New Units & Graphics

John Tiller's Campaign Series exemplifies tactical war-gaming at its finest by bringing you the entire collection of TalonSoft's award-winning campaign series. Containing TalonSoft's West Front, East Front, and Rising Sun platoon-level combat series, as well as all of the official add-ons and expansion packs, the Matrix Edition allows players to dictate the events of World War II from the tumultuous beginning to its climatic conclusion. We are working together with original programmer John Tiller to bring you this updated edition.

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phcas
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New Units & Graphics

Post by phcas »

Hello,

In the past I reworked some CS units and made some mod things for myself. I will share some ideas, maybe it is usefull.

Greetings Cas



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Huib
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RE: New Units & Graphics

Post by Huib »

It's beautiful!
1925frank
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RE: New Units & Graphics

Post by 1925frank »

That's impressive! Welcome, phcas. This appears to be your first post.
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Dumnorix
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RE: New Units & Graphics

Post by Dumnorix »

Hallo Caspar
Good work !
Ist alles OK in Holland ?
Meld dich doch mal wieder - auf ein Spielchen....

H.Balck
phcas
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RE: New Units & Graphics

Post by phcas »

Hello Micha,

Everything is fine in Holland. Enjoying your mod every day.

Greetings

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Jason Petho
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RE: New Units & Graphics

Post by Jason Petho »

These look great, phcas!

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phcas
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RE: New Units & Graphics

Post by phcas »

Thank you Jason

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borsook79
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RE: New Units & Graphics

Post by borsook79 »

The towing vehicles look great, but how would they work within the current engine? AFAIK we have only untouched/destroyed units, not damaged... or can it be somehow illustrated in game?
"Patriotism is your conviction that this country is superior to all other countries because you were born in it." - G.B. Shaw
phcas
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RE: New Units & Graphics

Post by phcas »

Hello Huib and 1925 Frank,

I hope you like this one two

Greetings

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phcas
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RE: New Units & Graphics

Post by phcas »

Hello Borsook,

If you put a tank unit in front and it will be attacked, it may lose strength points (Get damage) and get disrupted. If you are low on action points you can not get away anymore and your unit may be doomd if the enemy shows up in unexpected numbers. To rescue your unit (or what is left of it) send in some armor reinforcemends for cover and a recovery vehicle. The recovery vehicle has very low load/unload costs and can "load" the armor unit and carry it out of the frontline.

Greetings
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borsook79
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RE: New Units & Graphics

Post by borsook79 »

ORIGINAL: phcas

Hello Borsook,

If you put a tank unit in front and it will be attacked, it may lose strength points (Get damage) and get disrupted. If you are low on action points you can not get away anymore and your unit may be doomd if the enemy shows up in unexpected numbers. To rescue your unit (or what is left of it) send in some armor reinforcemends for cover and a recovery vehicle. The recovery vehicle has very low load/unload costs and can "load" the armor unit and carry it out of the frontline.

Greetings
Ok, sounds great, but this would have to be used in specific scenarios with a different scale, as normally each strength point represents 1 tank (so it can't be damaged/repaired). Still if one forgets about this, it would present interesting tactical possibilities. And they really do look great!
"Patriotism is your conviction that this country is superior to all other countries because you were born in it." - G.B. Shaw
1925frank
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RE: New Units & Graphics

Post by 1925frank »

Phcas, those are wonderful.

Regarding the tow vehicles, the game already has a feature where wrecks can be cleared, but I don't remember how that is done.  I believe it was added with 1.03, and I think it currently involves only specialized engineer units.  Anyway, in the context of CS, those towing vehicles might be used for the wreck-removal units. 

Otherwise, I think what phcas is suggesting is using up all your tank platoon's action points firing and then using this towing vehicle to effectively add a few action points to the tank platoon so it can move back a hex or two to safety during your turn.  I don't think the game currently is structured to do that.
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Jason Petho
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RE: New Units & Graphics

Post by Jason Petho »

ORIGINAL: 1925frank

Phcas, those are wonderful.

Regarding the tow vehicles, the game already has a feature where wrecks can be cleared, but I don't remember how that is done.  I believe it was added with 1.03, and I think it currently involves only specialized engineer units.  Anyway, in the context of CS, those towing vehicles might be used for the wreck-removal units. 

Otherwise, I think what phcas is suggesting is using up all your tank platoon's action points and then using this towing vehicle to effectively add a few action points to the tank platoon so it can move back up a hex or two during your turn.  I don't think the game currently is structured to do that.

That is correct, it is not currently structured to do that.

But one could replace the present wreck removal units with these types of graphics for alternative eye candy!!

I really like the towed guns. Very nice indeed!

Jason Petho
phcas
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RE: New Units & Graphics

Post by phcas »

ORIGINAL: 1925frank

Phcas, those are wonderful.

Regarding the tow vehicles, the game already has a feature where wrecks can be cleared, but I don't remember how that is done.  I believe it was added with 1.03, and I think it currently involves only specialized engineer units.  Anyway, in the context of CS, those towing vehicles might be used for the wreck-removal units. 

Otherwise, I think what phcas is suggesting is using up all your tank platoon's action points firing and then using this towing vehicle to effectively add a few action points to the tank platoon so it can move back a hex or two to safety during your turn.  I don't think the game currently is structured to do that.

If the armor unit is loaded on the recovery vehicle it moves on on the actionpoints of the recovery vehicle (like mounted infantry and guns).

Greetings Caspar


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Jason Petho
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RE: New Units & Graphics

Post by Jason Petho »

Highly impressive, highly impressive indeed!!

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phcas
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RE: New Units & Graphics

Post by phcas »

Screens in new style 1

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phcas
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RE: New Units & Graphics

Post by phcas »

Screens in new style 2

The names of the units can be extended with this infoboxes

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Dumnorix
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RE: New Units & Graphics

Post by Dumnorix »

Hallo Caspar
Can you send me your Krupp-Protze in PG3D Format ? I think this looks good for my mod.

Thanks...
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phcas
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RE: New Units & Graphics

Post by phcas »

I will e-mail it to you

Greetings

ORIGINAL: Dumnorix

Hallo Caspar
Can you send me your Krupp-Protze in PG3D Format ? I think this looks good for my mod.

Thanks...
H.Balck
phcas
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RE: New Units & Graphics

Post by phcas »

Guns, guns guns..............

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