Rollover combat specific pop-up cutting out text

Gary Grigsby’s World at War is back with a whole new set of features. World at War: A World Divided still gives complete control over the production, research and military strategy for your side, but in this new updated version you’ll also be able to bring spies into the mix as well as neutral country diplomacy, variable political events and much more. Perhaps the largest item is the ability to play a special Soviet vs. Allies scenario that occurs after the end of World War II.

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kirkgregerson
Posts: 497
Joined: Wed Apr 09, 2008 2:21 pm

Rollover combat specific pop-up cutting out text

Post by kirkgregerson »

I've notice when I go into a detailed combat report and roll over a specific unit vs unit fight the pop-up is getting cut off and not showing me all the text. It's like the pop-up window isn't always big enough to show all the text and there's no scrolling bar in the pop-up. This mostly affects not being able to see the Combat Fire modifiers (think that's what it is called). Basiclally the last section.

Has anybody else had this issue? What is the fix, if there is one?

Thanks!

PS: I'll try and add a screen shot when I get home.
WanderingHead
Posts: 2134
Joined: Wed Sep 22, 2004 8:12 am
Location: GMT-8

RE: Rollover combat specific pop-up cutting out text

Post by WanderingHead »

ORIGINAL: kirkgregerson
I've notice when I go into a detailed combat report and roll over a specific unit vs unit fight the pop-up is getting cut off and not showing me all the text. It's like the pop-up window isn't always big enough to show all the text and there's no scrolling bar in the pop-up. This mostly affects not being able to see the Combat Fire modifiers (think that's what it is called). Basiclally the last section.

Has anybody else had this issue? What is the fix, if there is one?

Thanks!

PS: I'll try and add a screen shot when I get home.

there is a hard coded limit. It should be possible to expand it is there is a frequent need, but would have to be a code change in a new patch.

BTW - presumably there will indeed be a new patch, since already 2 bugs (actually introduced in v1.020, so they were subtle/infrequent enough to hang around without report for a while) have already been reported, debugged, fixed.
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