files required for use by an army in the Campaign Series as well as making changes to a number of pre-existing files in order to account for the new army's existence. The actual technique isn't all that difficult, but it is fraught with a number of challenges. The transfer of the Russian army from East Front to Rising Sun took about four days to accomplish because the actual technique was still being learned. But once it was complete, the Dutch were transferred over from West Front in half that time. While endeavoring to actually create the Nationalist Chinese army from scratch, the research for the project took almost two months and is still on going. The actual file creation took several days of real effort, and still hasn't been completed. But after two and a half months of effort, an evaluation version of the patch has been produced and is available for use on the Craig Foster web site.

2.2.3 More Army Creation. Paragraph 2.2.2 refers to the creation of armies that were originally planned for use in the Campaign Series, but which were never implemented. The two armies where this technique would work under are the Nationalist Chinese and the Communist Chinese. The developers inserted software placeholders into the executables making inclusion of the Armies at a later date less complicated. But there a number of instances where players may wish to have access to some armies that were never intended for inclusion in the Campaign Series available army list. The technique for including them involves the same processes utilized in paragraph 2.2.2. This will build the database. But to fully integrate the new armies into a particular game's army set, one has to actually go inside the "order of battle editor" and alter some of its lines of code.

2.3 Earlier Enhancement Efforts. One of the first independent and unofficial enhancements to the Campaign Series was a World War Three module developed by a group called "The War Office". These innovators took the West Front Game, studied the structure of its data files and how the information was used by the program executables, and through alteration of the data files and replacement of some of the graphic files used to portray maps and units, they created a prototype patch that allowed players to use a modified version of West Front to fight modern era battles. After making the patch available to others through their web site, the group continued to make improvements to their original patch, and also authored a downloadable article detailing how they managed to create their enhancements. The article provided detailed information on the structure of the game's data files, what the data represented, and how to change it to get the desired results. Craig Foster's Red Arrow Productions provides a forum for scenario and game designers who desire to exchange information about the three games, proposed enhancements, historical research information, and a test bed for completed products. Craig Foster and several others are currently developing a patch that will allow West Front to be modified for engagements between the Soviet Union and the Western Allies set in 1945. And "Scipio" of the "Red October Factory" has developed new Russian Units for use in East Front, and a handy file conversion software tool designed to defeat certain forms of data encryption utilized on some of Talonsoft's data files. Inspiration for the Rising Sun Project came about after reading about what these individuals had accomplished, and it was the knowledge provided on their web sites that made the project possible.

2.4 The Data Files. The data files of interest to those wishing to transfer or create armies within Rising Sun, or any other Campaign Series game, are those files ending with the prefixes ".oob", ".obx", ".pdt", and ".pdx". The oob and obx files are army specific ASCII data files used to define the different units within an army. The oob files are written in plain text data records and when referring to levels above platoon are used to define higher level units. The obx and platoon level oob files are files used to define platoon level army units. The executable programs access the obx file for detailed information about the platoon level unit, while the platoon oob file is a plain text version of the obx. By using the information provided by the platoon oob file, a scenario developer can begin to tailor the higher-level oob files to create unique organizations. ".pdx" and ".pdt" files are similar to oob and obx files. "pdx" files are non-army specific, encrypted common ASCII data files used by the game's executable programs to resolve such issues are unit movement, combat damage, firing, and ammunition resupply. The "pdt" files are plain text copies of the "pdx" files. There are two pdx/pdt combinations that are of interest. The first of these files is the "main.pdx". This file contains a number of game parameters such as the combat results table, terrain effects data, and resupply probabilities. The second pdx/pdt combination of interest is the weapon.pdx/pdt file set. The records within this single common data file correspond to each platoon level unit capable of conducting direct or indirect fire. If there is a platoon level unit defined within an army's .obx file that does not have a corresponding entry within the weapon.pdx file, that platoon level unit will not be capable of firing its weapons. Figure 2.1 is extracted from the War Office Article, and shows a record extracted from a platoon level oob file. Each record represents data for one platoon level unit. Tables 2.1and 2.2 are also extracted from the War Office Article and show details for interpreting the data contained within the oob data records.


P01001 6 6 16 25 0 100 38 0 0 0 6 14 23 0 1 6 52 P00001 12 4096 8 3 264 15 41 1 45 5 40 30 25 Kiev-Class Carrier , Cruiser Carrier

Figure 2.1 Typical Platoon .oob File Data Record.

games:
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re
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marcbarker
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RE: Rising Sun New or Old

Post by marcbarker »

Table 2.1 Platoon OOB Record Data

OOB Data Field Rising Sun WF/East Front II
Unit number P09003 P01001
Strength 3 5
Assault 3 4
Defense 4 3
Fire cost 50 40
Load cost 0 0
Unload cost 0 0
Road speed 44 40
Cross country 32 15
Weight 6 6
Ground pressure 1 1
Concealment 2 2
Movement wav. 1 1
Weapon wav. 14 2
All 0 0 0
Fire pic 0 0
Nato symbol 6 6
2D icon 2 0
Unit picture P00003 P01001
Victory Points 3 2
Unit type 33 33
Carry/tow 0 0
Indirect fire 1 1
Digging in 16 72
Targeting 15 15
Start year 41 39
Start month 8 9
End year 43 41
End month 12 12
Front armor 4 3
Side Armor 1 1
Rear Armor 1 1
Unit name T-60 M40
Tankettes PzKpfw IB Light Tanks
Short unit name T-60 M40 Pz IB

Note that there is a row called “All 0” available for TS to apply a new measure of AI, but so far it has not been used with RS, EF2, or WF.




Table 2.2 Higher Level Unit OOB Record Data

Company01.oob Comments
[------------------------5th Shock Army Formations------------------------------] This is the title that appears in brackets after the unit name in the Editor
39 09 45 05 C0107047 6 $ Mech Inf Company (5th Shock Army) The first set of numbers - 39 09 45 05 - are the start and end dates for the unit's service.
C0107047 This is the company's number. C=Company, 01=the nation. 07 describes the character of the unit (here, Mech Inf), and 047=unit number. Where do I get these numbers from? I often take them from existing units of the same character, within West Front, or East Front.
The $ sign tells the Editor to allow you to change the unit's name. In the Editor, right click on the unit in the left panel and you will see two options, Auto and User.
39 09 45 05 P01025 1st Platoon The units I've selected from platoon01.obx to do the fighting: tracked Recon, T-72s, Light Tanks, SPATGW and Infantry.
This is a self-contained company, able to lead an assault.
39 09 45 05 P01025 2nd Platoon
39 09 45 05 P01025 3rd Platoon
39 09 45 05 P01024 1st Platoon
39 09 45 05 P01032 1st Platoon
39 09 45 05 P01035 1st Platoon
39 09 45 05 P01221 1st Platoon
39 09 45 05 P01221 2nd Platoon
39 09 45 05 P01212 1st Platoon
39 09 45 05 P01044 BTR Infantry Fighting Vehicles for each Infantry platoon. The IFVs will work closely with their respective infantry platoons.
39 09 45 05 P01044 BTR
39 09 45 05 P01044 BTR
Let's move onwards and upwards, to the Battalion level.
Battalion01.oob
Comments
[------------------------5th Shock Army Formations------------------------------] The same title as above
39 09 45 05 B0117043 6 $ Mech Inf Battalion (5th Shock Army) Using the same formula as above
39 09 45 05 P01305 Mech Inf Battalion HQ From the platoon01.obx. Now the battalion has its own HQ.
39 09 45 05 C0107047 1st Company Each company as described above.
39 09 45 05 C0107047 2nd Company
39 09 45 05 C0107047 3rd Company
39 09 45 05 C0107047 4th Company
39 09 45 05 C0107047 5th Company
Use the same system as above to write higher-level oobs as required.


2.5 The Image Files. The image files within the Campaign Series games consist of numerous individual 256 Color bitmap images used to display individual terrain features, player units, and combat effects upon the game map. They also provide the necessary bits and pieces from which the game maps are constructed. And additionally, they also contain the control features displayed upon the game menu panels. Each bitmap file ends in a ".bmp" suffix. Figure 2.2 shows a sample set of images found in a platoon unit .bmp file.



Figure 2.2 The Bitmap Images for a Russian BT7 Light Tank Platoon.
"This artwork is © TalonSoft Inc. All rights reserved."

Each unit bitmap image has a corresponding ".bit" file associated with it. The .bit file contains information used by the game program to visually highlight individual unit images on the battle map.

2.6 Nation Codes. Nation Codes are two digit representations used within the game to represent the 23 different national armies represented within the Campaign Series. Each army specific graphic file and army specific data file has a nation code incorporated with its file name. Likewise, each unit specific data record within a data file has a unique identifier that utilizes a nation code within its naming structure. In addition to tracking an army's nationality, the nation code also sets which side of the conflict an army belongs. Table 2.3 shows the nation codes, their corresponding nationalities, and the side that the countries were on (either AXIS or ALLIED).
games:
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re
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marcbarker
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RE: Rising Sun New or Old

Post by marcbarker »

Table 2.3 Nation Codes

NATIONALITY NATION CODE AXIS ALLIED NATIONALITY NATION CODE AXIS ALLIED
RUSSIA 00 X NETHERLANDS 11 X
GERMANY 01 X BELGIUM 12 X
FACIST ITALY 02 X YUGOSLAVIA 13 X
AXIS ROMANIA 03 X NORWAY 14 X
HUNGARY 04 X GREECE 15 X
FINLAND 05 X VICHY FRANCE 16 X
SLOVAKIA 06 X ALLIED ROMANIA 17 X
POLAND 07 X ALLIED ITALY 18 X
PRE 40 FRANCE 08 X FREE FRANCE 19 X
COMMONWEALTH 09 X CHINA, NATIONALIST. 20 X
UNITED STATES 10 X JAPAN 21 X
COMMUNIST CHINA 22 X
games:
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re
User avatar
marcbarker
Posts: 1213
Joined: Sun Jul 06, 2008 4:58 pm

RE: Rising Sun New or Old

Post by marcbarker »

3. THE TECHNIQUES

3.1 Transferring an Existing Army. The transfer of an army from East Front or West Front to Rising Sun requires the following:

An installed copy of Rising Sun.
An installed copy of either East Front or West Front.
An installed copy of Scipio's File converter utility. The conversion utility should be installed in a folder marked "CS Conversion Folder".

To actually transfer the army, use the following steps. In this example, the Dutch Army from West Front is used.
3.1.1 TRANSFERRING AN ARMY

STEP 1. Copy all files associated with the Dutch Army from the West Front Folder to the Rising Sun Folder. Files to be copied include:
a. All .bmp files with a unique identifier that starts with "Up11", "Xp11", and "Mp11" (example "Up11001.bmp").
b. All .bit files with a unique identifier that starts with: "Mp11", "Op11", "Sp11", and/or "Xp11" (example "Op11001.bit").
c. Bases3d11.bmp, bases4d11.bmp, bases5d11.bmp, icons1d11.bmp, icons2d11.bmp, leader11.bmp, running13d11.bmp, and running3d11.bmp
d. company11.oob, battalion11.oob, regiment11.oob, brigade11.oob, division11.oob, corps11.oob, army11.oob, leader11.oob.

STEP 2. Copy the Weapon.pdt file from Rising Sun to the folder marked CS Conversion Folder.

STEP 3. Copy the platoon11.oob file from West Front to the CS Conversion Folder.

STEP 4. Using Word Pad, access the West Front Weapon.pdt file. Highlight all Dutch Army weapons records. These are the ones with six character unique identifiers that start with "P11" (example: "P11001"). All of these records have two or more lines of code. All of them are grouped together. Once all of the records are highlighted, copy them into the paste buffer.

STEP 5. Using Word Pad, access the copy of the Weapon.pdt file from Rising Sun that is residing in the CS Conversion Folder. Move the cursor to the top of the file. Copy the contents of the paste buffer to the file. Save and close the file.

STEP 6. Using Word Pad, access the Platoon11.oob file. Click on edit and replace. Replace all instances of "40 5 40 5" with "40 5 42 12". Save the file and exit. This step changes the availability dates of all Dutch Units from "May 1940 - May 1940" to "May 1940 - December 1942".

STEP 7. Double click on the CS-Coder Icon. When the program activates, click on the button "Rising Sun". Exit the Conversion Program. The folder now has a Weapon.pdx and a platoon11.obx file.

STEP 8. Copy the Weapon.pdx, Weapon.pdt, platoon11.oob, and platoon11.obx files from the conversion folder to the Rising Sun folder. Answer "yes" to all requests to overwrite existing files.

STEP 9. Using Word Pad, access the Main.pdt file. Go to line 49. Press ENTER three times to add three blank lines. Make the following entries in the blank lines: 1st Line "11 40 85", 2nd Line "11 41 85", 3rd Line "11 42 85". When you are finished, the display should look something like this:

10 45 130
10 46 130
11 40 85
11 41 85
11 42 85
21 37 90
21 38 95

Save the file and exit from it.

STEP 10. Using Word Pad, access the Main.pdx file. This file contains encrypted data. The entries that you enter must be exact. The encryption is case sensitive. Go to line 49. Press ENTER three times to add three blank lines. On the first blank line enter "iiXlhXph". On the 2nd blank line enter "iiXliXph". On the 3rd blank line enter "iiXljXph"

When you are finished, the display should look something like this:

jiYmmYjki
jiYmnYjli
jiYmoYjli
iiXlhXph
iiXliXph
iiXljXph
jhXkoXpm
jhXkpXph
jhXkqXom

Save the file and exit from it.

STEP 11. Using Word Pad, access the Company11.oob file from the Rising Sun folder. Press CTRL-H to access the Replace feature. Replace all instances of the string "40 05 40 05" with "40 05 42 12". Save the file and exit from it. Repeat this process with the Battalion11.oob, Regiment11.oob, Brigade11.oob, Division11.oob, Corps11.oob, and Army11.oob files.

The Dutch Army has now been transferred to Rising Sun. To check the results, start Rising Sun. Select the EDIT ORDER Of BATTLE. If the transfer has been successful the "Netherlands" should be displayed as one of the available armies. Double Click on the Netherlands. All levels from Platoon to Armies should have accessible units. Create a small scenario using the Dutch and the Japanese. Run the scenario, selecting the Allies as the side that will be played. Once the scenario is running, and it is the Allied Turn, each Dutch unit should appear on the map. Each Dutch unit should be selectable for movement and firing. Once this has been confirmed, the test is basically over.

