Historical results

From the legendary team at 2 by 3 Games comes a new grand strategy masterpiece: Gary Grigsby’s War Between the States. Taking gamers back to the American Civil War, this innovative grand strategy game allows players to experience the trials and tribulations of the role of commander-in-chief for either side. Historically accurate, detailed and finely balanced for realistic gameplay, War Between the States is also easy to play and does not take months to finish.

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wurger54
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Historical results

Post by wurger54 »

Just wondering how the group finds the game when compared to historical events. Has anybody achieved the historical taking of New Orleans? What about Nashville and Memphis in '62? How about battle results? I'm finding the battles to be much more bloodier than historical and the loss ration is tilted way over with one side losing 3 times the amount of the other. What are you seeing?

Wurger
hgilmer2
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RE: Historical results

Post by hgilmer2 »

    I have taken Nahsville and Memphis in 62.  I agree with the casualties.
JAMiAM
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RE: Historical results

Post by JAMiAM »

Things depend so much on the relative skill levels of you and your opponents. I've had games where I've cut the Mississippi by the end of the '62 campaign season, and where a stalemate occurs at Memphis until late 1863.

The same thing applies to casualties. Often, what might seem at first blush to be "equal" forces are actually not. If one side has a decided advantage from leaders, supply, and position, you will get horrendously lop-sided results. However, the point usually missed by those bemoaning these loss results are that those forces are definitely NOT equal.
heroldje
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RE: Historical results

Post by heroldje »

before i fully understood the combat system i got a lot of lopsided results.  the more i understood how it works, the more realistic results i tend to get.
Lanconic
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RE: Historical results

Post by Lanconic »

ORIGINAL: wurger54

Just wondering how the group finds the game when compared to historical events. Has anybody achieved the historical taking of New Orleans? What about Nashville and Memphis in '62? How about battle results? I'm finding the battles to be much more bloodier than historical and the loss ration is tilted way over with one side losing 3 times the amount of the other. What are you seeing?


Nothing happened at New Orleans.
The Union simply walked in.

The way of all flesh
Curious
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RE: Historical results

Post by Curious »

ORIGINAL: heroldje

before i fully understood the combat system i got a lot of lopsided results.  the more i understood how it works, the more realistic results i tend to get.

Now that you've completely mastered the combat system what do you do differently than you did before? Just curious.

CB
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Treefrog
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RE: Historical results

Post by Treefrog »

well, if anybody has completely mastered the combat system, maybe they can explain why my guys always seem to attack at -3 to -6 and my opponents always seem to be at least +3 [&o]
"L'audace, l'audace, toujours l'audace."
heroldje
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RE: Historical results

Post by heroldje »

i wouldn't say i've mastered it, but I am defnitely able to avoid situations which lead to lopsided losses.  Dont attack if your whole army is spotted and theirs isn't.  Don't assume that you'll win the battle because you have more men - the generals are much more important.  If you have a large army make sure you have a good general who will commit them.  Dont attack in unpopulated areas with rough terrain if you outnumber the enemy.  Avoid attacking across rivers. 
 
I think the biggest mistake I made in the past was assuming that because i had 50 infantry and he had 30 that I would win. 
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wurger54
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RE: Historical results

Post by wurger54 »

ORIGINAL: heroldje

i wouldn't say i've mastered it, but I am defnitely able to avoid situations which lead to lopsided losses.  Dont attack if your whole army is spotted and theirs isn't.  Don't assume that you'll win the battle because you have more men - the generals are much more important.  If you have a large army make sure you have a good general who will commit them.  Dont attack in unpopulated areas with rough terrain if you outnumber the enemy.  Avoid attacking across rivers. 

I think the biggest mistake I made in the past was assuming that because i had 50 infantry and he had 30 that I would win. 


