Repairs to bases?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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2ndACR
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Repairs to bases?

Post by 2ndACR »

Will AE allow the player to turn off repairs of airfields, ports etc?

Really irritates me when constant bombing causes me to cease building forts. I would rather be able to turn off repairs to those items so that I can increase my forts and make my opponents bleed more on my forts and then have to repair a devestated base once he finally captures it.
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kaleun
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RE: Repairs to bases?

Post by kaleun »

What he said
Appear at places to which he must hasten; move swiftly where he does not expect you.
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2ndACR
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RE: Repairs to bases?

Post by 2ndACR »

Oh, come on guys........give some kind of answer to this one.
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jwilkerson
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RE: Repairs to bases?

Post by jwilkerson »

Oh - sorry - the answer would be "no" !
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Flying Tiger
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RE: Repairs to bases?

Post by Flying Tiger »

the answer would be "no" !
 
 
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2ndACR
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RE: Repairs to bases?

Post by 2ndACR »

That just plain sucks. Have always hated this one thing, How about asking if it can be done?
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treespider
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RE: Repairs to bases?

Post by treespider »

ORIGINAL: 2ndACR

That just plain sucks. Have always hated this one thing, How about asking if it can be done?


You just asked ...so I would say yes - you can ask if it will be done, because you just did.[;)]

I'm also willing to bet Wilkerson will still answer your question with a "No."[;)]
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RE: Repairs to bases?

Post by LargeSlowTarget »

ORIGINAL: jwilkerson

Oh - sorry - the answer would be "no" !


This is terrible news!
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treespider
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RE: Repairs to bases?

Post by treespider »

ORIGINAL: LargeSlowTarget

ORIGINAL: jwilkerson

Oh - sorry - the answer would be "no" !


This is terrible news!


Why?
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LargeSlowTarget
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RE: Repairs to bases?

Post by LargeSlowTarget »

Repairing doomed bases = waste of supplies. Makes defense more difficult when ground units run out of supplies due to pointless repairs to bases. [/align]
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Q-Ball
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RE: Repairs to bases?

Post by Q-Ball »

ORIGINAL: LargeSlowTarget

Repairing doomed bases = waste of supplies. Makes defense more difficult when ground units run out of supplies due to pointless repairs to bases. [/align]

There have been many posts on this, but many folks have said that repairing bases does not consume supply. Supply loss is from bombing because of base supply hits, or repairing units, but not from repairing bases. If those experts are right, it doesn't matter for supply.

Now, maybe you don't want to repair in the event the enemy is about to take it. That I can see.
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jwilkerson
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RE: Repairs to bases?

Post by jwilkerson »

I'm not sure this is much of an issue anyway - in stock - actually half of the ep (engineering points) are spent "repairing damage" and the other half continue on with their normal construction activities. I'm not aware that we have changed that for AE.

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FeurerKrieg
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RE: Repairs to bases?

Post by FeurerKrieg »

I didn't know this. I though all construction stopped if any facilties were damaged. Also, does this mean that if construction is stopped that damaged facilities will repair faster?

This AE question process continues to bring up things that I just took for granted and turns them on their heads. I guess it is to be expected with a game so complex as this one. [X(]
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2ndACR
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RE: Repairs to bases?

Post by 2ndACR »

UH, I do not think 1/2 engineer points continue construction. Case in point. Nemo has bombed Columbo non stop for days, and kept the damage up, well forts have been stopped at level 5 and at 96% to level 6 for about a week. When before, they were increasing by about 15% per day.
 
He did the exact same thing to manila, Batvia, Singapore and every other base he decided to invade. Causing damage to ports, base or airfield will halt all construction activity until all repairs are made.
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Charbroiled
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RE: Repairs to bases?

Post by Charbroiled »

I was under the impression that ALL construction on Airfield/Ports/Forts stopped when there is damage to the airfield/port/airfield service.

It appears to be the case in my games, anyway.
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jwilkerson
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RE: Repairs to bases?

Post by jwilkerson »

I thought like you guys until I looked at the code. I think another aspect is that if your base is getting bombed alot the engineers get trashed too. This can dramtically reduce the number of ep you have available and bring construction to an apparent halt.

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2ndACR
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RE: Repairs to bases?

Post by 2ndACR »

I wish it was the case. I have 100 engineer squads and 60 engineer vehicles with a slew of supply and yet every single construction stops. I can bring down damage on something from 60 down to 20ish, but that leaves another day for him to jack it back up again.
 
I just really wish we could have a "stop repairs" button so I can build forts instead of repairs.
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Nomad
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RE: Repairs to bases?

Post by Nomad »

I have never seen a base build a single percentage point if there is damage to the facilities.
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Kull
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RE: Repairs to bases?

Post by Kull »

ORIGINAL: 2ndACR
I just really wish we could have a "stop repairs" button so I can build forts instead of repairs.

Assuming that base repairs actually DO prevent engineers from building forts, one could make a very good case for that being "correct":

1) WitP coding does not allow the offensive player to damage forts via bombardment, so if the process of BUILDING the darn things could at least be halted, that seems "fair". In other words, it provides tangible rewards to the side doing the bombing, as otherwise they would only be damaging their future possessions, which is less logical. Factor in that most pre-invasion bombardments focused on the defenses as opposed to the infrastructure.

2) The idea that one player is building *effective* fortifications while under enemy naval and aerial assault (particularly the latter) ignores the fact that close-in enemy bombing would also provide observational intelligence, alerting the enemy to the location and type of forts you were building, rendering them a whole lot less effective. That model doesn't hold well for night engagements such as the Japanese naval bombardments of Guadalcanal, but it absolutely fits the profile once the US moved to the attack.

3) From what I can gather from books such as EatS and Rising Sun, it seems that the most effective defensive positions were constructed before the enemy arrived to assault them. That doesn't mean neither side was able to construct defenses while under bombardment, but they were pretty rudimentary.

All things considered, the inability to construct fortifications while your base facilities are damaged is probably closer to "how it was" than the alternative.

(Edit = grammar)
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pompack
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RE: Repairs to bases?

Post by pompack »

ORIGINAL: Nomad

I have never seen a base build a single percentage point if there is damage to the facilities.


Same here [&:]. Since the code says otherwise, I suspect a bug where we all thought it was a feature, even a good feature as Kull points out below.

edit: "below" Nomad's post but "above" mine
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