3.1.2 The Main.pdt File. The game program does not access the entries made in the Main.pdt file. This file only presents a clear, unencrypted version of the values that are present in the Main.pdx file. For informational purposes it is important to keep it updated with any corresponding changes made to the Main.pdx file. The lines in the Main.pdt file that were changed represent the values used by the game program to determine ammunition resupply. In the example below, the first value "11" is the nation code of a particular army. The next value, "40" represents a year. The last value "85" represents the probability of resupply for units from that army that are low on ammunition. So for units of the Dutch Army that become low on ammunition during scenarios that take place in 1940, there is an 85% chance of their being resupplied with ammunition.

Example: 11 40 85

3.1.3 Talonsoft File Encryption. Talonsoft uses a file encryption system based on the 95 ASCII Character Set. Other ASCII characters based on an offset value selected by the encryption process replace characters within a file record. Thus, "95" in a clear file would possibly show up as "nj" in an encrypted file if the offset value is 42. The offset remains constant throughout the data record, but can change from record to record. There are 95 different encryption offsets. What determines the offset value used by the encryption routine is the length of the character string in data record. This offset value remains the same for each data record of that length. For example, if an offset value of "60" is used for a record with a character length of 12, then all records with a character length of 12 will have an offset value of "60". This is true for every encrypted file used by Rising Sun. For example, for all records in all of the encrypted files used by Rising Sun with a character length of 12, the offset of "60" would be used. For records over 95 characters in length, the program takes the record length, subtracts 95 from it, and uses the difference as the file length. If the difference is still over 95, the programming continues to subtract 95 from the value until it gets a value of 95 or less. One of the offsets used is "0" and records where this offset is used show up in encrypted files as clear text. In Rising Sun, all records with a character length of 47 have an offset of "0". Each of the other games use the same basic encryption routine, but place the "0" offset at a different location. For West Front, the "0" offset is for records with a length of "0". So if the record length is "12", the offset is "12". For East Front, the "0" offset is for records with a length of "12". Table 3.1 shows some useful values for entering encrypted values that can be used for inputting the proper encrypted values into encrypted files.
games:
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re
User avatar
marcbarker
Posts: 1213
Joined: Sun Jul 06, 2008 4:58 pm

RE: Rising Sun New or Old

Post by marcbarker »


TABLE 3.1 Encryption Conversion Table for Numeric Entries

Plain Text Version of Characters to be Encrypted
# Char in String Space 0 1 2 3 4 5 6 7 8 9
5 U e F g h i j k l m n
6 V f G h i j k l m n o
7 W g H i j k l m n o p
8 X h I j k l m n o p q
9 Y i J k l m n o p q r
10 Z j K l m n o p q r s
11 [ k L m n o p q r s t
12 \ l M n o p q r s t u
13 ] m N o p q r s t u v
14 ^ n O p q r s t u v x
15 _ o P q r s t u v x x
16 ' p Q r s t u v x x y
17 A q R s t u v x x y z
18 B r S t u v x x y z {
19 C s T u v x x y z { |
20 D t U v w x y z { | }

3.1.4 Transferring the Russian and German Armies to Rising Sun. The technique used for transferring most armies from West Front and East Front to Rising Sun does not work as well with the Russians and Germans. When either of these two armies are transferred over to Rising Sun, the unit icons that are displayed when the game is in 2D mode, show up as blank counters. In order to correct this, the icons2d.bmp file must be edited. Figure 3.1 shows the icons2d.bmp file from Rising Sun. Figure 3.2 shows the icons2d.bmp file from East Front. The Rising Sun icons2d.bmp file must be edited so that it looks like the modified icons2d.bmp file shown in Figure 3.3. This can be done with Microsoft Pbrush. Using Pbrush, access the icons2d.bmp file from Rising Sun. "Select" the top portion of the image, from the bottom row of the light blue counters on up. Copy the selected portion of the image to the paste buffer. Save the file to a safe location (just in case it needs to be accessed again) and then exit from the file. Using Pbrush, access the icons2d.bmp from East Front II. From the Edit menu, select "Paste". The contents of the paste buffer will be overlaid upon the top portion of the icons2d image. Save the file to the Rising Sun folder, then exit without saving it. This will enable any Russian and German units in Rising Sun to access their 2d images.

3.2 Creating an Army. This process shares some similarities with the transfer method. But since the desired army, in this case, the Nationalist Chinese, does not exist within the army databases of any of the three Campaign Series games, all of the files that would be used to define it must be created or borrowed from other armies. For the two Chinese armies, the process is slightly simplified by the fact that Talonsoft originally intended to implement their inclusion into Rising Sun. Therefore, placeholders exist within various parts of the programming code. As indicated in Table 2.3, the Nation Code for the Nationalist Chinese is 20, while that of the Chinese Communist Army is 22.

3.2.1 Researching the Army. The first step used in creating an army consists of researching that army's characteristics. Specifics such as equipment used, tables of organization, and uniforms must be known before an army can be accurately portrayed in the game system. Fortunately, most armies from World War Two are well documented, and this type of information is readily available. Unfortunately, the Nationalist Chinese Army is perhaps the worst documented army of the 20th Century. This makes it difficult to replicate within the game system. And this lack of pertinent information may be one reason why the army was not included in the initial release of Rising Sun. Once the research is done, make a list of all of the major weapons and vehicles used by the army. Then use the information on army organization to determine and list the types of platoon level units used. This list should be limited to the same basic types of combat and transportation units used by other armies in the game system. Examples would be Chinese KMT Rifle Platoons, artillery batteries and platoons, mortars, trucks, cavalry, anti-tank, etc… Once this information is in hand, it is time to continue to the next step.

3.2.2 Creating the Platoon.oob and obx files. Once research on the army's equipment and organization are completed, the next step is to create the army's platoon.oob file. The ".oob" is the file that is used to define the characteristics of each platoon level unit used in the army. And without this file, none of the higher level units used for building the scenario order of battle files can be created. Figure 3.2.1 shows the contents of an oob file being built for the Thai Army. As can be seen, information is grouped into a series of records, each of which begins with a six-character unit reference number. All of the records should begin with the same three characters, in this case, P16. But since this oob file is under construction, some of the record numbers will not yet match up with the P16 prefix. The rest of each record consists of a string of characters divided into data fields, each of which defines a specific aspect of the a single type of platoon sized unit. For example, the record beginning with P05002 shows the details for a platoon of five Vickers Type 6-ton light tanks. And for each platoon type used by the Thai Army, there will have to be a corresponding record within the platoon16.oob file. Table 2.1 defines the data fields for each record found within a platoon oob file. When transferring armies from one game to another, the platoon oob files are already in existence, and there is no need to bother with them. But when creating an army from scratch, a familiarity with the platoon oob becomes important. Looking at Figure 3.2.1 it should be noted that there are a number of unit reference numbers with prefixes other than P16. This is because the file has been built by taking a number of preexisting data records from platoon oobs developed for preexisting armies. It is fortunate that Talonsoft has already developed most of the major and minor combatants from World War Two. And since most of the minor powers purchased their equipment from, and/or designed their uniforms based upon those of one or more of the major powers, the task of creating new armies becomes nothing more than a process of borrowing equipment and icons from one or more of the already pre-existing armies. One simply finds out what equipment was used by the army in question, what the army's uniforms looked like, when the equipment and units were in use, and what their effectiveness was. Then the available platoon oobs are searched for matching equipment records, and the graphic image bmp files are look at for matching uniforms and equipment icons. The selected records are all gathered together into the new oob file and modified to match the new army. When this is completed, the conversion tool described in Step 7 of 3.1.1 is used to convert the .oob file to a useable obx file, and then both files are transferred to the Rising Sun folder.

3.2.3 Unit Reference Numbers. Particular attention must be paid to the unit reference numbers used by the oob files. This is because the game program uses them to link all of a platoon's different files and records together. Each platoon unit type capable of direct and indirect fire found in a platoon oob file has a corresponding reference number in the Weapon.pdt/pdx file. And each unit related graphic .bmp, and .bit file has its file name determined by a unit reference number found in a platoon oob file. Data fields 1 and 19 of each platoon oob unit record contain unit reference numbers. Data field 1 is the unit unique identifier. Data field 10 is used to refer to a corresponding set of graphic files used to display a platoon of that type on the game map. The same set of graphic files may be used in different platoon records. But each record must have its own unique identifier. After choosing which graphic files are to be used to represent the units of the army being created, it is best to create copies of those files naming them with the same army specific unit reference numbers used in the army's platoon oob. Thus unit reference number P16001, which might end up referring to Vicker's 6-ton tank platoon should have a corresponding an OP16001.bit, a UP16001.bmp files related to it. And there should be a corresponding P16001 entry in the Weapon.pdt/pdx file. If unit P16001 is made up of horses, motorcycles, bicycles, rafts or boats, all of which are capable being carrying passengers, and is suppose to have a specific graphic image showing it carrying passengers, then it also needs a corresponding MP16001.bmp and MP16001.bit. If P16001 were an aircraft unit, it would also have to have a SP16001.bit file associated with it. The naming convention of a unit reference number is usually dependent on the type of platoon to which it is referring too. Vehicles generally use a number whose last three digits fall between 001 and 099. Cannons, guns, mortars, and other heavy crew served weapons other than machine guns use 100-199. Infantry, engineers, machine guns, dismounted cavalry, and other infantry types use 200-299. Headquarters units are assigned 300-399, while individual leaders use 400-499. Aircraft units are assigned 500-599.

3.2.4 Modifying the Weapon.pdt. When unit records are copied from other oob files to the new army's platoon file, corresponding records from the various weapon.pdt files should be made in the Rising Sun weapon.pdt file. This can be something as simple as copying and renumbering corresponding entries from one file to another, or within the same file. Then, like the platoon oob file, the conversion utility is used to create the new Rising Sun Weapon.pdx file and then both are transferred to the Rising Sun folder.

3.2.5 Modifying the Main.pdt and Main.pdx. As in Step 9 and Step 10 of 3.1.1 the Main.pdt and Main.pdx files have to be modified to account for the new armies. Fortunately, in Rising Sun, the Chinese Nationalist, with nation code 20, have already been accounted for and no new entries have to be made. But for the Chinese Communists, with nation code 22, entries must be made accounting for 1937-1945. Refer to 3.1.2, 3.1.3, and Table 3.1 for details on how to do this.

3.2.6 Image Files. In the Campaign Series of games, each army, other than those of Russia and Germany, have their miscellaneous graphics needs handled by icon, running, leader, and base bmp files. For each country there are two icon bmp files, three bases bmp files, two running bmp files, and one leader bmp files. A complete set for the Nationalist Chinese would be titled in the following manner:

icons1d20.bmp, icons2d20.bmp, bases3d20.bmp, bases4d20.bmp, bases5d20.bmp, running13d20.bmp, running3d20.bmp, running13d.20.bmp, and leader20.bmp

The contents of a typical icon, bases, and leader image file can be seen in Figures 3.4, 3.5, and 3.6. The running files can simply be copied from another similar set of running files and re-titled as appropriate. The leader file is from where the game program extracts the portraits of the individual leaders portrayed in the game. The three bases files are where the game extracts the unit bases available in the three 3d modes of the map display. The same applies to the icons files and the 2d map modes.

3.2.6.1 The Bases File. For the Nationalist Chinese, the bases3d05.bmp file for the Finnish Army was selected as a starting point. The file was copied and renamed bases3d20.bmp. The next part, making the base image, was the hardest. For the Chinese Nationalists, two versions of the Republic of China aircraft roundel showing the 12 pointed KMT star were captured into MS Paint, the image was sized to match that of the largest base available (that from a bases3d file), and then the image was converted into a slight oval. This matched up with the bases already in use. Two versions were created, one using light blue around the star, and one using dark blue around the star. The icons were then selected into the paste buffer, and then pasted over the corresponding images present in the bases3d20.bmp file and the file was saved. The images were then halved in sized to match those needed for the next size down, and the file was saved as bases4d20.bmp. The images were also halved once more and the file saved as bases5d20.bmp. Once this was done, the bases files were complete.

3.2.6.2 The Icons File. The icons1d20.bmp file was created by simply copying the Finnish icons1d05.bmp to the Rising Sun directory and renaming it icons1d20.bmp. Creating the icons2d20.bmp file was more difficult. To start, the Finnish icon2d20.bmp file was selected and copied over to the Rising Sun folder. The dark blue and white KMT star roundels replaced the blue and white circular roundels for the Finns. Various 2d icons were then selected from other icon2d bmp files and used to replace those represented in the original file. The icons are displayed on the graphical counters displayed on the normal scale 2d map, and are used to show what type of units are represented by the different counters. Data field 18 of the platoon unit record of the platoon oob file designates which icon to use for the represented unit. The numeric entry corresponds to an icon in one of the rows. The first icon in the first row is numbered "0". The next is "1" and so on. Each platoon record has an icon reference. Many platoons can share the same icon reference. What was done with the icons2d20.bmp file was that various icons representing the American, British, and Italian vehicles and pieces of equipment used by the Chinese were pasted over some of the original Finnish icons already in the file. The entries in the platoon20.oob file 2d icon data fields were then adjusted to match the platoons with their icon images. A similar process was used for data field 17 of the platoon oob file. This numeric entry corresponds with Nato symbol icon found in the icons2d.bmp file (Figure 3.3). If the record is copied directly from another platoon oob file, there usually shouldn't be any need to change this entry. However, it's always best to double check.
games:
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re
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marcbarker
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RE: Rising Sun New or Old

Post by marcbarker »

3.2.7 The Leader.oob File. The leader.oob file contains a list of all of the possible names that can be used by the game program for naming individual leaders. Most leader oob files have upwards of 100 or more names listed. By simply copying and renaming an existing leader oob file to leader20.oob, the Chinese version was created. All of the previous entries were then deleted and replaced by a list of Chinese names.