I just conceded my first PBEM game in late '63 when the AoP with Meade as AC and Grant as TC were whipped with 6-1 losses, 20k to about 3k. It was the end of a bad run of battles that saw a typical loss ratio of 4-1 losses or worse (for me). In the west the Rebs went over to the offensive and gradually pushed north to the Ohio. [&:] While I don't mind getting whipped, repeated ridiculously unhistorical losses are the fastest way to get a game put on the shelf. Here is a good web site for a quick reference to historical losses: [:Dhttp://americancivilwar.com/cwstats.html [:D] The only really lopsided results except for Cold Harbor were where one side surrendered. Even Fredricksburg is only in the 2.5-1 range.

I base the validity of a system on how it plays in relation to history. So far I'm not too impressed with this one. However, being only our first PBEM of this system, we're giving it another try. The trouble is I'm seeing much the same in the solitaire games I have going. [X(]
Wurger
JAMiAM
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RE: Historical results

Post by JAMiAM »

ORIGINAL: wurger54


I base the validity of a system on how it plays in relation to history. So far I'm not too impressed with this one. However, being only our first PBEM of this system, we're giving it another try. The trouble is I'm seeing much the same in the solitaire games I have going. [X(]
This rather indicates a lack of understanding in the nuances of the combat system, rather than a fault of the system itself. When it comes to combat, you need to focus on DRM's rather than how many forces are in a stack. Sure, sheer numbers can help in deciding who will retreat out of a battle, but the DRM's will decide who gets bloodied and who does not.

Try this thought experiment. Take a pair of White Dice, and a pair of Red Dice. Roll the four dice a number of times, summing the faces of each color. Add three to the total of the Red dice, and leave the sum of the White dice unmodified. See which color has the highest modified total. Play this game until the Reds have lost 10 times, or the Whites have lost 20 times. When either side reaches these limits, then stop and record the "Winner" of the "Battle". Record how many times the Reds win a battle, and how many times the Whites win.

When you understand why twice as many whites get defeated by an inferior number of reds, then get back to me.

In the meantime...wax on...wax off...[:D]
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Erik Rutins
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RE: Historical results

Post by Erik Rutins »

ORIGINAL: wurger54
I just conceded my first PBEM game in late '63 when the AoP with Meade as AC and Grant as TC were whipped with 6-1 losses, 20k to about 3k. It was the end of a bad run of battles that saw a typical loss ratio of 4-1 losses or worse (for me).

No offense intended, but this can really only happen if you are making some mistakes. You don't get 4-1 or 6-1 losses without some fairly serious modifiers stacking up on one side or the other. That's the kind of thing you'd normally see in the game if out of supply, attacking Level 2 fortifications, or Level 1 fortifications + entrenchments across a river, or without any scouting at all and fortifications, or with terrible generals against outstanding ones, etc.

Note that Meade does have a -1 Army Mod, so he's effectively a 2-2 when commanding an Army until he gets 3 Major Victories and gets rid of the Army Mod. If you're facing off against Lee, he's the equivalent of McClellan, but with an upside. Grant should really be your AC rather than your TC for best results. Sheridan or Hancock also make for better ACs than Meade, even with the Army Mod.

If you were trying for sake of simulation to go with the historical commanders as much as possible, you're really looking at something in game terms more like Grant as AC, Meade as his most senior Corps Commander with very high command or as a second AC that can operate independently and Halleck as TC.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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JAMiAM
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RE: Historical results

Post by JAMiAM »

Another screenshot montage in the vein of "a picture is worth a thousand words".

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John Neal
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RE: Historical results

Post by John Neal »

ORIGINAL: wurger54
... The trouble is I'm seeing much the same in the solitaire games I have going. [X(]

It's not a simple game to master. I'm getting better. Solitaire I got a decisive against the computer in Oct '64 at normal level with semi-random leaders (and FOW of course).

My current game is at challenger level with the historical leaders and corps commanders. I've got the computer's number now, so am trapping his units with regularity. The garrison requirements at challenger level is a real drag, though.


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wurger54
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RE: Historical results

Post by wurger54 »

ORIGINAL: JAMiAM

In the meantime...wax on...wax off...[:D]

Ah so! [:D]

Wurger
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