In the past I reworked some CS units and made some mod things for myself. I will share some ideas, maybe it is usefull.
Greetings Cas

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Ok, sounds great, but this would have to be used in specific scenarios with a different scale, as normally each strength point represents 1 tank (so it can't be damaged/repaired). Still if one forgets about this, it would present interesting tactical possibilities. And they really do look great!ORIGINAL: phcas
Hello Borsook,
If you put a tank unit in front and it will be attacked, it may lose strength points (Get damage) and get disrupted. If you are low on action points you can not get away anymore and your unit may be doomd if the enemy shows up in unexpected numbers. To rescue your unit (or what is left of it) send in some armor reinforcemends for cover and a recovery vehicle. The recovery vehicle has very low load/unload costs and can "load" the armor unit and carry it out of the frontline.
Greetings
ORIGINAL: 1925frank
Phcas, those are wonderful.
Regarding the tow vehicles, the game already has a feature where wrecks can be cleared, but I don't remember how that is done. I believe it was added with 1.03, and I think it currently involves only specialized engineer units. Anyway, in the context of CS, those towing vehicles might be used for the wreck-removal units.
Otherwise, I think what phcas is suggesting is using up all your tank platoon's action points and then using this towing vehicle to effectively add a few action points to the tank platoon so it can move back up a hex or two during your turn. I don't think the game currently is structured to do that.
ORIGINAL: 1925frank
Phcas, those are wonderful.
Regarding the tow vehicles, the game already has a feature where wrecks can be cleared, but I don't remember how that is done. I believe it was added with 1.03, and I think it currently involves only specialized engineer units. Anyway, in the context of CS, those towing vehicles might be used for the wreck-removal units.
Otherwise, I think what phcas is suggesting is using up all your tank platoon's action points firing and then using this towing vehicle to effectively add a few action points to the tank platoon so it can move back a hex or two to safety during your turn. I don't think the game currently is structured to do that.


ORIGINAL: Dumnorix
Hallo Caspar
Can you send me your Krupp-Protze in PG3D Format ? I think this looks good for my mod.
Thanks...
H.Balck