3.2.8 Higher Unit oob Files. By this point, the Chinese should be ready to be tested. But after an initial test has been made, it is time to begin the last step of building the Chinese Army, and that consists of creating and organizing all of the higher level unit oob files. This is a difficult and time-consuming procedure that is heavily dependent on research of Chinese unit organizations. See Appendix 3 for details on creating a higher-level oob file. Example oob files can be found in Appendix 4. Once the higher-level oob files are created, the procedures for building an army from scratch are completed.

3.3 Testing the Armies. After an army has been transferred, or created, it is best that a series of tests be run to ensure that everything is working as intended.

3.3.1 Order of Battle Test. The first test that can be performed is to boot the Game and select Edit Order of Battle. When the editor screen is displayed, a list of the available national armies will be displayed. If the platoon oob and obx files have been correctly built, then there should be a listing for the newly transferred or created army. When the initial national listing is double-clicked, a list will be displayed showing the eight possible levels (platoons through Armies) of units that are available for building Orders of Battle. If the new army has an oob file corresponding to one of the levels portrayed by the listing, then an "x'd" box will appear to the left of the unit symbol. If there are problems with the unit oob file, error warnings will be displayed when the national listing is first double-clicked.

3.3.2 The Icon Test. An order of battle is built using just platoon level units. One platoon level unit of each kind is selected from the offered listing and built into an order of battle. Save the file as "icontest" and exit the editor. Select Edit Scenario and choose to build a new scenario. Select the first map offered, and the "icontest.org" file. Name the scenario "Icon Test" in the Header Screen and proceed through to unit placement. Select Display 2D Normal View, and then begin placing the units onto the map, ensuring that only one platoon goes into each hex. The success of this test should be readily apparent. If the correct icons appear on the 2D counters, then the test is successful. If the counters are blank or else the wrong icons are on the wrong files, then something has to be fixed. Going to the 2D Zoom-out View should show if the correct Nato symbols are on the correct counters. Repeat this process at all of the possible 3d levels of display to ensure that the proper 3d images are used for each unit.

3.3.3 The Platoon Battle Test. A quick version of this is to create an order of battle file for the new army and for the Japanese or Americans, depending on which side the new army is on. Build a scenario using both new order of battle and play it through checking to see if units can fire, move, have the proper 3d images displayed, bases are shown, units can assault, and the correct outlines are shown around the 3d images of units that are selected. This test can go over the course of several different battles and could also be run as part of a continuous evaluation test issued out for play testing.

3.4 Building Armies from Scratch. This is a process that is similar to that given in 3.2, but differs in one important aspect. The procedure in 3.2 is intended for armies that TalonSoft originally planned to put into Rising Sun but didn't. Building one completely from scratch entails creating an army that was never intended to be there. One such army is that of Thailand. The way to do this is to simply take one of the slots being used for a pre-existing Axis of Allied army and use it for the new army. The slot used must be one that isn't already being used inside the game. For the Thais, the selected slot is that of the Romanians. The army is then created using the procedures outlined in 3.2. The one drawback to this is that unless one goes into the rsorg.exe file and edits the Romania entry to read, Thailand (done using a hex editor), then the Order of Battle Editor will always show the new army as that of Romania. This is the only change to the procedure outlined in 3.2.


4. CONCLUSION.

As can be seen, transferring armies to, or creating armies in Rising Sun is a lot of work. But once done, the possibilities for the game become almost endless. Essentially, any army using World War Two equipment can be simulated and the game can be easily extended into the 1950s and beyond. Another TalonSoft series of games called the "Operational Art of War" can provide the proper graphics files and armed with these tools, there is no reason to have to wait on the developers at Talonsoft to release expansions that may or may not meet with customer desires.
games:
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re
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marcbarker
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RE: Rising Sun New or Old

Post by marcbarker »

THE RISING SUN MAIN.PDT FILE

2
Rising Sun
6 250
6 24 12 6
17
1 6 0 0 0 0 0
1 5 0 0 0 0 5
1 4 0 0 0 5 5
1 3 0 0 0 5 10
1 2 0 0 5 10 10
2 3 0 0 5 10 20
1 1 0 0 10 15 20
3 2 0 0 10 20 25
2 1 0 0 15 25 25
3 1 0 5 15 25 30
4 1 0 10 20 30 30
5 1 5 15 20 35 25
10 1 10 25 25 25 15
15 1 35 25 25 10 5
20 1 60 25 15 0 0
25 1 75 25 0 0 0
30 1 90 10 0 0 0
0 0 80 95 65 80 65 0 90 80 0 0 60 95 75 90 95 0 0 0 90 80 90 85 95 70 60 90
0 0 0 0 0 0 0 90 80 0 80 0 0 0 0 50 80 65 0 0
75 10
0 0 25 3 15 10 25 0 8 2 0 0 20 2 10 25 2 2 0 0 0 0 0 0 0 25 35 2 20
20 30 10 4
10
20 100 65 65
50
2
10
-1 -1 1 -1 3 2 3 0 0 0 -1 0 4 0 2 0 0 0 -1 0 -1 0 0 -1 0 1 2 0
1 2 4
5
9 41 100
9 42 100
9 43 110
9 44 110
9 45 120
9 46 120
10 41 85
10 42 85
10 43 100
10 44 120
10 45 130
10 46 130
21 37 90
21 38 95
21 39 100
21 40 100
21 41 100
21 42 100
21 43 90
21 44 80
21 45 70
21 46 65
-1


THE RISING SUN MAIN.PDX

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MAKING AN ORGANISATION

The following was extracted from the War Office Article "How to make a game for west front."

First off, we need to define terms and so avoid possible confusion. The platoon.oob has little to do with Order of Battle, despite its file name suggesting so. You have seen, above, that the platoon.obx is just an encoded platoon.oob, and all the platoon.oob does is define the units that appear in battle. Some of these are platoons, others vehicles, guns and individual officers. Only in the second column - Strength - can this file relate to a platoon.
Order of Battle is defined in these files:
Company.oob
Battalion.oob
Regiment.oob
Brigade.oob
Division.oob
Corps.oob
Army.oob
These files look similar to the *.org files that you can create in wforg.exe, but there is more to it than that. For example, if you create a battalion with the Editor, with selected Companies, a platoon or two, and then put in a Commanding Officer, most likely that CO will not be able to exert his authority over the Battalion. That is to say, effective Orgs may be created only in the above listed *.oob files (not including the platoon.oob).
Next, remember that Talonsoft has not created true Order of Battle files. Very largely, they have merely copied the organisation of the army at that period of history. This becomes more true the closer you get to modern times. Let me digress in order to explain. Prior to the 20th century, it was usual for an English regiment to be composed of two battalions: one serving overseas and the other recruiting and training at home, and these two would rotate. The regiment was not a fighting unit, but an organizational one.
Today, the battalion is regarded as the smallest unit that can serve a nation independently and when the UK sends a battalion to serve overseas, it is an organised as a Battalion Group. This unit does not exist prior to being sent overseas and is composed specifically for the job to hand. If the basic requirement is for infantry, then the core battalion will be selected from the Infantry. Other units are then attached, depending on the foreseen requirements.
Similarly, in WW2, divisions sent into a theatre of war were usually composed of
a core division with many other units attached to it. As technology advanced and firepower becomes more deadly, so the size of the basic fighting unit has shrunk. Throughout history, the basic unit was the army, and then Napoleon Bonaparte invented the corps (to allow him to fight two armies at one time). In the first half of the 20th century, the division became the basic unit, and in the second half, the brigade, now it is the battalion. To read more on this, study how the UN forces were put together for the Gulf War with Iraq, and how smaller units have been stitched together for service in the Balkans.
If you attempt to use the Editor to create these units, you will fail, if only for the reason stated above (inserted officers will not exert authority). This method would also fail to reflect how real units are composed (as per the above argument). And finally, that method will fail because units cobbled together by use of the Editor will never work together effectively.
Let us therefore examine how an effective Order of Battle should be written. As a working example, we will use the WW3 files.

Here is an extract from Company01.oob, where 01 is the national number of Russia.
Company01.oob
Comments
[------------------------5th Shock Army Formations------------------------------] This is the title that appears in brackets after the unit name in the Editor
39 09 45 05 C0107047 6 $ Mech Inf Company (5th Shock Army) The first set of numbers - 39 09 45 05 - are the start and end dates for the unit's service.
C0107047 This is the company's number. C=Company, 01=the nation. 07 describes the character of the unit (here, Mech Inf), and 047=unit number. Where do I get these numbers? I often take them from existing units of the same character, within West Front, or East Front.
The $ sign tells the Editor to allow you to change the unit's name. In the Editor, right click on the unit in the left panel and you will see two options, Auto and User.
39 09 45 05 P01417 Maj This is the officer in charge of the Company. I have selected a Major.
First, the start/end service dates.
P01417 is taken from platoon01.obx
Maj is the rank of the CO.
39 09 45 05 P01025 1st Platoon The units I've selected from platoon01.obx to do the fighting: tracked Recon, T-72s, Light Tanks, SPATGW and Infantry.
This is a self-contained company, able to lead an assault.
39 09 45 05 P01025 2nd Platoon
39 09 45 05 P01025 3rd Platoon
39 09 45 05 P01024 1st Platoon
39 09 45 05 P01032 1st Platoon
39 09 45 05 P01035 1st Platoon
39 09 45 05 P01221 1st Platoon
39 09 45 05 P01221 2nd Platoon
39 09 45 05 P01212 1st Platoon
39 09 45 05 P01044 BTR Infantry Fighting Vehicles for each Infantry platoon. The IFVs will work closely with their respective infantry platoons.
39 09 45 05 P01044 BTR
39 09 45 05 P01044 BTR
Let's move onwards and upwards, to the Battalion level.
Battalion01.obx
Comments
[------------------------5th Shock Army Formations------------------------------] The same title as above
39 09 45 05 B0117043 6 $ Mech Inf Battalion (5th Shock Army) Using the same formula as above
39 09 45 05 P01305 Mech Inf Battalion HQ From the platoon01.obx. Now the battalion has its own HQ.
39 09 45 05 C0107047 1st Company Each company as described above.
39 09 45 05 C0107047 2nd Company
39 09 45 05 C0107047 3rd Company
39 09 45 05 C0107047 4th Company
39 09 45 05 C0107047 5th Company
Use the same system as above to write higher-level oobs as required.


SAMPLE NATIONALIST CHINESE OOB FILES


Table of Contents

FILES PAGE

Introduction 4-1
4.1 Platoon20.oob File 4-2
4.2 Company20.oob File 4-4
4.3 Battalion20.oob File 4-11
4.4 Regiment20.oob File 4-17
4.5 Brigade20.oob File 4-20
4.6 Division20.oob File 4-21
4.7 Corps20.oob File 4-23


Introduction

The following pages contain the initial OOB files developed for the Nationalist Chinese Army. They are provided as an example of what different OOB files at different levels should look like. The files also provide a glimpse into the inter-relation that exists between the higher unit OOB files and those at the lower levels. The Nationalist Army is one of the most confusing ones that can be built. This is because of the immense degree of variance between different units. For although their government published and attempted to enforce an official Table of Organization and Equipment (TO&E) for its units, the reality in the field was that unit organization was often dictated by individual unit's commanders and by the availability of scarce resources and equipment. These files are based largely on the officially accepted TO&Es. But individuals designing OOBs for specific engagements should feel free to vary them. Documentation that details the organization of the Chinese Nationalists is fairly scarce and these "official tables" are a "best guess" estimate of various published works and common sense. Chinese equipment reflects a sort of "yard sale" collection of old castoffs from a number of different countries (mostly Italy, Russia, and Germany), mixed in with more modern equipment furnished by the Americans later in the war. There was some captured Japanese equipment used, but it is not included in these files. For like all captured equipment, the limited availability of spare parts and ammunition can severely limit its use. Basically, China was a poor country with great needs, and the hodge-podge of equipment reflects what she was able to afford at the time.

