Ai Turns

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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Chad44
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Ai Turns

Post by Chad44 »

Do you have to wacth the ai turns?
Wars may be fought with weapons, but they are won by men.One is weak because he makes preparations against others; he has strength because he makes others prepare against him.
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Curtis Lemay
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RE: Ai Turns

Post by Curtis Lemay »

ORIGINAL: Chad44

Do you have to wacth the ai turns?

I think you can hold down the "shift" key, or turn on the "caps lock" key. And the PO turn will be over real fast.
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cesteman
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RE: Ai Turns

Post by cesteman »

Using the Caps lock will speed up the PO. If your playing a large scenario it can still take awhile to make all the moves needed. I don't know about the latter. Cheers.
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ralphtricky
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RE: Ai Turns

Post by ralphtricky »

ORIGINAL: Chad44
Do you have to wacth the ai turns?
No.
Shift and Caps Lock work (This was shamelessly stolen from Steel Panthers.)
Minimizing the game is also an excellent option, makes things even faster, and is simple.

There are two other options in the Opart 3.ini file.
Setting nodelay = Y will do the same thing, although it may speed up your moves too.
nodelay=N
Setting noupdate = Y is even more extreme, it stops the screen updates too, although you will notice some artifacts. The combination of the two will really speed up the game, but isn't useful unless you're debugging PO(AI) work.

You probably don't want to use this switch[:D]
slowAnimation=N

Ralph
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
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My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
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sPzAbt653
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RE: Ai Turns

Post by sPzAbt653 »

And you can make units invisible at the end of your turn, and make them visible again when it's your turn again.
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cesteman
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RE: Ai Turns

Post by cesteman »

Ok, guess I was off on my last post. So what's the best move to speed things up? Minimizing?
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larryfulkerson
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RE: Ai Turns

Post by larryfulkerson »

I just turn on the cap locks key and the combat phases / movement is over with before I could see what happened.  Then turn off the cap locks for my turn and everything is normal again.
Russia’s 41st Army COLLAPSED in Pokrovsk — 25,000 Soldiers KILLED After a RIDICULOUS Russian Assault
https://www.youtube.com/watch?v=T_CtW3GqPQg
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