Requirements for TF creation

Uncommon Valor: Campaign for the South Pacific covers the campaigns for New Guinea, New Britain, New Ireland and the Solomon chain.

Moderators: Joel Billings, Tankerace, siRkid

Post Reply
Kingfisher
Posts: 234
Joined: Mon Jun 16, 2008 10:25 am

Requirements for TF creation

Post by Kingfisher »

I remember reading somewhere that the AI will not release a capital ship from either PH or Truk until it has 4 DDs to send along as escorts, or something to that effect.

Does this minimum requirement for escorts also carry over to the AI when it creates TFs?

I just finished scenario #14 and was surprised to see every BB in the Japanese inventory (minus Haruna which sank earlier) laid up in Truk. Also present were a few CVEs, CAs and a couple of logistic types. One thing notably absent were DDs, which were sunk long ago.

On a related note, does the AI "know" to disband and reassemble TFs as the situation dictates, or does it work with whatever it had at start up + arrivals and use them even if heavily depleted?
"splendid was their tactic of diving upon our force from the direction of the sun, taking advantage of intermittent clouds"

-Captain Takahisa Amagai, KAGA, June 4th 1942
User avatar
tocaff
Posts: 4765
Joined: Wed Oct 11, 2006 9:30 pm
Location: USA now in Brasil

RE: Requirements for TF creation

Post by tocaff »

I'm not sure what the AI "thinks" about TFs, though I have noticed that it tends to run ships into the ground (accumulating sys damage through wear & tear).
Todd

I never thought that doing an AAR would be so time consuming and difficult.
www.matrixgames.com/forums/tm.asp?m=2080768
anarchyintheuk
Posts: 3958
Joined: Wed May 05, 2004 7:08 pm
Location: Dallas

RE: Requirements for TF creation

Post by anarchyintheuk »

I would doubt that the AI 'knows' to cycle dds through Truk to release capital ships.
Post Reply

Return to “Uncommon Valor - Campaign for the South Pacific”