File 4.1 Platoon20.oob

P20001 5 4 3 40 0 0 37 0 7 1 3 1 10 0 1 6 7 P20001 3 33 0 1 4 15 36 6 45 9 3 1 1 Vickers E jw Light Tanks , Vickers E jw ,
P20002 4 2 2 35 0 0 49 32 4 1 1 1 3 0 0 72 53 P20002 2 33 0 1 8 8 41 12 45 9 2 1 1 MMG Carriers , MMG Carriers ,
P20003 6 1 3 40 0 0 75 25 6 2 2 3 3 0 0 74 54 P20003 3 48 8 1 8 14 42 11 45 9 3 1 1 Indian Pattern Carriers , IP Carriers ,
P20004 5 4 3 45 0 0 27 21 10 2 3 1 10 0 1 6 2 P20004 3 33 0 1 0 15 39 11 45 12 3 1 1 T-26 Light Tanks , KMT T-26 ,
P20005 5 5 2 45 0 0 65 14 5 2 5 3 10 0 1 53 8 P20005 3 48 0 1 16 8 39 11 45 12 2 1 1 BA-6 Armored Cars , KMT BA-6 ,
P20006 5 3 3 33 0 0 85 12 3 3 3 3 3 0 0 53 8 P20006 2 48 0 1 88 8 39 11 45 12 3 1 1 BA-20 Armored Cars , KMT BA-20 ,
P20007 5 3 3 50 0 0 8 0 7 1 2 1 3 0 0 6 6 P20007 2 33 0 1 72 15 36 6 41 12 3 1 1 FT-17 Light Tanks , KMT FT-17 ,
P20008 4 2 3 50 0 0 42 15 4 1 1 1 3 0 0 6 1 P20008 2 33 0 1 8 15 36 6 45 9 3 1 1 L3/35 Tankettes , KMT L3/35 , Cassa da Morto (Death Box)
P20009 5 4 3 40 0 0 40 15 6 1 2 1 2 0 0 6 0 P20009 2 33 0 1 72 15 36 6 45 12 3 1 1 PzKpfw IB Light Tanks , KMT Pz IB ,
P20010 2 2 3 35 0 0 90 25 4 2 2 3 2 0 0 53 8 P20010 4 40 0 3 88 8 36 6 45 9 3 1 1 PSW 221 Armored Cars , KMT PSW 221 ,
P20011 4 3 3 40 0 0 85 22 5 2 3 3 14 0 0 53 8 P20010 3 40 0 3 16 8 36 6 45 9 3 1 1 PSW 222 Armored Cars , KMT PSW 222 ,
P20012 2 2 4 40 0 0 66 30 12 1 2 1 3 0 0 7 53 P20012 3 33 0 1 88 8 43 6 45 9 4 2 2 Stuart Recce , Stuart Recce ,
P20013 6 0 1 0 0 0 49 32 5 1 1 1 0 0 0 26 55 P20013 1 33 32 0 0 0 41 12 45 9 0 0 0 Loyd Carriers , Loyd Carriers ,
P20014 5 4 4 40 0 0 58 29 13 2 3 1 10 0 1 6 7 P20014 3 33 0 1 16 15 42 2 45 12 4 2 2 M3A1 Light Tanks , KMT M3A1 Lt. Tanks , Stuart
P20015 5 7 8 35 0 0 38 15 31 3 4 1 11 0 1 6 4 P20015 5 33 16 1 0 15 42 2 46 12 8 4 4 M4 Medium Tanks , KMT M4 Med. Tanks , Sherman
P20016 3 2 2 40 0 0 90 27 7 3 2 3 3 0 0 53 9 P20016 3 48 0 1 88 8 43 11 45 9 2 1 1 M3A1 Scout Car Section , KMT M3A1 Scout Car Sec ,
P20017 4 0 1 0 0 0 49 32 2 1 2 1 0 0 0 26 55 P20017 1 1 96 1 0 0 36 6 45 9 1 1 1 VCL Utility B Carriers , VCL Carriers ,
P20033 3 2 1 40 0 0 100 52 2 1 1 3 4 0 0 25 22 P20033 1 16 0 2 88 8 42 12 46 12 0 0 0 Jeep Scout Section , KMT Jeep Scout Sec ,
P20034 4 0 1 0 0 0 100 52 2 1 1 3 0 0 0 10 22 P20034 1 16 32 0 0 0 42 12 46 12 0 0 0 Jeeps , KMT Jeeps ,
P20057 6 0 1 0 50 50 35 30 0 1 5 5 0 0 0 60 14 P20057 1 2048 8192 0 0 0 36 6 45 9 0 0 0 Horses , KMT Horses ,
P20036 6 0 1 0 25 10 70 30 1 1 2 6 0 0 0 63 15 P20036 1 512 32768 0 0 0 36 6 46 12 0 0 0 Motorcycles , Motorcycles ,
P20037 6 0 1 0 50 10 50 0 0 0 2 8 0 0 0 63 16 P20037 2 4096 65536 0 0 0 36 6 46 12 0 0 0 Boats , KMT Boats ,
P20038 6 0 1 0 50 10 15 0 0 0 1 9 0 0 0 64 17 P20038 1 4096 65536 0 0 0 36 6 46 12 0 0 0 Rafts , KMT Rafts ,
P20062 6 0 1 0 0 0 70 12 7 3 4 3 0 0 0 10 12 P20062 1 48 8 0 0 0 36 6 45 9 0 0 0 Trucks , KMT Trucks ,
P20035 6 0 1 0 0 0 80 22 7 3 4 3 0 0 0 10 12 P20035 1 48 8 0 0 0 42 4 46 12 0 0 0 Trucks , KMT Trucks ,
P20063 6 0 1 0 0 0 18 8 1 1 3 2 0 0 0 56 13 P20063 1 8192 32 0 0 0 36 6 46 5 0 0 0 Wagons , KMT Wagons ,
P20101 4 0 2 40 40 25 9 4 1 2 0 0 5 0 1 3 18 P20101 2 2 129 8 8 8 36 6 46 12 0 0 0 M2 60mm Mortar Section , KMT 60mm Mtr Sec , Sixty
P20102 4 0 4 50 50 50 0 0 1 2 1 0 6 0 1 23 19 P20102 4 0 1 24 8 8 42 6 46 12 0 0 0 M2 4.2-inch Mortars , KMT 4.2-in. Mtrs , Goon Gun
P20103 4 0 3 40 50 50 8 3 1 2 1 0 5 0 1 3 18 P20101 3 2 129 24 8 8 43 6 46 12 0 0 0 M1 81mm Mortars , KMT 81mm Mtrs , Eighty-One
P20104 4 0 4 40 50 50 8 3 0 2 1 0 5 0 1 3 18 P20101 3 2 129 24 8 8 36 6 45 12 0 0 0 GrW 34 81mm Mortars , KMT 81mm Mtrs ,
P20105 4 0 3 40 50 50 8 3 0 2 0 0 5 0 1 3 18 P20101 3 2 129 24 8 8 39 11 45 9 0 0 0 BM obr. 37 82mm Mortars , KMT 82mm Mtrs ,
P20110 2 0 3 40 50 50 7 2 0 2 1 0 7 0 1 18 29 P20110 5 2 4 24 8 8 39 11 45 9 0 0 0 PP obr. 27 76mm Infantry Guns , KMT 76mm Inf Guns , 76-27
P20111 4 0 4 40 50 50 0 0 0 2 2 0 7 0 1 20 30 P20111 4 0 4 24 8 8 39 11 45 9 0 0 0 P obr. 02/30 76mm Field Guns , KMT 76mm Fld Guns , 76-02/30
P20112 2 0 3 50 50 50 7 2 0 2 1 0 7 0 1 18 29 P20110 4 2 4 24 8 8 36 6 45 9 0 0 0 leIG 18 75mm Infantry Guns , KMT 75mm Inf Guns ,
P20113 4 0 3 40 50 50 7 2 1 2 1 0 7 0 1 20 30 P20113 4 2 4 24 8 8 43 3 46 12 0 0 0 M1A1 75mm Pack Howitzers , KMT 75mm Pack How , Pack 75
P20114 4 0 4 40 50 50 0 0 3 2 2 0 8 0 1 20 33 P20114 5 0 4 24 8 8 43 6 46 12 0 0 0 M2A1 105mm Howitzers , KMT 105mm How , One-Oh-Five
P20115 4 0 4 40 50 50 0 0 2 2 2 0 7 0 1 20 33 P20115 5 0 4 24 0 8 36 6 45 12 0 0 0 OQF 18-Pounder Field Guns , KMT 18pdr Fld Guns ,
P20116 4 0 3 40 50 50 0 0 0 2 2 0 9 0 1 20 33 P20111 4 0 4 24 8 8 39 11 45 12 0 0 0 G obr. 10/30 122mm Howitzers , KMT 122mm How , 122-10/30
P20117 4 0 3 40 50 50 0 0 0 2 3 0 9 0 1 20 33 P20117 5 0 4 24 8 8 40 11 45 9 0 0 0 G obr. 38 122mm Howitzers , KMT 122mm How , M-30
P20118 4 0 4 55 50 50 7 2 0 2 1 0 7 0 1 18 29 P20110 3 2 4 0 8 8 36 6 45 11 0 0 0 Cannone da 70/15 70mm Infantry Guns , KMT 70mm Inf Guns ,
P20119 4 0 4 40 50 50 7 2 0 2 1 0 7 0 1 20 30 P02111 4 0 4 24 8 8 36 6 45 9 0 0 0 Obice da 75/18 75mm Howitzers , KMT 75mm How ,
P20120 4 0 4 50 50 50 0 0 0 2 2 0 8 0 1 20 33 P02113 4 0 4 24 8 8 36 6 45 9 0 0 0 Cannone da 105/28 105mm Field Guns , KMT 105mm Fld Guns ,
P20121 4 0 2 50 50 50 0 0 0 2 3 0 9 0 1 27 34 P02114 5 0 4 8 8 8 36 6 45 9 0 0 0 Obice da 149/13 150mm Howitzers , KMT 150mm How ,
P20122 4 0 4 40 50 50 0 0 0 2 2 0 7 0 1 20 31 P20111 4 0 4 24 8 8 36 6 45 9 0 0 0 leFK 16na 75mm Field Guns , KMT 75mm Fld Guns ,
P20123 2 0 2 40 50 25 8 3 1 2 0 0 10 0 1 0 20 P20123 2 2 4 0 4 12 43 6 46 12 0 0 0 M3A1 37mm Anti-Tank Guns , KMT 37mm AT Guns ,
P20124 3 0 3 40 50 25 8 3 0 2 0 0 10 0 1 0 20 P20123 2 2 4 0 4 12 36 6 45 9 0 0 0 Pak 35/36 37mm Anti-Tank Guns , KMT 37mm AT Guns ,
P20130 3 0 4 33 50 50 7 2 0 2 1 0 14 0 0 1 36 P20130 3 2 4 2 8 12 36 6 45 9 0 0 0 FlaK 38 20mm Anti-Aircraft Guns , KMT 20mm AA Guns ,
P20131 2 0 3 33 50 25 8 3 0 2 1 0 14 0 0 1 36 P20130 3 2 4 2 0 12 36 6 45 9 0 0 0 Cannone-mitr. da 20/65 20mm Anti-Aircraft Guns , KMT 20mm AA Guns ,
P20132 4 0 3 33 50 50 0 0 2 2 2 0 15 0 0 1 36 P20133 3 0 4 2 8 12 36 6 45 9 0 0 0 OQF 40mm Anti-Aircraft Guns , KMT 40mm AA Guns ,
P20133 3 0 4 33 50 50 0 0 0 2 2 0 15 0 0 1 36 P20133 3 0 4 2 8 12 36 6 45 9 0 0 0 FlaK 36 37mm Anti-Aircraft Guns , KMT 37mm AA Guns ,
P20134 4 0 3 35 50 50 0 0 0 2 3 0 12 0 1 22 37 P20134 5 0 4100 4 4 12 37 6 45 9 0 0 0 FlaK 18 88mm Anti-Aircraft Guns , KMT 88mm AA Guns ,
P20201 6 4 6 40 50 50 10 5 0 2 0 0 0 0 0 3 38 P20201 3 2 131 0 1 13 36 6 45 9 0 0 0 KMT Rifle Platoon , KMT Rif Pltn ,
P20202 4 1 4 35 50 50 10 5 0 2 0 0 3 0 0 4 43 P20202 3 2 129 0 9 8 36 6 45 9 0 0 0 KMT MG Platoon , KMT MG Pltn ,
P20203 4 2 6 35 50 50 10 5 0 2 0 0 3 0 0 4 43 P20202 3 2 129 0 9 8 36 6 45 9 0 0 0 KMT HMG Platoon , KMT HMG Pltn ,
P20204 4 0 4 35 50 25 7 2 0 2 0 0 4 0 0 4 44 P20204 3 2 131 0 9 8 36 6 45 9 0 0 0 KMT AAMG Platoon , KMT AAMG Pltn ,
P20205 6 5 6 40 50 50 9 4 0 2 0 0 0 0 0 5 52 P20205 4 2 131 0 3 5 36 6 45 9 0 0 0 KMT Engineer Platoon , KMT Eng Pltn ,
P20206 6 3 5 40 50 50 11 6 0 2 0 0 0 0 0 79 56 P20201 2 2 131 0 1 13 36 6 45 9 0 0 0 KMT Irregular Platoon , KMT Irreg Pltn ,
P20207 6 5 6 40 50 50 10 5 0 2 0 0 0 0 0 3 52 P20207 3 2 131 0 1 13 36 6 45 9 0 0 0 KMT Assault Platoon , KMT Aslt Pltn ,
P20208 6 3 4 35 50 50 10 5 2 0 0 0 0 0 0 53 41 P20208 2 2 2179 0 1 13 36 6 45 9 0 0 0 KMT Cavalry Platoon , KMT Cav Pltn ,
P20209 6 3 6 35 50 35 10 5 0 2 0 0 0 0 0 42 41 P20211 3 2 643 0 17 13 36 6 45 9 0 0 0 KMT Motorcycle Platoon , KMT Mot.Cyc Pltn ,
P20211 6 4 6 35 50 50 10 5 0 2 0 0 0 0 0 3 38 P20211 3 2 131 0 1 13 36 6 41 12 0 0 0 KMT Rifle Platoon (Ger Trained), KMT Rif Pltn ,
P20212 4 1 4 35 50 50 10 5 0 2 0 0 3 0 0 4 43 P20212 3 2 129 0 9 8 36 6 41 12 0 0 0 KMT MG Platoon (Ger Trained), KMT MG Pltn ,
P20213 4 2 6 35 50 50 10 5 0 2 0 0 3 0 0 4 43 P20212 3 2 129 0 9 8 36 6 41 12 0 0 0 KMT HMG Platoon (Ger Trained), KMT HMG Pltn ,
P20214 6 6 6 35 50 50 9 4 0 2 0 0 0 0 0 5 52 P20214 4 2 131 0 3 5 36 6 45 12 0 0 0 KMT Engineer Platoon (Ger Trained), KMT Eng Pltn ,
P20215 6 6 6 35 50 50 10 5 0 2 0 0 3 0 0 3 52 P20211 3 2 131 0 1 13 36 6 41 12 0 0 0 KMT SMG Platoon (Ger Trained), KMT SMG Pltn ,
P20221 6 4 6 35 50 50 10 5 0 2 0 0 0 0 0 3 38 P20221 3 2 131 0 1 13 43 6 45 9 0 0 0 KMT Rifle Platoon (US Trained), KMT Rif Pltn ,
P20222 4 1 4 35 50 50 10 5 0 2 0 0 3 0 0 4 43 P20222 3 2 129 0 9 8 43 6 45 9 0 0 0 KMT MG Platoon (US Trained), KMT MG Pltn ,
P20223 4 2 6 35 50 50 10 5 0 2 0 0 3 0 0 4 43 P20222 3 2 129 0 9 8 43 6 45 9 0 0 0 KMT HMG Platoon (US Trained), KMT HMG Pltn ,
P20224 6 6 6 35 50 50 9 4 0 2 0 0 0 0 0 5 52 P20224 4 2 131 0 3 5 43 6 45 9 0 0 0 KMT Engineer Platoon (US Trained), KMT Eng Pltn ,
P20225 4 0 5 40 50 25 9 4 0 2 0 0 13 0 0 46 63 P20225 2 2 131 0 5 12 42 6 45 9 0 0 0 KMT Anti-Tank Rifle Platoon , KMT ATR Pltn ,
P20301 6 0 6 35 0 0 50 10 0 2 6 3 0 0 0 33 45 P20307 9 48 0 0 0 0 36 06 46 12 0 0 0 Army HQ , Army HQ ,
P20302 5 0 5 35 0 0 50 10 0 2 5 3 0 0 0 34 46 P20307 9 48 0 0 0 0 36 06 46 12 0 0 0 Corps HQ , Corps HQ ,
P20303 4 0 4 35 0 0 50 10 0 2 4 3 0 0 0 35 47 P20307 10 48 0 0 0 0 36 06 46 12 0 0 0 Divisional HQ , Div HQ ,
P20304 3 0 3 35 0 0 50 10 0 2 3 3 0 0 0 36 48 P20307 10 48 0 0 0 0 36 06 46 12 0 0 0 Brigade HQ , Bde HQ ,
P20305 3 0 3 35 50 50 10 5 0 2 2 0 0 0 0 37 49 P20309 9 2 129 0 0 0 36 06 46 12 0 0 0 Regimental HQ (foot) , Rgt HQ (foot) ,
P20306 3 0 3 35 0 0 50 10 0 2 2 3 0 0 0 37 49 P20307 9 48 0 0 0 0 36 06 46 12 0 0 0 Regimental HQ (mot.) , Rgt HQ (mot.) ,
P20307 2 0 2 35 0 0 70 20 0 2 1 3 0 0 0 38 50 P20307 12 48 0 0 0 0 36 06 46 12 0 0 0 Battalion HQ (mot.) , Btln HQ (mot) ,
P20309 2 0 2 35 50 50 10 5 0 2 1 0 0 0 0 38 50 P20309 9 2 131 0 0 0 36 06 46 12 0 0 0 Battalion HQ (foot) , Btln HQ (foot) ,
P20308 2 0 2 35 50 50 10 5 0 2 1 0 0 0 0 38 50 P20308 9 2 131 0 0 0 36 06 46 12 0 0 0 Battalion HQ (foot) (Ger/US Trn), Btln HQ (foot)
P20401 1 0 1 0 10 10 10 5 0 1 0 0 0 0 0 40 51 P20401 4 2 3 0 0 0 36 12 46 12 0 0 0 Commander 1 , Cdr 1 ,
P20402 2 0 1 0 10 10 10 5 0 1 0 0 0 0 0 40 51 P20401 4 2 3 0 0 0 36 12 46 12 0 0 0 Commander 2 , Cdr 2 ,
P20403 3 0 1 0 10 10 10 5 0 1 0 0 0 0 0 40 51 P20401 4 2 3 0 0 0 36 12 46 12 0 0 0 Commander 3 , Cdr 3 ,
P20404 4 0 1 0 10 10 10 5 0 1 0 0 0 0 0 40 51 P20401 4 2 3 0 0 0 36 12 46 12 0 0 0 Commander 4 , Cdr 4 ,
P20405 5 0 1 0 10 10 10 5 0 1 0 0 0 0 0 40 51 P20401 4 2 3 0 0 0 36 12 46 12 0 0 0 Commander 5 , Cdr 5 ,
P20406 1 0 1 0 0 0 100 40 0 2 0 3 0 0 0 39 51 P20406 6 16 0 0 0 0 36 12 46 12 0 0 0 Commander 1 (mot.) , Cdr 1 (mot) ,
P20407 2 0 1 0 0 0 100 40 0 2 0 3 0 0 0 39 51 P20406 6 16 0 0 0 0 36 12 46 12 0 0 0 Commander 2 (mot.) , Cdr 2 (mot) ,
P20408 3 0 1 0 0 0 100 40 0 2 0 3 0 0 0 39 51 P20406 6 16 0 0 0 0 36 12 46 12 0 0 0 Commander 3 (mot.) , Cdr 3 (mot.) ,
P20409 4 0 1 0 0 0 100 40 0 2 0 3 0 0 0 39 51 P20406 6 16 0 0 0 0 36 12 46 12 0 0 0 Commander 4 (mot.) , Cdr 4 (mot.) ,
P20410 5 0 1 0 0 0 100 40 0 2 0 3 0 0 0 39 51 P20406 6 16 0 0 0 0 36 12 46 12 0 0 0 Commander 5 (mot.) , Cdr 5 (mot.) ,
P20501 3 0 3 0 0 0 0 0 0 0 0 12 19 0 0 71 0 P20501 4 0 0 0 8 0 36 6 42 5 0 0 0 Gloster Gladiator Mk I Fighter Aircraft , Gladiator I ,
P20502 2 0 6 0 0 0 0 0 0 0 0 12 20 0 1 71 0 P20502 6 0 0 0 0 0 41 6 45 9 0 0 0 P-40E Ground Attack Aircraft , P-40E , Kittyhawk

