Bumped from Stridors MM Thread ...
ORIGINAL: Stridor
Actually Rob trenches which sit in the terrain can be done without altering the mesh right now.
Each map has a png called foundation.png created. By default this is 100% non transparent. What you do is to place your trench in the ground (in MM) and then in a paint editor draw transparency over the foundation.png where the trench is and there you go!
However it is not a perfect solution becuase the resolution of the png is not high enough to correctly cover the trench (it almost is). However it is an easy fix to simply extend the ground cover of the trench model such that it covers over the "steps in the png foundation mask resolution". You wouldn't need to extend it by very much either. This is kinda like what you have proposed expect this solution will keep the trench under ground so there won't be any LOS issues.
You're always thinking Rob [:D]
Yeah ... I think too much[;)] .... OK, I built the darn mounds anyway ... but I'll leave the dirt piles for now .... if folks have problems messing with the foundationPNG I can expand on the idea ... SS below are just examples (sorry to clutter your MM thread) ... at the very least they can be used for , say, dirt mounds, yeah we need dirt mounds [:D].





