Passing
Moderator: David Winter
Passing
Is anyone seeing QB's even sniff a 50% completion rate?
Flashpoint Campaigns Contributor
https://twitter.com/22sec2
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RE: Passing
Several of my QBs (especially at the HS level) couldn't hit the turf they stand on
RE: Passing
Hmmm Absolutely I see it at 50%+ a lot in my simulated games
In the CFL League
Novak 74.31%
Ricky Ray 72.39%
Chris Simms 72.31%
Henry Burris 69.40%
Jarious Jackson 74.31%
So I'm seeing a lot of it, possibly too much actually.
In the CIS League
Fonua 72.73%
Ed Sanchez 72.92%
etc. etc.
So in the sim games I see quite a bit of 60% completions going on...
Now when I watch games it's a little different, probably about 50-56% on average.
In the CFL League
Novak 74.31%
Ricky Ray 72.39%
Chris Simms 72.31%
Henry Burris 69.40%
Jarious Jackson 74.31%
So I'm seeing a lot of it, possibly too much actually.
In the CIS League
Fonua 72.73%
Ed Sanchez 72.92%
etc. etc.
So in the sim games I see quite a bit of 60% completions going on...
Now when I watch games it's a little different, probably about 50-56% on average.
MBFL - MB Sports Net - Simulated NFL, AFL, CFL, NFL-E
RE: Passing
I always play my games out........ no simming
since updating I've watched 2 games
passing in my MFCFL is fine
Snoots (Icedogs) 68.8 pct
Neild (Argos) 61.3 pct
Caprice (Broncos) 56.4 pct
Sagon (Subzeros) 55.2 pct
since updating I've watched 2 games
passing in my MFCFL is fine
Snoots (Icedogs) 68.8 pct
Neild (Argos) 61.3 pct
Caprice (Broncos) 56.4 pct
Sagon (Subzeros) 55.2 pct
RE: Passing
Mykal,
Could you post your constants file?
Could you post your constants file?
Flashpoint Campaigns Contributor
https://twitter.com/22sec2
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RE: Passing
I'll have to check back with MBSports first
he sent me the constants file, so I'll need his permission first.
EDIT - MB has given me permission to share the constants file if you want to give it a try
with the condition that if you make any improvement on it - you share back.
he sent me the constants file, so I'll need his permission first.
EDIT - MB has given me permission to share the constants file if you want to give it a try
with the condition that if you make any improvement on it - you share back.
RE: Passing
Thanks. I'll check it out. Just looking at them I think I like what I see.
Flashpoint Campaigns Contributor
https://twitter.com/22sec2
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RE: Passing
Kewl,
I use the same constants file for all my leagues
MB's file has transformed my games play to very realistic numbers across the board.
I use the same constants file for all my leagues
MB's file has transformed my games play to very realistic numbers across the board.
RE: Passing
I too am seeing very passing percentage since the update. Most games are less than 50%. Also, per a separate post, sacks seem to be down too. Mykal, would it be possible to share the constants file you have with everyone? I am concern that this was a "final" release and I am seeing the number that i am seeing. I have seen receivers wide open and the quarterback over throw them--not a few times either.
Charles Belva
On Target Simulations LLC
On Target Simulations LLC
RE: Passing
Well I can certainly ask Brother
I need MB's permission first as its his work not mine
I dont see a problem but best check with him first
I need MB's permission first as its his work not mine
I dont see a problem but best check with him first
RE: Passing
Boy I tell ya' I'm glad this thing is getting some use.
If you'd like to see where I started at the MBCFL at www.mbsportsnet.com/mbfl/mbcfl.htm is a good place to look at historical data. Season 1 you can see just waaaaaaaaay too many sacks, the completion % was pretty low and things like that. As we worked it out sacks come down a bit, completion % up a bit. Actually right now we're simming games mostly so you'll see even higher then I would like with my sim constants. I'm still working on a few things such as punt and kickoff coverage plays to make those a little more realistic when watching a game.
The only thing I ask is that if you see some weird stuff, just let me know and I'll tweak or try to go over why that is.