File 4.2 Company20.oob
[------------------------Nationalist Chinese Infantry Division Formations------------------------------]
36 06 43 06 C2002001 6 $ KMT Infantry Company (Inf Btln, Inf Rgt, Inf Div)
36 06 43 06 P20201 1st Platoon
36 06 43 06 P20201 2nd Platoon
36 06 43 06 P20201 3rd Platoon

43 06 45 12 C2002002 6 $ KMT Infantry Company 1943(Inf Btln, Inf Rgt, Inf Div)
43 06 45 12 P20201 1st Platoon
43 06 45 12 P20201 2nd Platoon
43 06 45 12 P20201 3rd Platoon
43 06 45 12 P20101 Company Mtr

43 06 45 12 C2002003 6 $ KMT US Trnd Inf Company 1943(Inf Btln, Inf Rgt, Inf Div)
43 06 45 12 P20221 1st Platoon
43 06 45 12 P20221 2nd Platoon
43 06 45 12 P20221 3rd Platoon
43 06 45 12 P20101 Company Mtr

36 06 41 12 C2002004 6 $ KMT Infantry Company Ger Trnd (Inf Btln, Inf Rgt, Inf Div)
36 06 41 12 P20211 1st Platoon
36 06 41 12 P20211 2nd Platoon
36 06 41 12 P20211 3rd Platoon

36 06 41 12 C2002005 6 $ KMT Aslt Infantry Company Ger Trnd (Inf Btln, Inf Rgt, Inf Div)
36 06 41 12 P20215 1st Platoon
36 06 41 12 P20215 2nd Platoon
36 06 41 12 P20215 3rd Platoon

42 06 45 12 C2002006 6 $ KMT Recon Company 1943(Inf Btln, Inf Rgt, Inf Div)
42 06 45 12 P20207 1st Platoon
42 06 45 12 P20207 2nd Platoon
42 06 45 12 P20207 3rd Platoon
42 06 45 12 P20207 4th Platoon

36 06 45 12 C2002007 6 $ KMT Aslt Infantry Company (Inf Btln, Inf Rgt, Inf Div)
36 06 45 12 P20207 1st Platoon
36 06 45 12 P20207 2nd Platoon
36 06 45 12 P20207 3rd Platoon

36 06 45 09 C2007001 6 $ KMT MG Company (Inf Btln, Inf Rgt, Inf Div)
36 06 45 09 P20202 1st Platoon
36 06 45 09 P20202 2nd Platoon
36 06 45 09 P20202 3rd Platoon

36 06 45 09 C2007002 6 $ KMT Hvy Machinegun Company (Inf Rgt, Inf Div)
36 06 45 09 P20203 1st Platoon
36 06 45 09 P20203 2nd Platoon
36 06 45 09 P20203 3rd Platoon

36 06 41 12 C2007003 6 $ KMT MG Company Ger Trnd (Inf Btln, Inf Rgt, Inf Div)
36 06 41 12 P20212 1st Platoon
36 06 41 12 P20212 2nd Platoon
36 06 41 12 P20212 3rd Platoon

36 06 41 12 C2007004 6 $ KMT Hvy Machinegun Company Ger Trnd (Inf Rgt, Inf Div)
36 06 41 12 P20213 1st Platoon
36 06 41 12 P20213 2nd Platoon
36 06 41 12 P20213 3rd Platoon

43 06 45 09 C2007005 6 $ KMT US Trnd MG Company (Inf Btln, Inf Rgt, Inf Div)
43 06 45 09 P20222 1st Platoon
43 06 45 09 P20222 2nd Platoon
43 06 45 09 P20222 3rd Platoon

43 06 45 09 C2007006 6 $ KMT US Trnd Hvy Machinegun Company (Inf Rgt, Inf Div)
43 06 45 09 P20223 1st Platoon
43 06 45 09 P20223 2nd Platoon
43 06 45 09 P20223 3rd Platoon

36 06 45 09 C2005001 6 $ KMT Engineer Company (Eng Btln, Inf Div))
36 06 45 09 P20205 1st Platoon
36 06 45 09 P20205 2nd Platoon
36 06 45 09 P20205 3rd Platoon
43 06 45 09 P20205 4th Platoon


43 06 45 09 C2005002 6 $ KMT Engineer Company US Trnd (Eng Btln, Inf Div))
43 06 45 09 P20224 1st Platoon
43 06 45 09 P20224 2nd Platoon
43 06 45 09 P20224 3rd Platoon
43 06 45 09 P20224 4th Platoon


36 06 41 12 C2005003 6 $ KMT Engineer Company Ger Trnd (Eng Btln, Inf Div))
36 06 41 12 P20214 1st Platoon
36 06 41 12 P20214 2nd Platoon
36 06 41 12 P20214 3rd Platoon

36 06 45 09 C2003001 6 KMT Anti-Tank Company (Inf Rgt, Inf Div)
36 06 45 09 P20124 1st Platoon
36 06 45 09 P20124 2nd Platoon
36 06 45 09 P20124 3rd Platoon
36 06 45 09 P20063 Wagons
36 06 45 09 P20063 Wagons
36 06 45 09 P20063 Wagons

43 06 45 09 C2003002 6 KMT Anti-Tank Company US Trnd (Inf Rgt, Inf Div)
43 06 45 09 P20123 1st Platoon
43 06 45 09 P20123 2nd Platoon
43 06 45 09 P20123 3rd Platoon
43 06 45 09 P20063 Wagons
43 06 45 09 P20063 Wagons
43 06 45 09 P20063 Wagons

36 06 45 09 C2001001 6 $ KMT Mortar Company (Inf Rgt, Inf Div)
36 06 45 09 P20105 1st Platoon
36 06 45 09 P20105 2nd Platoon
36 06 45 09 P20105 3rd Platoon
36 06 45 09 P20063 Wagons
36 06 45 09 P20063 Wagons
36 06 45 09 P20063 Wagons

36 06 45 09 C2001002 6 $ KMT Gun Company (Inf Div)
36 06 45 09 P20110 1st Platoon
36 06 45 09 P20110 2nd Platoon
36 06 45 09 P20110 3rd Platoon
36 06 45 09 P20063 Wagons
36 06 45 09 P20063 Wagons
36 06 45 09 P20063 Wagons

43 06 45 09 C2001003 6 $ KMT Mortar Company US Trnd (Inf Rgt, Inf Div)
43 06 45 09 P20101 1st Platoon
43 06 45 09 P20101 2nd Platoon
43 06 45 09 P20101 3rd Platoon
43 06 45 09 P20063 Wagons
43 06 45 09 P20063 Wagons
43 06 45 09 P20063 Wagons

42 06 45 09 C2001004 6 $ KMT Hvy Mortar Company (Inf Rgt, Inf Div)
42 06 45 09 P20102 1st Platoon
42 06 45 09 P20102 2nd Platoon
42 06 45 09 P20102 3rd Platoon
42 06 45 09 P20063 Wagons
42 06 45 09 P20063 Wagons
42 06 45 09 P20063 Wagons

36 06 41 12 C2001005 6 $ KMT Mortar Company German Trnd (Inf Rgt, Inf Div)
36 06 41 12 P20104 1st Platoon
36 06 41 12 P20104 2nd Platoon
36 06 41 12 P20104 3rd Platoon
36 06 41 12 P20063 Wagons
36 06 41 12 P20063 Wagons
36 06 41 12 P20063 Wagons

36 06 41 12 C2001006 6 $ KMT Gun Company German Trnd (Inf Div)
36 06 41 12 P20112 1st Platoon
36 06 41 12 P20112 2nd Platoon
36 06 41 12 P20112 3rd Platoon
36 06 41 12 P20063 Wagons
36 06 41 12 P20063 Wagons
36 06 41 12 P20063 Wagons

[------------------------Chinese Chinese Provincial Formations------------------------------]
36 06 45 09 C2002008 6 $ Infantry Company (Prov Inf Btln, Prov Inf Rgt, Prov Inf Div)
36 06 45 09 P20206 1st Platoon
36 06 45 09 P20206 2nd Platoon
36 06 45 09 P20206 3rd Platoon

36 06 45 09 C2007007 6 $ KMT Prov Weapons Company (Prov Inf Btln, Prov Inf Rgt, Prov Inf Div)
36 06 45 09 P20202 1st Platoon
36 06 45 09 P20202 2nd Platoon
36 06 45 09 P20202 3rd Platoon

36 06 45 09 C2001007 6 $ KMT Prov Mortar Company (Prov Inf Rgt, Prov Inf Div)
36 06 45 09 P20101 1st Platoon
36 06 45 09 P20101 2nd Platoon
36 06 45 09 P20101 3rd Platoon
36 06 45 09 P20063 Wagons
36 06 45 09 P20063 Wagons
36 06 45 09 P20063 Wagons

36 06 45 09 C2001008 6 $ KMT Prov Gun Company (Prov Inf Div)
36 06 45 09 P20118 1st Platoon
36 06 45 09 P20118 2nd Platoon
36 06 45 09 P20118 3rd Platoon
36 06 45 09 P20063 Wagons
36 06 45 09 P20063 Wagons
36 06 45 09 P20063 Wagons

[------------------------Chinese Mechanized Formations------------------------------]
36 06 45 09 C2002009 6 $ KMT Mot. Infantry Co(Mot Inf Btln, Mot Inf Rgt, Mech Bde)
36 06 45 09 P20201 1st Platoon
36 06 45 09 P20201 2nd Platoon
36 06 45 09 P20201 3rd Platoon
36 06 45 09 P20062 Trucks
36 06 45 09 P20062 Trucks
36 06 45 09 P20062 Trucks

