Hi!
There is a new patch for the game
You can download it from here
http://ageoddl.telechargement.fr/latest/WIA_Patch.zip
Or do it with the update button on the main menu.
All AGEOD patches are inclusive: the last patch have all the changes made since the beginning.
This are the changes include on the patch
================================================== ============================
BOA2 : War in America Update 1.01f
August 28th, 2008
================================================== ============================
http://ageoddl.telechargement.fr/latest/WIA_Patch.zip
This patch contains all changes since the start.
[1.01f]
- Added "find region" : ctrl- f open a new window for finding a region location
[1.01e]
- Changes to all (4) Merchant Models [to prevent attrition]:
BaseCohLoss = 0
BaseAttrition = 0
- New weather zone for Shipping Lanes [and Europe]
No possibility of harsh weather in Shipping Lanes
- NavalInterdiction links added to Halifax region to block shipping from Bay of Fundy
- Added tracks to various regions in Western VA, PA [French & Indian war series, 1774 Dunmore's War, 1791 Fallen Timbers]
- Modified Scenario names - now displays a combination of Year, Name and Quotation
- Text strings revised, corrected, translations added
- Assorted 'message only' events fixed - needed Action command line to properly function
- Theater Names in F5 ledger now display properly
- Updater was not recognizing the current version patch level - kept seeking upgrade
- Map correction [thank you Gray_Lensman]: Albemarle Bay and Pamlico Bay now spelled correctly on map
- Displayed Region names can now be modded [and translated] via strings in LocalStrings_WIA.csv
- "Shallow Can Freeze" terrain now allows only $Ranger [Woodsman] movement when Frozen, No one at all in Blizzard
- Game no longer defaults to "File Compression On", requiring user to uncheck the option box
- "AI is disabled" message [when disabling AI during game in progress] display easier to read
- Lake Erie region #753 object location fixed [caused the 'Bermuda Triangle" symptom reported in forum]
- Yorktown Penninsula river crossings modified to make Warwick [Yorktown] truly a 'trap'
- Several modifications to Model and Unit parameters and 'upgrade potential'
- Burgoyne [1775 era] no longer has Slow Mover ability
- Fleets with leaders no longer appear as "xxx's Army"; Unique Army names added
- More unit names added for AutoRaise Pool
- Non-applicable data removed from Command&Leaders.opt [data for Army/Corps Command and Control]
- Ocean regions reviewed & revised for correct terrain type [freeze, nofreeze, coastal]
- Fixed 'excessive unit upgrade' issue [upgrades without training officer]
- Added Force renaming (alt-click on a force's tab open a new window)
1755 Campaign - Corrected Strategic City region to be New Orleans, not Iberville
1755 Campaign - Added Norwich Settlement [with garrison] to Strategic City location {Saint Stephen, NH}
1755 Campaign - corrected Spain at War: Spansh Fleet units
1755 Campaign - modified Ft. Edward and Ft. William Henry events [and text] to require player to move units there to build.
