The v1.03 Update is now available as a Public Beta via our Members Club. While we do final testing we figured we'd offer you a change to get it early as well. This is still a beta, but it's stable and solid as far as we can tell. Barring any major issues being found, this one will become the official update.
You can download this as a Registered Download as long as you have registered your World At War World Divided serial number in our Members Club (click on the MEMBERS link in the top nav bar).
-Greg
IMPORTANT INSTALLATION AND SAVE FILE NOTE: the game engine sometimes has trouble with older incompatible save files, which may cause crashes in the file load/save screens. If you experience crashes in the file load/save screens, be sure to delete all old save files from the dat/save folder. (This patch should be save compatible with v1.020, but older saves may cause problems).
In order to reduce the possibility of old saves being present in the dat/save folder, the patch installer will create a new folder dat/save_pre_patch1.030 and move pre-existing saves to this location.
2.1. Scenarios
Global Glory (ver4.00): This scenario has been changed. Most notably it includes undeveloped resource centers (to model regions with potential for resource extraction but no built up extraction infrastructure, like Iraq), a new set of Balkans political events, and revamped surrender events for Russia and WA.
For more information on this scenario, see the accompanying scenario description.
2.2. Rule Clarifications
Russian militia mobilization: correction to the manual section 1.8: on the first turn that a Russian Nationality region is attacked by Germany (not Japan) the Soviets receive (at the end of their next Production Phase) two militia units per population point in each Russian Nationality region they control. (The manual erroneously states that this applies to any Russian controlled region.)
French surrender: the version 1.020 release notes erroneously stated that French surrender can occur if Eastern France is German controlled, but should have mentioned Southern France instead of Eastern France. If Southern France is German controlled and either Western or Eastern France is German controlled then surrender will occur, but Vichy will not be established: non-European French regions that typically become Vichy would remain WA controlled.
2.3. Rule Changes
Note: rule changes apply to all preexisting scenarios. The new scenario Global Glory includes all of the following rule changes, and other additional rules. See the Global Glory description separately.
Air island op-fire against naval: air units on an island will no longer op-fire at non-sub naval units leaving the surrounding sea-zone if the naval units that start their turn in that sea zone.
Air CAP op-fire against naval: air units on CAP adjacent to their air-base over enemy non-sub naval units in a sea zone will now op-fire against those naval units as they leave the sea zone, even if the naval units started their turn in that sea-zone. This works in conjunction with the island op-fire change to ensure that proactive patrols (CAP) are always more effective than passive (island base).
Air CAP at sea: air units that have already experienced combat in a turn may now be posted on CAP over a sea zone, even if that sea zone has enemy naval units.
Combined arms: Heavy bombers no longer contribute towards Combined Arms, offensively or defensively.
French surrender via Southern France: Southern France is now added to the list (along with Western France and Northern France) of regions which will cause French surrender. As noted in v1.020, if France surrenders while Southern France is German controlled then the European French regions will surrender, but Vichy will not be established (non-European French regions will remain WA controlled).
Random technology events: all technology events that used to provide a bump of 1+d4 research points will now provide a bump of 2+d4 research points.
Russian militia mobilization: Russian militia will no longer be mobilized if Russia is already hostile to the Germans when a Russian national region is first attacked. I.e. if the Russians DOW and initiate hostilities first (by actively attacking) then the Russians will not receive militia mobilization.
CAG versus naval targeting: CAGs will first uniquely target all combat naval units (non-transport) according to the probability weightings {40,4,2,1} for {CV, HF, LF, SF}. After all such combat units are targeted, CAGs will uniquely double up on combat naval units or single-up on transport fleets according to the probability weightings {40,4,2,1,1} for {CV,HF,LF,SF,TF}. After all combat ships are double covered and all transports are single covered, CAG targeting is random.
Non-CAG air versus naval targeting: Non-CAG air units will uniquely target units (after CAG targeting is determined). After all units are singly targeted, non-CAG air unit targeting is random.
Italian neutrality and surrender: if Italy is attacked while neutral, the Italian surrender (elimination of Italian units) will no longer be allowed to occur.
Ship evacuation from port: when the active player is exploring attacking an enemy port region, the naval units in the port will no longer evacuate the port when the quantity attacking units becomes large enough that loss of the port is likely (ships will still evacuate if and when the active player captures the region).
2.4. Features
Note: Mod-ability features are listed separately.
Air return to base: the hotkey “a” will now retreat air units to base. This is useful if air cannot undo its move because of FOW revelation, but cannot initiate combat to return to base. Using this feature air returns to base as though combat were performed (without recovering movement points).
Damaged tracing: Slightly enhanced to discourage tracing to frozen factories.
Victory saves: made some tweaks to the victory processing and ability to save the file. You should now be able to save the victory and forward it to your opponent, who can open it in View Mode (typically, the save would be at the end of the WA turn; since it is still the WA turn, the Axis player must open in View Mode).
FOW for VCR playback: added FOW for VCR playback. If FOW is enabled, then a player will no longer see opposing units move in playback if the player cannot see either the starting or the ending region of the unit’s move.
2.5. Bug fixes
Victory evaluation season: the victory level evaluation (decisive/substantial/marginal) will now be computed correctly based on the season at the end of the Allied turn, instead of the season at the start of the next Axis turn. This works in conjunction with victory saves feature upgrade.
Political event display season: the political events screen will now add one season in order to determine whether an event may possibly occur at the beginning of the next season (when events will next be evaluated).
Naval units retreating over enemy ships: attacking naval units will now retreat as far as necessary (along their forward traveled path) to find a non-enemy occupied sea zone. Previously, naval units would retreat one sea zone and could end up in an enemy occupied sea zone (e.g. a transport), requiring combat but unable to initiate since they previously fought.
VCR playback speed: the playback speed will now always be the non-player, instead of the player.
Unused factory warning: fixed a bug that made this warning unreliable.
WA versus Soviet continuation: fixed a bug in setup of victory conditions of WA versus Soviet continuation (this did not apply to the ’46 scenario, only continuation after a regular game). Other than the incorrect display of the victory conditions, it is not clear exactly what impact the bug had.
2.6. Modability
Note: for more details and how to use mod-ability features, peruse the data files. An attempt was made to thoroughly comment each feature.
Undeveloped resources: added a feature for undeveloped resources. These are resource centers that require investment of supply to develop and make productive. The supplies and time it takes to develop these resources are greater than the usual 1 turn & 10 supplies for double damaged resource centers. This feature is applied in Global Glory.
Fort in Northern France: it is now possible to prevent the fortification of N France from disappearing when France surrenders. Set the FORT parameter for the region to any number larger than 1.
Political events: new features have been added. One would have to peruse the detailed comments in the scenario files to figure them out.