36 06 45 09 C2007008 6 $ KMT Mot. Heavy Co(Mot Inf Btln, Mot Inf Rgt, Mech Bde)
36 06 45 09 P20202 1st Platoon
36 06 45 09 P20202 2nd Platoon
36 06 45 09 P20202 3rd Platoon
36 06 45 09 P20062 Trucks
36 06 45 09 P20062 Trucks
36 06 45 09 P20062 Trucks

36 06 45 09 C2007009 6 $ KMT Mot. HMG Co(Mot Inf Rgt, Mech Bde)
36 06 45 09 P20203 1st Platoon
36 06 45 09 P20203 2nd Platoon
36 06 45 09 P20203 3rd Platoon
36 06 45 09 P20062 Trucks
36 06 45 09 P20062 Trucks
36 06 45 09 P20062 Trucks

36 06 45 09 C2003003 6 $ KMT Mot Anti-Tank Company (37mm , Mech Bde)
36 06 45 09 P20124 1st Platoon
36 06 45 09 P20124 2nd Platoon
36 06 45 09 P20124 3rd Platoon
36 06 45 09 P20062 Trucks
36 06 45 09 P20062 Trucks
36 06 45 09 P20062 Trucks

36 06 45 09 C2005004 6 $ KMT Engineer Company (Eng Btln, Inf Div))
36 06 45 09 P20214 1st Platoon
36 06 45 09 P20214 2nd Platoon
36 06 45 09 P20214 3rd Platoon
43 06 45 09 P20214 4th Platoon
36 06 45 09 P20062 Trucks
36 06 45 09 P20062 Trucks
36 06 45 09 P20062 Trucks
43 06 45 09 P20062 Trucks

36 06 45 09 C2001009 6 $ KMT Mot Mortar Company (Inf Rgt, Inf Div)
36 06 45 09 P20105 1st Platoon
36 06 45 09 P20105 2nd Platoon
36 06 45 09 P20105 3rd Platoon
36 06 45 09 P20062 Trucks
36 06 45 09 P20062 Trucks
36 06 45 09 P20062 Trucks

36 06 45 09 C2001010 6 $ KMT Mot Gun Company (Inf Div)
36 06 45 09 P20110 1st Platoon
36 06 45 09 P20110 2nd Platoon
36 06 45 09 P20110 3rd Platoon
36 06 45 09 P20062 Trucks
36 06 45 09 P20062 Trucks
36 06 45 09 P20062 Trucks

43 06 45 09 C2001012 6 $ KMT Hvy Mortar Company (Inf Rgt, Inf Div)
43 06 45 09 P20102 1st Platoon
43 06 45 09 P20102 2nd Platoon
43 06 45 09 P20102 3rd Platoon
43 06 45 09 P20062 Trucks
43 06 45 09 P20062 Trucks
43 06 45 09 P20062 Trucks

36 06 43 06 C2000001 6 $ KMT Lt Tank Company (T-26 - Mech Div)
36 06 43 06 P20004 1st Platoon
36 06 43 06 P20004 2nd Platoon
36 06 43 06 P20004 3rd Platoon

36 06 42 12 C2000002 6 $ KMT Lt Tank Company (L3/35 - Mech Div)
36 06 42 12 P20008 1st Platoon
36 06 42 12 P20008 2nd Platoon
36 06 42 12 P20008 3rd Platoon

36 06 42 09 C2000003 6 $ KMT Lt Tank Company (Vickers Lt Tk - Mech Div)
36 06 42 09 P20001 1st Platoon
36 06 42 09 P20001 2nd Platoon
36 06 42 09 P20001 3rd Platoon

36 06 42 09 C2000004 6 $ Light Tank Company (Pz1b Lt Tk - Mech Div)
36 06 42 09 P20009 1st Platoon
36 06 42 09 P20009 2nd Platoon
36 06 42 09 P20009 3rd Platoon

36 06 41 12 C2000005 6 $ Light Tank Company (FT-17 Tk - Mech Div)
36 06 41 12 P20007 1st Platoon
36 06 41 12 P20007 2nd Platoon
36 06 41 12 P20007 3rd Platoon

36 06 43 09 C2000006 6 $ Light Tank Company (Lloyd Carrier - Mech Div)
36 06 43 09 P20013 1st Platoon
36 06 43 09 P20013 2nd Platoon
36 06 43 09 P20013 3rd Platoon

36 06 43 09 C2000007 6 $ Light Tank Company (VCL Lt Tk - Mech Div)
36 06 43 09 P20017 1st Platoon
36 06 43 09 P20017 2nd Platoon
36 06 43 09 P20017 3rd Platoon

43 06 45 09 C2000008 6 $ Med Tank Company (Sherman)
43 06 45 09 P20015 1st Platoon
43 06 45 09 P20015 2nd Platoon
43 06 45 09 P20015 3rd Platoon

43 06 45 09 C2000009 6 $ Lt Tank Company (Stuart)
43 06 45 09 P20014 1st Platoon
43 06 45 09 P20014 2nd Platoon
43 06 45 09 P20014 3rd Platoon

43 06 45 09 C2000010 6 $ Lt Scout Company (Jeeps)
43 06 45 09 P20033 1st Platoon
43 06 45 09 P20033 2nd Platoon
43 06 45 09 P20033 3rd Platoon

36 06 45 09 C2000011 6 $ Armored Car Company (AC PSW221 - Mech Div)
36 06 45 09 P20010 1st Platoon
36 06 45 09 P20010 2nd Platoon
36 06 45 09 P20010 3rd Platoon
36 06 45 09 P20209 4rd Platoon Motorcycle
36 06 45 09 P20036 Motorcycle

36 06 45 09 C2000012 6 $ Armored Car Company (AC PSW222 - Mech Div)
36 06 45 09 P20011 1st Platoon
36 06 45 09 P20011 2nd Platoon
36 06 45 09 P20011 3rd Platoon
36 06 45 09 P20209 4rd Platoon Motorcycle
36 06 45 09 P20036 Motorcycle

39 06 45 09 C2000013 6 $ Armored Car Company (AC BA-6 - Mech Div)
39 06 45 09 P20005 1st Platoon
39 06 45 09 P20005 2nd Platoon
39 06 45 09 P20005 3rd Platoon
36 06 45 09 P20209 4rd Platoon Motorcycle
36 06 45 09 P20036 Motorcycle


39 06 45 09 C2000014 6 $ Armored Car Company (AC BA-20 - Mech Div)
39 06 45 09 P20006 1st Platoon
39 06 45 09 P20006 2nd Platoon
39 06 45 09 P20006 3rd Platoon
36 06 45 09 P20209 4rd Platoon Motorcycle
36 06 45 09 P20036 Motorcycle


[------------------------Chinese Cavalry Brigade Formations------------------------------]
36 06 45 09 C2009004 6 $ Cavalry Squadron (Cav Rgt, Cav Bde)
36 06 45 09 P20208 1st Platoon
36 06 45 09 P20208 2nd Platoon
36 06 45 09 P20208 3nd Platoon
36 06 45 09 P20208 4rd Platoon
36 06 45 09 P20057 Horses
36 06 45 09 P20057 Horses
36 06 45 09 P20057 Horses
36 06 45 09 P20057 Horses

36 06 45 09 C2007011 6 $ Heavy Machinegun Squadron(Cav Rgt, Cav Bde)
36 06 45 09 P20202 1st Platoon
36 06 45 09 P20202 2nd Platoon
36 06 45 09 P20202 3rd Platoon
36 06 45 09 P20063 Wagons
36 06 45 09 P20063 Wagons
36 06 45 09 P20063 Wagons

36 06 45 09 C2001011 6 $ KMT Cav Gun Company (Cav Bde)
36 06 45 09 P20110 1st Platoon
36 06 45 09 P20110 2nd Platoon
36 06 45 09 P20110 3rd Platoon
36 06 45 09 P20063 Wagons
36 06 45 09 P20063 Wagons
36 06 45 09 P20063 Wagons




File 4.3 Battalion20.oob

[------------------------Chinese Infantry Division Formations------------------------------]
36 06 43 06 B2012001 6 $ KMT Infantry Battalion (Inf Rgt, Inf Div)
36 06 43 06 P20309 # Infantry Battalion HQ
36 06 43 06 C2002001 1st Company
36 06 43 06 C2002001 2nd Company
36 06 43 06 C2002001 3rd Company
36 06 43 06 C2007001 Heavy Weapons Company

43 06 45 09 B2012002 6 $ KMT Infantry Battalion 43 Org (Inf Rgt, Inf Div)
43 06 45 09 P20309 # Infantry Battalion HQ
43 06 45 09 P20225 ATR Section
43 06 45 09 C2002002 1st Company
43 06 45 09 C2002002 2nd Company
43 06 45 09 C2002002 3rd Company
43 06 45 09 C2007002 Heavy Weapons Company

43 06 45 09 B2012003 6 $ KMT Infantry Battalion US Trnd (Inf Rgt, Inf Div)
43 06 45 09 P20309 # Infantry Battalion HQ
43 06 45 09 C2002003 1st Company
43 06 45 09 C2002003 2nd Company
43 06 45 09 C2002003 3rd Company
43 06 45 09 C2007005 Heavy Weapons Company

36 06 41 12 B2012004 6 $ KMT Infantry (Ger Trnd) Battalion (Inf Rgt, Inf Div)
36 06 41 12 P20308 # Infantry Battalion HQ
36 06 41 12 C2002004 1st Company
36 06 41 12 C2002004 2nd Company
36 06 41 12 C2002004 3rd Company
36 06 41 12 C2007003 Heavy Weapons Company

36 06 41 12 B2012005 6 $ KMT SMG Infantry (Ger Trnd) Battalion (Inf Rgt, Inf Div)
36 06 41 12 P20308 # Infantry Battalion HQ
36 06 41 12 C2002005 1st Company
36 06 41 12 C2002005 2nd Company
36 06 41 12 C2002005 3rd Company

36 06 41 12 B2012006 6 $ KMT Aslt Infantry Battalion (Inf Rgt, Inf Div)
36 06 41 12 P20309 # Infantry Battalion HQ
36 06 41 12 C2002007 1st Company
36 06 41 12 C2002007 2nd Company
36 06 41 12 C2002007 3rd Company

36 06 45 09 B2015001 7 $ KMT Engineer Battalion (Inf Div)
36 06 45 09 P20309 # Engineer Battalion HQ
36 06 45 09 C2005001 1st Company
36 06 45 09 C2005001 2nd Company
36 06 45 09 C2005001 3rd Company

36 06 41 12 B2015002 7 $ KMT Engineer (Ger Trnd) Battalion (Inf Div)
36 06 41 12 P20308 # Engineer Battalion HQ
36 06 41 12 C2005003 1st Company
36 06 41 12 C2005003 2nd Company
36 06 41 12 C2005003 3rd Company

43 06 45 09 B2015003 7 $ KMT Engineer Battalion US Trnd (Inf Div)
43 06 45 09 P20309 # Engineer Battalion HQ
43 06 45 09 C2005002 1st Company
43 06 45 09 C2005002 2nd Company
43 06 45 09 C2005002 3rd Company

[------------------------Chinese Provincial Division Formations------------------------------]
36 06 45 09 B2012007 6 $ KMT Infantry (Prov) Battalion (Inf Rgt, Inf Div)
36 06 45 09 P20309 # Infantry Battalion HQ
36 06 45 09 C2002008 1st Company
36 06 45 09 C2002008 2nd Company
36 06 45 09 C2002008 3rd Company
36 06 45 09 C2007007 Heavy Weapons Company

[------------------------Chinese Artillery Formations------------------------------]

36 06 45 09 B2011001 6 $ Light Artillery Battalion (75mm - Inf Div)
36 06 45 09 P20307 # Light Artillery Battalion HQ
36 06 45 09 P20111 1st Battery
36 06 45 09 P20111 2nd Battery
36 06 45 09 P20111 3rd Battery
36 06 45 09 P20063 Wagons
36 06 45 09 P20063 Wagons
36 06 45 09 P20063 Wagons

43 06 45 09 B2011002 6 $ Light Artillery Battalion (75mm Pack - Inf Div)
43 06 45 09 P20307 # Light Artillery Battalion HQ
43 06 45 09 P20113 1st Battery
43 06 45 09 P20113 2nd Battery
43 06 45 09 P20113 3rd Battery
43 06 45 09 P20063 Wagons
43 06 45 09 P20063 Wagons
43 06 45 09 P20063 Wagons

43 06 45 09 B2011003 6 $ Mixed Artillery Battalion (75mm Pack & 105mm - Inf Div)
43 06 45 09 P20307 # Light Artillery Battalion HQ
43 06 45 09 P20113 1st Battery
43 06 45 09 P20114 2nd Battery
43 06 45 09 P20113 3rd Battery
43 06 45 09 P20063 Wagons
43 06 45 09 P20063 Wagons
43 06 45 09 P20063 Wagons

43 06 45 09 B2011004 6 $ Medium Artillery Battalion (105mm M2A1 - Inf Div)
43 06 45 09 P20307 # Light Artillery Battalion HQ
43 06 45 09 P20114 1st Battery
43 06 45 09 P20114 2nd Battery
43 06 45 09 P20114 3rd Battery
43 06 45 09 P20063 Wagons
43 06 45 09 P20063 Wagons
43 06 45 09 P20063 Wagons

36 06 45 09 B2011005 6 $ Medium Artillery Battalion (122mm G obr 10/30 - Inf Div)
36 06 45 09 P20307 # Medium Artillery Battalion HQ
36 06 45 09 P20116 1st Battery
36 06 45 09 P20116 2nd Battery
36 06 45 09 P20116 3rd Battery
36 06 45 09 P20063 Wagons
36 06 45 09 P20063 Wagons
36 06 45 09 P20063 Wagons

36 06 45 09 B2011006 6 $ Medium Artillery Battalion (122mm G obr 38 - Inf Div)
36 06 45 09 P20307 # Medium Artillery Battalion HQ
36 06 45 09 P20117 1st Battery
36 06 45 09 P20117 2nd Battery
36 06 45 09 P20117 3rd Battery
36 06 45 09 P20063 Wagons
36 06 45 09 P20063 Wagons
36 06 45 09 P20063 Wagons

