Old Map ---> New Map ... that simple.

The highly anticipated second release in the Panzer Command series, featuring an updated engine and many major feature improvements. 3D Tactical turn-based WWII combat on the Eastern Front, with historical scenarios and campaigns as well as support for random generated battles and campaigns from 1941-1944.
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Mraah
Posts: 1085
Joined: Wed Feb 20, 2008 6:11 am

Old Map ---> New Map ... that simple.

Post by Mraah »

Hey all,

If anyone has been following Stridor's MapMaker thread you know that I quickly built a map and used the Kharkov_L1A terrain map (the AI map). I didn't want to clog his thread with this map and wanted to make sure it hit the main page of PcK.

I made a few adjustments but I wanted to quickly get the map operational and I wanted to play NOW ... This was simple because I didn't need to make a new AI map ... I simply made a copy of the L1A map, renamed it and changed the the paths in the XML ... viola!

The whole process took about an hour ... which is by no means something to scale by since I'm slow and tired at the moment.

Anyway, the screenshot below shows the new map in the game ... ready for battle. By the way Erik, I got my T-34's [:)].

You might be able to make out a German Panzer in the upper left corner ... this map is hilly and should provide alot of cover and might make a good infantry map.

So ... think of it ... if you had a whole day to make maps but didn't want to draw out new AI maps and simply wanted a quick change of scenery and jump in the action ... well, enough said.

Thanks for looking!
Many thanks to Stridor!

Rob

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