1755 Campaign - Ft. Edward and Ft. William Henry become Strategic Cities if built.
1755 Campaign - Corrected Cherokee War entry event
1755 Campaign - Home Guard response to raiders events added
1755 Campaign - Corrected reference errors for GBR Major City Lost [event timer referenced wrong event]
1755 Campaign - Corrected blockstates in Spain at War event
1755 Campaign - Added Garrison to Staunton, VA
1755 Campaign - Corrected Delawares switch sides events
1755 Campaign - Updated 'area_OnAttackIroquoisIndians' area to reflect new village locations
1755 Campaign - Corrected Fort Carillion non-appearance bug
1774 Dunmore's War - event created to unfix Native Warriors after Cresap's Massacre
1775 Campaign - HMS Fowley [at Yorktown] is unfixed when Dunmore escapes, plus 'Small Craft' transports appear at Yorktown
1775 Campaign - Some USA garrisons were starting with experience. Reduced
1775 Campaign - British at start in Boston: no depot, reduced supply
1775, 76 Campaigns - added "Big Battles" event to boost [or reduce] FE and EP, increased ongoing FE gain of 'Franklin in France'
1775, 76 Campaigns - British in South event no longer counts units in Florida [the event that makes Sumter, Marion appear]
1775, 76 Campaigns - Updated 'area_OnAttackNorthernIndians' and 'area_OnAttackSouthernIndians' to reflect new village locations
1791 Fallen Timbers scenario revised for balance and AI behavior
1812 Campaign - added New Orleans as Objective, Charleston and Savannah as Strategic Cities
1812 Campaign - increased number of Strategic Cities required for victory
1812 Campaign - Corrected Fleet Unit types in Cochrane's Fleet event
- New graphics for some 1812 US units - thank you muddymonkey77
[1.01d]
- Correction of some strings bugs
- Modification of option "More Supply", it'll buy unit and not replacement yet
- Correction of option "Guns for Natives"
- Correction of 75 and 76 campaign events
- Added more USA Leaders to 75 and 76 campaigns [Thank you: muddymonkey77]
- Correction of 1812 Campaign Event [Rothenburg double appearance]
- Improvement of Pequot War scenario - GBR AI more aggressive
- Improvement of Fallen Timbers - Natives can no longer 'sit to win'
- Portage [bateaux]
- Correction of Merchant attrition in OMB
- Correction of Franco-Canadian Command in French & Indian War scenarios
- Click on Objective or Strategic City in ledger takes you there on map
- Correction of captured French leaders in French and Indian War
- All Scenario display names changed
- Stacks will now be named after Leader [if there is one]
[1.01c]
- New Wheather matrix for all campaigns and scenarios
[1.01b]
- Correction of AutoUpdate .dll bug
- Correction of Regions Database
- AWI Campaigns : Continental AI will be less aggressive against Boston.
- AI will no longuer make deep raids and recon.
- Correction of promotion system
- Correction of Credit strings
- Correction of erroneous symbol in some pictures names
- Correction of missing sea zone in atlantic
- Correction of English military and diplomatic options
[1.01]
- Correction on strings for Pequot War
- Correction of option script on Militia Dismiss NE
- Correction on event Nathan Hale
- Correction on option script "Raise Stockpile and Uniform" AWI and FIW
- Strings correction for missing events and scenarios description
- Attrition fixing, stacks will suffer less attrition except in harsh and very harsh weather
- Modification on credits window
- Naval Bombardement special order is now available
[1.00b]
- 1812 options corrections : GBR Highlanders are now 1812 era and not AWI
- Correction of crash bug on 1813 Great Lakes Scenario
- Correction of two events of 1755 Campaign
- 1813 strings : update of background
- Correction of Settlement tooltip
- Update of strings on credits
- 3rd US infantry corps logo is now smaller and Credit window is resized
- Enhanced crash report : the crash report will send only one report for multiple occurences of the same error-type
[1.00a]
- Update of Wars of 1812 Campaign (Events / Scens / Includes)
- Add missing strings on Credits, Campaign names and Events
- Update of Models and Units Databases, correcting leader rank on Lafitte
- Add new graphics for SPA infantry (War of 1812)
- Correction of interface flavor bugs (events, tooltip)
- Update of Naval IA
New WIA patch 1.01f
Birth of America 2: Wars in America is the much expanded reprise of veteran developer AGEOD’s acclaimed first release, which allows players to command either side of the conflicts before, during and after the American War for Independence between 1636 and 1815. Apart from the engaging turn-based strategy play that has been expanded and vastly improved over the original, Birth of America 2: Wars in America includes major new features like an improved and expanded map including the Mississippi River, new European off-map boxes (France, Great Britain, Spain, Holland) and more.
RE: New WIA patch 1.01f
There is also an interim fix to be applied on top of the 1.01f update: see http://www.ageod.com/forums/showthread.php?t=10527

-
Happy Wlad
- Posts: 4
- Joined: Wed Nov 19, 2008 6:03 pm
RE: New WIA patch 1.01f
Post by Happy Wlad »
I did the download and used the update and my game still only runs 1.01c. Is there any other way to get the 1.01f patch? Thanks!
Wlad
Wlad
RE: New WIA patch 1.01f
You are supposed to patch to current version 1.02c Wlad.
Anyway, the URL Arsan posted, is always regarding the latest patch so that url will dl it.
Anyway, the URL Arsan posted, is always regarding the latest patch so that url will dl it.
How long will you pretend you can't do anything about it? Support www.animalsasia.org
-
Happy Wlad
- Posts: 4
- Joined: Wed Nov 19, 2008 6:03 pm
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