36 06 45 09 B2011007 6 $ Medium Artillery Battalion (105mm Cannone de 105/28 - Inf Div)
36 06 45 09 P20307 # Medium Artillery Battalion HQ
36 06 45 09 P20120 1st Battery
36 06 45 09 P20120 2nd Battery
36 06 45 09 P20120 3rd Battery
36 06 45 09 P20063 Wagons
36 06 45 09 P20063 Wagons
36 06 45 09 P20063 Wagons

36 06 45 09 B2011008 6 $ Heavy Artillery Battalion (150mm Obice da 149/13 - Inf Div)
36 06 45 09 P20307 # Heavy Artillery Battalion HQ
36 06 45 09 P20121 1st Battery
36 06 45 09 P20121 2nd Battery
36 06 45 09 P20121 3rd Battery
36 06 45 09 P20063 Wagons
36 06 45 09 P20063 Wagons
36 06 45 09 P20063 Wagons

36 06 45 09 B2011009 6 $ Light Artillery Battalion (75mm leFk 16na - Inf Div)
36 06 45 09 P20307 # Light Artillery Battalion HQ
36 06 45 09 P20119 1st Battery
36 06 45 09 P20119 2nd Battery
36 06 45 09 P20119 3rd Battery
36 06 45 09 P20063 Wagons
36 06 45 09 P20063 Wagons
36 06 45 09 P20063 Wagons

43 06 45 09 B2011029 6 $ Hvy Mortar Battalion (4.2 Inch - Army)
43 06 45 09 P20307 # Hvy Mortar Battalion HQ
43 06 45 09 C2001004 1st Battery
43 06 45 09 C2001004 2nd Battery
43 06 45 09 C2001004 3rd Battery

[------------------------Chinese Mot. Artillery Regiment Formations------------------------------]
36 06 45 09 B2011024 6 $ Mot. Artillery Battalion (75mm - Mot Art Rgt)
36 06 45 09 P20307 # Mot. Artillery Battalion HQ
36 06 45 09 P20122 1st Battery
36 06 45 09 P20122 2nd Battery
36 06 45 09 P20122 3rd Battery
36 06 45 09 P20062 Trucks
36 06 45 09 P20062 Trucks
36 06 45 09 P20062 Trucks

36 06 45 09 B2011025 6 $ Mot Medium Artillery Battalion (122mm G obr 38 - Inf Div)
36 06 45 09 P20307 # Medium Artillery Battalion HQ
36 06 45 09 P20117 1st Battery
36 06 45 09 P20117 2nd Battery
36 06 45 09 P20117 3rd Battery
36 06 45 09 P20062 Trucks
36 06 45 09 P20062 Trucks
36 06 45 09 P20062 Trucks

43 06 45 09 B2011026 6 $ Mixed Mot Artillery Battalion (75mm Pack & 105mm - Inf Div)
43 06 45 09 P20307 # Light Artillery Battalion HQ
43 06 45 09 P20113 1st Battery
43 06 45 09 P20114 2nd Battery
43 06 45 09 P20113 3rd Battery
43 06 45 09 P20062 Trucks
43 06 45 09 P20062 Trucks
43 06 45 09 P20062 Trucks

43 06 45 09 B2011027 6 $ Medium Mot Artillery Battalion (105mm M2A1 - Inf Div)
43 06 45 09 P20307 # Light Artillery Battalion HQ
43 06 45 09 P20114 1st Battery
43 06 45 09 P20114 2nd Battery
43 06 45 09 P20114 3rd Battery
43 06 45 09 P20062 Trucks
43 06 45 09 P20062 Trucks
43 06 45 09 P20062 Trucks

43 06 45 09 B2011028 6 $ Mot Hvy Mortar Battalion (4.2 Inch - Army)
43 06 45 09 P20307 # Hvy Mortar Battalion HQ
43 06 45 09 C2001012 1st Battery
43 06 45 09 C2001012 2nd Battery
43 06 45 09 C2001012 3rd Battery

[------------------------Chinese Anti-Aircraft Formations------------------------------]
36 06 45 09 B2018001 6 $ Hvy Anti-Aircraft Battalion (88mm)
36 06 45 09 P20307 # Hvy Anti-Aircraft Battalion HQ
36 06 45 09 P20134 1st Battery
36 06 45 09 P20134 2nd Battery
36 06 45 09 P20134 3rd Battery
36 06 45 09 P20062 Truck
36 06 45 09 P20062 Truck
36 06 45 09 P20062 Truck

36 06 45 09 B2018002 6 $ Mdm Anti-Aircraft Battalion (37mm)
36 06 45 09 P20307 # Mdm Anti-Aircraft Battalion HQ
36 06 45 09 P20124 1st Battery
36 06 45 09 P20124 2nd Battery
36 06 45 09 P20124 3rd Battery
36 06 45 09 P20062 Truck
36 06 45 09 P20062 Truck
36 06 45 09 P20062 Truck

36 06 45 09 B2018003 6 $ Lt Anti-Aircraft Battalion (20mm)
36 06 45 09 P20307 # Lt Anti-Aircraft Battalion HQ
36 06 45 09 P20130 1st Battery
36 06 45 09 P20130 2nd Battery
36 06 45 09 P20130 3rd Battery
36 06 45 09 P20062 Truck
36 06 45 09 P20062 Truck
36 06 45 09 P20062 Truck

36 06 45 09 B2018004 6 $ Lt Anti-Aircraft Battalion (20mm)
36 06 45 09 P20307 # Lt Anti-Aircraft Battalion HQ
36 06 45 09 P20131 1st Battery
36 06 45 09 P20131 2nd Battery
36 06 45 09 P20131 3rd Battery
36 06 45 09 P20063 Wagons
36 06 45 09 P20063 Wagons
36 06 45 09 P20063 Wagons

[------------------------Chinese Mechanized Brigade Formations------------------------------]
36 06 45 09 B2012008 6 $ KMT Infantry Battalion (Inf Rgt, Inf Div)
36 06 45 09 P20307 # Infantry Battalion HQ
36 06 45 09 C2002009 1st Company
36 06 45 09 C2002009 2nd Company
36 06 45 09 C2002009 3rd Company
36 06 45 09 C2007001 Heavy Weapons Company
36 06 45 09 P20062 Truck
36 06 45 09 P20062 Truck
36 06 45 09 P20062 Truck

36 06 45 09 B2015004 7 $ KMT Engineer Battalion (Inf Div)
36 06 45 09 P20307 # Engineer Battalion HQ
36 06 45 09 C2005004 1st Company
36 06 45 09 C2005004 2nd Company
36 06 45 09 C2005004 3rd Company

36 06 42 09 B2010001 6 1st Light Tank Battalion
36 06 42 09 P20307 1st Light Tank Battalion HQ
36 06 38 09 C2000007 1st Company
38 10 42 09 C2000001 1st Company
36 06 38 09 C2000006 2nd Company
38 10 42 09 C2000001 2nd Company
36 06 38 09 C2000006 3rd Company
38 10 42 09 C2000001 3rd Company
36 06 38 09 C2000003 4th Company
38 10 42 09 C2000013 4th Company

36 06 42 09 B2010002 6 2nd Light Tank Battalion
36 06 42 09 P20307 2nd Light Tank Battalion HQ
36 06 38 09 C2000007 1st Company
38 10 42 09 C2000001 1st Company
36 06 38 09 C2000002 2nd Company
38 10 42 09 C2000001 2nd Company
36 06 38 09 C2000002 3rd Company
38 10 42 09 C2000001 3rd Company
36 06 42 09 C2000003 4th Company
38 10 42 09 C2000013 4th Company

36 06 42 09 B2010003 6 3rd Light Tank Battalion
36 06 42 09 P20307 3rd Light Tank Battalion HQ
36 06 38 09 C2000012 1st Company
38 10 42 09 C2000001 1st Company
36 06 38 09 C2000002 2nd Company
38 10 42 09 C2000001 2nd Company
36 06 38 09 C2000004 3rd Company
38 10 42 09 C2000001 3rd Company
36 06 42 09 C2000011 4th Company
38 10 42 09 C2000013 4th Company

43 06 45 09 B2010004 6 KMT 1st Provisional Tank Battalion
43 06 45 09 P20307 1st Provisional Tank Battalion HQ
43 06 45 09 C2000009 1st Company
43 06 45 09 C2000010 2nd Company
43 06 45 09 C2000010 3rd Company
43 06 45 09 C2000010 4th Company
43 06 45 09 C2000011 Scout Company

[------------------------Chinese Cavalry Brigade Formations------------------------------]
36 06 45 09 B2011015 6 $ Horse Artillery Battery (75mm - Cav Bde)
36 06 45 09 P20307 # Horse Artillery Battery HQ
36 06 45 09 P20119 1st Troop
36 06 45 09 P20119 2nd Troop
36 06 45 09 P20119 3rd Troop
36 06 45 09 P20062 Wagons
36 06 45 09 P20062 Wagons
36 06 45 09 P20062 Wagons


File 4.4 Regiment20.oob

[------------------------Chinese Infantry Formations------------------------------]
36 06 43 06 R2022001 8 $ KMT Infantry Regiment (Inf Div)
36 06 43 06 P20305 # Infantry Regiment HQ
36 06 43 06 P20063 Wagons
36 06 43 06 B2012001 1st Infantry Battalion
36 06 43 06 B2012001 2nd Infantry Battalion
36 06 43 06 B2012001 3rd Infantry Battalion
36 06 43 06 C2001001 Regt Mortar Company
36 06 43 06 C2003001 ATG Company
36 06 43 06 C2002007 Aslt Company

43 06 45 09 R2022002 8 $ KMT Infantry Regiment 1943 (Inf Div)
43 06 45 09 P20305 # Infantry Regiment HQ
43 06 45 09 P20063 Wagons
43 06 45 09 B2012002 1st Infantry Battalion
43 06 45 09 B2012002 2nd Infantry Battalion
43 06 45 09 B2012002 3rd Infantry Battalion
43 06 45 09 C2001001 Regt Mortar Company
43 06 45 09 C2003001 ATG Company
43 06 45 09 C2002007 Aslt Company

43 06 45 09 R2022003 8 $ KMT US Trnd Infantry Regiment (Inf Div)
43 06 45 09 P20306 # Infantry Regiment HQ
43 06 45 09 B2012003 1st Infantry Battalion
43 06 45 09 B2012003 2nd Infantry Battalion
43 06 45 09 B2012003 3rd Infantry Battalion
43 06 45 09 C2001003 Regt Mortar Company
43 06 45 09 C2003002 ATG Company
43 06 45 09 C2002007 Aslt Company

36 06 41 12 R2022004 8 $ KMT Infantry Regiment Ger Trnd (Inf Div)
36 06 41 12 P20305 # Infantry Regiment HQ
36 06 41 12 P20062 Trucks
36 06 41 12 B2012004 1st Infantry Battalion
36 06 41 12 B2012004 2nd Infantry Battalion
36 06 41 12 B2012004 3rd Infantry Battalion
36 06 41 12 C2001005 Regt Mortar Company
36 06 41 12 C2003001 ATG Company
43 06 41 12 C2002005 Aslt Company


36 06 45 09 R2022005 8 $ KMT Infantry Regiment Provincial (Inf Div)
36 06 45 09 P20305 # Provincial Infantry Regiment HQ
36 06 45 09 P20063 Wagons
36 06 45 09 B2012007 1st Infantry Battalion
36 06 45 09 B2012007 2nd Infantry Battalion
36 06 45 09 B2012007 3rd Infantry Battalion
36 06 45 09 C2001007 Regt Mortar Company

[------------------------Chinese Mechanized Formations------------------------------]

36 06 45 09 R2022009 8 $ Motorized Infantry Regiment (Mot Inf Div)
36 06 45 09 P20306 # Motorized Infantry Regiment HQ
36 06 45 09 B2012008 1st Infantry Battalion
36 06 45 09 B2012008 2nd Infantry Battalion
36 06 45 09 B2012008 3rd Infantry Battalion
36 06 45 09 C2003003 Mot ATG Company
36 06 45 09 C2001009 Mot Mortar Company

36 06 42 09 R2022010 8 1st Motorized Infantry Regiment (200 Mech Div)
36 06 42 09 P20306 1st Motorized Infantry Regiment HQ
36 06 42 09 B2010001 1st Tank Battalion
36 06 42 09 B2012008 1st Infantry Battalion
36 06 42 09 B2012008 2nd Infantry Battalion
36 06 42 09 B2012008 3rd Infantry Battalion
36 06 42 09 C2003003 Mot ATG Company
36 06 42 09 C2001009 Mot Mortar Company

36 06 42 09 R2022011 8 2nd Motorized Infantry Regiment (200 Mech Div)
36 06 42 09 P20306 2nd Motorized Infantry Regiment HQ
36 06 42 09 B2010002 2nd Tank Battalion
36 06 42 09 B2012008 1st Infantry Battalion
36 06 42 09 B2012008 2nd Infantry Battalion
36 06 42 09 B2012008 3rd Infantry Battalion
36 06 42 09 C2003003 Mot ATG Company
36 06 42 09 C2001009 Mot Mortar Company

36 06 42 09 R2022012 8 3rd Motorized Infantry Regiment (200 Mech Div)
36 06 42 09 P20306 3rd Motorized Infantry Regiment HQ
36 06 42 09 B2010003 3rd Tank Battalion
36 06 42 09 B2012008 1st Infantry Battalion
36 06 42 09 B2012008 2nd Infantry Battalion
36 06 42 09 B2012008 3rd Infantry Battalion
36 06 42 09 C2003003 Mot ATG Company
36 06 42 09 C2001009 Mot Mortar Company

[------------------------Chinese Artillery Formation------------------------------]

36 06 45 09 R2021001 8 $(1-4) KMT Artillery Regiment (Army)
36 06 45 09 P20306 # Artillery Regiment HQ
36 04 45 09 B2011024 1st Artillery Battalion
36 06 45 09 B2011024 2nd Artillery Battalion
36 06 45 09 B2011025 3rd Artillery Battalion

