I'm a long time reader, first time poster. I have a "simple" question: what is a good alternative to WITP that has less micromanagement?
To elaborate: I have been reading about WITP, and I am fascinated with the concept. Here we have the whole Pacific War in a computer game. I can tell just about everyone here loves it: this is a forum with over half a million posts on one game. Only the following of Hearts of Iron 2 over at Paradox can compare. I am particularly impressed with the WITP AARs that go on for months, especially the very clever Hibiki story.
But... I think this is too much for me. I tried WITP, mostly just the tutorial to be honest, and I found the whole thing to be overwhelming. Some have said in other posts that the learning cliff is surmountable, and I believe it. What I don't think I can get past is the micromanagement: the game seems to require a huge investment of time and attention that I simply can't afford, though I wish I could! To be somewhat more precise, the real "action" of the tutorial should have taken perhaps an hour to play, not three hours (or more).
Which brings me back to the question. I like the concept and setting of WITP, i.e. the whole Pacific War under your control, but is there a higher-level and faster-paced game that does the same concept justice? I am not looking for an RTS here; for example, the pace of Civilization 4 seems about right, where you can complete a decent campaign in 20 hours or so. Some titles I have looked into:
- There is a Civ 4 mod that covers the Pacific War (part of Road to War), but that is far too abstract. I want real ships, planes, and troops, in real numbers.
- Heart of Iron 2 seems to do a decent job with the scope and pace, but the naval and naval aviation facets of the game are not that fleshed out. (I think it calls the USS Lexington a Yorktown-class ship!) Perhaps there is a mod that does a better job?
- Carriers at War (CAW), also from Matrix like WITP, looks promising, though perhaps too fast and limited in its scope: it has short missions, not campaigns. I will probably buy it, though: as someone else here said, it looks like a fun game of "checkers" compared to WITP "chess."
- Pacific General from 1997 is interesting, but is too tactical and (again) abstract.
- It may also be that Uncommon Valor (UV) is the right game, but I am pretty sure that it is really not that much simpler or faster than WITP. That being said, UV does seem to offer more short campaigns. Perhaps there is a mod for WITP or UV that simplifies it in the way I am thinking?
Thanks for any suggestions!