Thanks,
Mb
If you'd like to see where I started at the MBCFL at www.mbsportsnet.com/mbfl/mbcfl.htm is a good place to look at historical data. Season 1 you can see just waaaaaaaaay too many sacks, the completion % was pretty low and things like that. As we worked it out sacks come down a bit, completion % up a bit. Actually right now we're simming games mostly so you'll see even higher then I would like with my sim constants. I'm still working on a few things such as punt and kickoff coverage plays to make those a little more realistic when watching a game.
The only thing I ask is that if you see some weird stuff, just let me know and I'll tweak or try to go over why that is.
Thanks,
Mb
MBFL - MB Sports Net - Simulated NFL, AFL, CFL, NFL-E
RE: Passing
Permission was given to share MB's constants file
It was given to me as part of the MBCIS
so you will find it at the foot of my CIS uniforms page
makes sense to me for it to be with CIS stuff.
Thanks MB, saves me emailing it to everyone who asks.
It was given to me as part of the MBCIS
so you will find it at the foot of my CIS uniforms page
makes sense to me for it to be with CIS stuff.
Thanks MB, saves me emailing it to everyone who asks.
RE: Passing
Anybody else having success getting QB's to complete passes using hacks playbooks after the new patch? It appears on some routes WR's are not recognizing the ball being thrown and won't bother to catch it even when it is thrown accurately.
RE: Passing
ORIGINAL: micvik
Anybody else having success getting QB's to complete passes using hacks playbooks after the new patch? It appears on some routes WR's are not recognizing the ball being thrown and won't bother to catch it even when it is thrown accurately.
I think that's the problem with some of my plays. I have had success with the stock playbooks, example 1B Pro Passing-42 Def
Flashpoint Campaigns Contributor
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- garysorrell
- Posts: 2176
- Joined: Sat Jan 29, 2005 7:47 pm
RE: Passing
I see good passing stats, both 8 and 11 man.
Here is a sample using Hacks v3.3
Memphis uses Coach Goode, Detroit is Coach Miller
Below that is my constants.dat
Here is a sample using Hacks v3.3
Memphis uses Coach Goode, Detroit is Coach Miller
Below that is my constants.dat
Code: Select all
DETROIT WHEELS 08 00 00 07 00 15
MEMPHIS SOUTHMEN 03 08 08 00 00 19
DET MEM
1st Downs 16 13
Rushing 51 133
Passing 159 102
Net Yards 210 235
Penalties 3/35 0/00
Total Plays 38 40
Rushing
Att/Yds 17/51 23/133
Avg Gain 3.0 5.8
Fumbles/Lost 00/00 00/00
Passing
Comp/Att/INT 15/21/1 13/17/0
Yards 159 102
Avg Gain 10.6 7.8
Avg Per Att 7.6 6.0
Sacks Against 0 0
Kicking
Punts 3/124 2/74
Field Goals 0 of 0 1 of 1
POSSESSION 17:15 22:45
Individual Offense
Passing:
DET -- GUTHRIE 0-1, 0 YDS, 0 TD, 0 INT, 0.0YPA, 39.6R
SHAW 15-20, 159 YDS, 0 TD, 1 INT, 8.0YPA, 76.9R
MEM -- ETTINGER 1-1, 6 YDS, 0 TD, 0 INT, 6.0YPA, 91.7R
WHITE 12-16, 96 YDS, 1 TD, 0 INT, 6.0YPA, 110.4R
Receiving:
DET -- GLOSSON 8-90 0 TD, MCKEE 2-29 0 TD,
PHILLIPS 1-8 0 TD, HENDERSON 1-7 0 TD,
PARKS 3-25 0 TD,
MEM -- SPENCER 1-1 1 TD, LONGWELL 2-28 0 TD,
BEEMER 4-31 0 TD, WALLACE 4-34 0 TD,
SHIRK 1-5 0 TD, MARSHALL 1-3 0 TD,
Rushing:
DET -- MIMMS 2-0 0 TD, SCARBER 13-51 2 TD,
SADLER 1-0 0 TD, SHAW 1-0 0 TD,
MEM -- SCHMID 1-0 0 TD, HARVEY 9-55 0 TD,
SPENCER 12-72 1 TD, JENNINGS 1-6 0 TD,
Kicking:
DET --
MEM -- (40+) ETTER 1 of 1,
Individual Defense