36 06 45 09 R2021002 8 $ KMT Artillery Regiment (Army)
36 06 45 09 P20306 # KMT Artillery Regiment HQ
36 06 45 09 B2011001 1st Artillery Battalion
36 06 45 09 B2011001 2nd Artillery Battalion
36 06 45 09 B2011007 3rd Artillery Battalion

36 06 45 09 R2021003 8 $ KMT Artillery Regiment (Army)
36 06 45 09 P20306 # KMT Artillery Regiment HQ
36 06 45 09 B2011009 1st Artillery Battalion
36 06 45 09 B2011009 2nd Artillery Battalion
36 06 45 09 B2011006 3rd Artillery Battalion

36 06 45 09 R2021004 8 $ KMT Artillery Regiment (Army)
36 06 45 09 P20305 # KMT Artillery Regiment HQ
36 06 45 09 P20063 Wagons
36 06 45 09 B2011001 1st Artillery Battalion
36 06 45 09 B2011001 2nd Artillery Battalion
36 06 45 09 B2011005 3rd Artillery Battalion

36 06 45 09 R2021005 8 $ KMT Hvy Artillery Regiment (Army)
36 06 45 09 P20306 # KMT Artillery Regiment HQ
36 06 45 09 B2011008 1st Artillery Battalion
36 06 45 09 B2011008 2nd Artillery Battalion
36 06 45 09 B2011006 3rd Artillery Battalion

43 06 45 09 R2021006 8 $ CBI Artillery Regiment (Army)
43 06 45 09 P20306 # KMT CBI Artillery Regiment HQ
43 06 45 09 B2011003 1st Artillery Battalion
43 06 45 09 B2011003 2nd Artillery Battalion
43 06 45 09 B2011003 3rd Artillery Battalion

[------------------------Chinese Cavalry Formation------------------------------]
36 06 45 09 R2029001 8 $ KMT Cavalry Regiment (Cavalry Brigade)
36 06 45 09 P20306 # Cavalry Regiment HQ
36 06 45 09 C2009004 1st Cavalry Squadron
36 06 45 09 C2009004 2nd Cavalry Squadron
36 06 45 09 C2009004 3rd Cavalry Squadron
36 06 45 09 C2009004 4th Cavalry Squadron
36 06 45 09 C2001011 KMT Cav Gun Company
36 06 45 09 C2007011 KMT MG Squadron
36 06 45 09 C2007011 KMT MG Squadron

36 06 45 09 R2021006 8 $ Horse Artillery Regiment (75mm - Cav Bde)
36 06 45 09 P20306 # Horse Artillery Regiment HQ
36 06 45 09 B2011015 1st Artillery Battalion
36 06 45 09 B2011015 2nd Artillery Battalion





File 4.5 Brigade20.oob

[------------------------Chinese Infantry Formation------------------------------]
36 06 45 09 G2032002 8 $ Independent Infantry Brigade (Army Troop)
36 06 45 09 P20304 # Independent Infantry Brigade HQ
36 06 43 06 B2012001 $ Infantry Battalion
43 07 45 09 B2012002 $ Infantry Battalion 43 Org
36 06 43 06 B2012001 $ Infantry Battalion
43 07 45 09 B2012002 $ Infantry Battalion 43 Org
36 06 43 06 B2012001 $ Infantry Battalion
43 07 45 09 B2012002 $ Infantry Battalion 43 Org
36 06 43 06 B2012001 $ Infantry Battalion
43 07 45 09 B2012002 $ Infantry Battalion 43 Org
36 06 43 06 C2001002 $ Gun Company
43 07 45 09 C2001001 $ Mortar Co

36 06 45 09 G2032003 8 $ Independent Infantry Brigade Provincial (Army Troop)
36 06 45 09 P20304 # Independent Infantry Brigade HQ
36 06 45 09 B2012007 $ Infantry Prov Battalion
36 06 45 09 B2012007 $ Infantry Prov Battalion
36 06 45 09 B2012007 $ Infantry Prov Battalion
36 06 45 09 B2012007 $ Infantry Prov Battalion
36 06 45 09 C2001002 $ Gun Company

36 06 45 09 G2032004 8 $ Infantry Brigade (Inf Div)
36 06 45 09 P20304 # Infantry Brigade HQ
36 06 43 06 R2022001 $ Infantry Regiment
43 07 45 09 R2022002 $ Infantry Regiment
36 06 43 06 R2022001 $ Infantry Regiment
43 07 45 09 R2022002 $ Infantry Regiment

43 06 45 09 G2032005 8 $ Infantry US Trnd Brigade (Inf Div)
43 06 45 09 P20304 # Infantry Brigade HQ
43 06 45 09 R2022003 $ Infantry Regiment
43 06 45 09 R2022003 $ Infantry Regiment

36 06 41 12 G2032006 8 $ Infantry Brigade Ger Trnd (Inf Div)
36 06 41 12 P20304 # Infantry Brigade HQ
36 06 41 12 R2022004 $ Infantry Ger Trnd Regiment
36 06 41 12 R2022004 $ Infantry Ger Trnd Regiment

36 06 45 09 G2032007 8 $ Infantry Brigade Provincial (Inf Div)
36 06 45 09 P20304 # Infantry Brigade HQ
36 06 45 09 R2022005 $ Prov Infantry Regiment
36 06 45 09 R2022005 $ Prov Infantry Regiment

[------------------------Chinese Cavalry Formation------------------------------]
36 06 45 09 G2039001 8 $ Cavalry Brigade
36 06 45 09 P20304 # Cavalry Brigade HQ
36 06 45 09 R2029001 $ Cavalry Regiment
36 06 45 09 R2029001 $ Cavalry Regiment



File 4.6 Division20.oob

[------------------------Chinese Infantry Formation------------------------------]
36 06 45 09 D2042001 8 $(1-70) Infantry Division
36 06 45 09 P20303 # Infantry Division HQ
36 06 44 06 G2032004 $ Infantry Brigade
44 07 45 09 R2022002 8 $ KMT Infantry Regiment 1943 (Inf Div)
36 06 44 06 G2032004 $ Infantry Brigade
44 07 45 09 R2022002 8 $ KMT Infantry Regiment 1943 (Inf Div)
44 07 45 09 R2022002 8 $ KMT Infantry Regiment 1943 (Inf Div)
36 06 43 06 B2011001 $ Field Artillery Battalion
36 06 43 06 (25) B2011001 $ Field Artillery Battalion
43 07 45 09 (33) B2011003 (34) B2011002 (33) B2011029 $ Field Artillery Battalion
43 07 45 09 (25) B2011002 $ Field Artillery Battalion
36 06 45 09 B2015001 $ Engineer Battalion
36 06 45 09 C2002007 # Assualt Company
42 06 45 09 C2002006 # Recon Company

36 06 41 12 D2042002 8 $(71-90) Infantry Ger Trnd Division
36 06 41 12 P20303 # Infantry Division HQ
36 06 41 12 G2032006 $ Infantry Ger Trnd Brigade
36 06 41 12 G2032006 $ Infantry Ger Trnd Brigade
36 06 41 12 B2011009 $ Field Artillery Battalion
36 06 41 12 B2015002 # Engineer Battalion
36 06 41 12 C2002008 # SMG Company

43 06 45 09 D2042003 8 38th Infantry Division CBI
43 06 45 09 P20303 # Infantry Division HQ
43 06 45 09 R2022003 $ Infantry Regiment
43 06 45 09 R2022003 $ Infantry Regiment
43 06 45 09 R2022003 $ Infantry Regiment
43 06 45 09 B2011003 $ Field Artillery Battalion
43 06 45 09 B2011002 $ Field Artillery Battalion
43 06 45 09 B2015004 # Engineer Battalion
43 06 45 09 C2002006 # Recon Company

43 06 45 09 D2042004 8 22nd Infantry Division CBI
43 06 45 09 P20303 # Infantry Division HQ
43 06 45 09 R2022003 $ Infantry Regiment
43 06 45 09 R2022003 $ Infantry Regiment
43 06 45 09 R2022003 $ Infantry Regiment
43 06 45 09 B2011003 $ Field Artillery Battalion
43 06 45 09 B2011002 $ Field Artillery Battalion
43 06 45 09 B2015004 # Engineer Battalion
43 06 45 09 C2002006 # Recon Company

43 06 45 09 D2042005 8 30th Infantry Division CBI
43 06 45 09 P20303 # Infantry Division HQ
43 06 45 09 R2022003 $ Infantry Regiment
43 06 45 09 R2022003 $ Infantry Regiment
43 06 45 09 R2022003 $ Infantry Regiment
43 06 45 09 B2011003 $ Field Artillery Battalion
43 06 45 09 B2011002 $ Field Artillery Battalion
43 06 45 09 B2015004 # Engineer Battalion
43 06 45 09 C2002006 # Recon Company

36 06 45 09 D2042008 8 $ (1-100) Infantry Division Provincial
36 06 45 09 P20303 # Infantry Division HQ
36 06 45 09 G2032007 $ Prov Infantry Brigade
36 06 45 09 G2032007 $ Prov Infantry Brigade
36 06 45 09 B2011001 $ Field Artillery Battalion
36 06 45 09 C2005001 # Engineer Company

36 06 42 11 D2042006 8 $ 200 Mech Division
36 06 42 11 P20303 200th Infantry Division HQ
36 06 42 11 R2022010 $ Mech Regiment
36 06 42 11 R2022011 $ Mech Regiment
36 06 42 11 R2022012 $ Mech Regiment
36 06 42 11 B2011024 $ Field Artillery Battalion
36 06 42 11 B2015004 # Engineer Battalion
36 06 42 11 B2012007 # Aslt Inf Company
36 06 42 11 P20062 Trucks
36 06 42 11 P20062 Trucks
36 06 42 11 P20062 Trucks

File 4.7 Corps20.oob

[------------------------Chinese Infantry Formation------------------------------]
36 06 41 12 K2052001 8 25th Army
36 06 41 12 D2042006 200th Mech Division
36 06 41 12 G2032003 $ Independent Infantry Brigade
36 06 41 12 G2039001 $ Cavalry Brigade
36 06 41 12 R2022001 $ KMT Infantry Regiment (Inf Div)
36 06 41 12 R2022004 $ KMT Infantry Regiment Ger Trnd (Inf Div)
36 06 41 12 R2021005 $ KMT Hvy Artillery Regiment (Army)
36 06 41 12 B2018003 $ KMT ADA BN(Army)

43 06 45 09 K2052002 8 1st Army CBI
43 06 45 09 P20302 CBI HQ
43 06 45 09 D2042003 38th Inf Division
43 06 45 09 D2042004 22nd Inf Division
43 06 45 09 D2042005 30th Inf Division
43 06 45 09 R2021006 CBI Artillery Regiment
43 06 45 09 B2010004 KMT 1st Provisional Tank Battalion
43 06 45 09 B2018002 $ KMT ADA BN(Army)
43 06 45 09 B2018003 $ KMT ADA BN(Army)

36 06 45 09 K2052003 8 $ (1-50) Army
36 06 45 09 P20302 # Army HQ
36 06 41 12 (23) D2042002 (54) D2042001 (33) D2042008 $ Division
42 01 45 09 (54) D2042001 (33) D2042008 $ Division
36 06 41 12 (23) D2042002 (54) D2042001 (33) D2042008 $ Division
42 01 45 09 (54) D2042001 (33) D2042008 $ Division
36 06 41 12 (23) D2042002 (54) D2042001 (33) D2042008 $ Division
42 01 45 09 (54) D2042001 (33) D2042008 $ Division
36 06 45 09 (30) G2039001 $ Cavalry Brigade
36 06 45 09 (15) R2022009 $ KMT Motorized Infantry Regiment (Inf Div)
36 06 45 09 (15) G2032002 $ Independent Infantry Brigade
36 06 45 09 (15) G2032003 $ Prov Infantry Brigade
36 06 45 09 (20) R2021001 (20) R2021002 (20) R2021003 (20) R2021004 (20) R2021005 $ Artillery Regiment
36 06 45 09 (33) B2018002 (33) B2018003 (34) B2018004 $ KMT ADA BN(Army)
43 06 45 09 (15) B2011028 $ Hvy Mortar BN
36 06 42 06 (15) B2010001 1st Lt Tank Battalion
36 06 45 09 (15) B2015001 $ ENG BN









WORKS CITED

Kibler, Charles. Talonsoft’s Rising Sun Players Guide. Maryland: Talonsoft Inc., 1999

Kibler, Charles. Talonsoft’s West Front Players Guide. Maryland: Talonsoft Inc., 1997

Kibler, Charles. Talonsoft’s East Front II Players Guide. Maryland: Talonsoft Inc., 1998

Kibler, Charles. Talonsoft’s The Operational Art of War Players Guide. Maryland: Talonsoft Inc., 1998

Nafziger, George. The Growth and Organization of the Chinese Army (1845-1945). Ohio.
The Nafziger Collection, 1999

Romanus, Charles and Sunderland, Riley. United States Army in World War Two. The China-Burma-India
Theater. Stillwell’s Mission to China. Washington D.C.: Department of the Army, 1953

Romanus, Charles and Sunderland, Riley. United States Army in World War Two. The China-Burma-India
Theater. Stillwell’s Command Problems. Washington D.C.: Department of the Army, 1953

Romanus, Charles and Sunderland, Riley. United States Army in World War Two. The China-Burma-India
Theater. Time Runs Out in the CBI. Washington D.C.: Department of the Army, 1953

Jowett, Phillip. Chinese Civil War Armies 1911-1949. United Kingdom: Osprey Publishing Ltd., 2000

Royer, Mark. War of Resistance. The Sino-Japanese War (1937-1941) Wargame Rules, Maryland: Games Research Inc., 1999

The War Office: How to Make a Game for West Front. The War Office. John Bartram. 1997 http://thewaroffice.tripod.com/.

Advanced Squad Leader: China: Vehicle/Ordnance. John Simons. Home Page. October, 2000 http://www.shadowsfolly.com/.
games:
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re
User avatar
marcbarker
Posts: 1213
Joined: Sun Jul 06, 2008 4:58 pm

RE: Rising Sun New or Old

Post by marcbarker »

TOLD you this is an interesting read
games:
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re
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