Tackles:
DET -- HAYNES 7, COOK 2, HOLMES 6,
HOEPPNER 5, HUDSON 6, PERKINS 1,
BRYANT 2, SCARBER 1, RATHJE 1,
MARTIN 2, KUHN 2, BATTLE 3,
MEM -- SELMON 1, BOORAS 2, BECKMAN 1,
MILLER 2, MAJORS 2, CODE 4,
BOYD 2, THORTON 4, THOMAS 7,
SCHMID 1, SPENCER 1, JENNINGS 1,
JONES 3, ANDREWS 1, LALLY 2,
Sacks:
DET --
MEM --
Int:
DET --
MEM -- MAJORS 1-0,
---- SCORING SUMMARY ----
05:50 1ST DWN: 4 TOGO: 1 MEM FG ETTER 49 YARDS
02:29 1ST DWN: 1 TOGO: 10 DET TD SCARBER ON A 10 RUN
02:24 1ST DWN: 1 TOGO: 10 DET PAT GUTHRIE
04:16 2ND DWN: 1 TOGO: 10 MEM TD SPENCER ON A 3 RUN
04:12 2ND DWN: 2 TOGO: 4 MEM PAT ETTER
01:29 3RD DWN: 2 TOGO: 3 MEM TD 1 YARD PASS FROM WHITE TO SPENCER
01:27 3RD DWN: 3 TOGO: 1 MEM PAT ETTER
04:55 4TH DWN: 3 TOGO: 10 DET TD SCARBER ON A 3 RUNCode: Select all
[CONSTANTS]
//Blocking
BlockingBaseLine=1
BlockingPassBlockTime=3
BlockingPushBlockTime=1.2
BlockingPassBlockStrength=1.5
BlockingPushBlockStrength=0.80
BlockPancakeThreshold=0.15
//Tackles. The higher the number, the more missed tackles.
TackleThreshold=15
//Physics
PhysicsBaseMoveSpeed=6
PhysicsBaseAgility=0.15
PhysicsMaxChangeDirTime=1
Physics_MaxPuntStrength=7.8
Physics_MaxFGStrength=15
Physics_MaxKOStrength=17
//Defensive Reaction times.
DefenseBaseM2MCoverageArea=4.5
Defense_PassReactionBaseTime=3.5
Defense_ReadBaseTime=3.5
//Field Goal Accuracy, the closer the number is to zero, the more accurate the place kicks
FieldGoal_Accuracy=30
//QB Read base times.
QBRead_Threshold=1
QBScramble_Threshold=1
//QB Passing Contants, the higher the number, the less accurate the pass
QBPassingAccuracyStanding=1.0
QBPassingAccuracyRunning=1.3
QBPassingAccuracyScrambling=1
//QB base 'angle of deviation from optimal' This is modified by the above QB passing constants
//the higher the number, the less accurate the pass
QBPassingAccuracyBase=5
//There are three pass accuracy systems to choose from
//1 = Angle Adjustment only . This is an accuracy adjustment to the throwing angle
//2 = Distance Adjustment only. This is a accuracy adjustment to the determined throw distance.
//3 = Combined Angle and Distance.
//With all systems, the QBPassing accuracy constants play the same roles. So the rule holds true
//The lower the Accuracyconstants, the more accurate the passing.
QBPassingSystem=3
//These are the fatigue Values. Some actions in the game add fatigue, some substract it.
//The value name tells you if the fatigue is added or subtracted.
//Fatigue is a percentage of 100% added for every one second of the action.
Fatigue_AddRunning=3
Fatigue_AddCatching=4
Fatigue_AddBlockingPush=5
Fatigue_AddBlockingPass=6
Fatigue_AddTackling=10
Fatigue_AddBeingTackled=15
Fatigue_AddLongPasses=5
Fatigue_SubtractResting=-3
Fatigue_SubtractWalking=0
Fatigue_SubtractStanding=-1
RE: Passing
I used your constants and they didn’t work so I thought maybe it might be the rosters. I use a roster with reduced speed ratings because I think the default speed is arcadish. Well that appears to be the issue. You can only complete passes with WRs who have speed and agility ratings of 80 and up. I am testing further and if this finally turns out to be true its kind of disappointing for a game that is meant to be modable.
I may end up installing the old patch despite its problems I could at least make the game play the way I like.
I may end up installing the old patch despite its problems I could at least make the game play the way I like.



