Since the Mission Thread was Hijacked

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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RevRick
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Since the Mission Thread was Hijacked

Post by RevRick »

Hijacked by swarming wannabe PT boat jockies, that is, I have a small humble request. Since I don't have the time to wander through threads trying to find a table which can be named anything, and hence, in all likelihood, will not respond to a search reliably, could someone in the inner sanctum of knowledge post all of the charts concerning things like ship missions, air esoterica, ground grapplings, etc., which has been promulgated to date, and then lock the blooming thing so that those of us who are having premature withdrawal of information symptoms can spend another hour or two drooling on our keyboards in anticipation of the long awaited arrival without having to wade through interminable posts bewailing that which is supposedly wrong with the thinking of those who have composed these tables or the presumptions upon which they were based, ad nauseum.
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JWE
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RE: Since the Mission Thread was Hijacked

Post by JWE »

Don’t want much, do ya Reverend ? [:)]

I think that’s a good idea. Can’t speak for the other teams, but in terms of naval missions, there is a table (there’s lots of tables) that will be in the manual. Right now, it’s still going thru a teensy bit of tweaking.

I’ll see what I can do about having it posted. However, it’s rather large. Currently, there are 25 missions, and 83 ship types, so it’s a 25 column by 83 row table. Woof !

BTW, some of the missions have the same name, as of old, but work differently; ‘Escort’ mission, for example, is for moving the CripDivs to sanctuary. There will prolly have to be an errata posted with the table so’s it’s contents make more sense (damp out the wailing and gnashing of teeth). Ciao.
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RE: Since the Mission Thread was Hijacked

Post by Yamato hugger »

There isnt any "new" missions.

Edit: As JWE said, there are new restrictions to what can be done with them (ASW groups for example have 4 ship maximums as do minesweep missions). But as far as the missions themselves go, there arent any "new" ones.
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JWE
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RE: Since the Mission Thread was Hijacked

Post by JWE »

ORIGINAL: Yamato hugger
There isnt any "new" missions.
Yammy's right; sorry, age induced brain fart. There are 25 TF types. So the table is what kinds of ship types can play in what kinds of TFs.

So just substitute 'TF' for where I said 'mission'. Ciao.
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Don Bowen
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RE: Since the Mission Thread was Hijacked

Post by Don Bowen »


Actually I think you're both right. There are 25 TF types and each TF type has a mission.

The new TF types/missions are:
Amphibious - a variation of Transport for amphibious landings (which makes regular transport pier-to-pier)
Landing Craft - a variation of Barge for amphibious landings (barge TFs are better at landing supplies at friendly bases)
Midget Submarine - specifically for midget subs
Support - Repair ships, tenders, oilers and ammo ships (plus escort) - oriented toward creating forward bases.
Local Minesweeping - a variation of minesweeping for a single hex. The AI is very fond of this TF type.
Midget Sub Carrier - a special mission for one suitably capable I-boat and one midget sub.

And, as mentioned, there are some minor changes to existing TF types. Escort (sometimes called Cripple) now has the ability to move ships that are offline for repairs (emulating towing).

The differences between amphibious and regular transport missions will fill a book - and many forum threads I am sure. Basically, a TF type specifies the mission that a TF is tasked to perform and the ships in the TF specify how well it can perform that mission. Putting one regular freighter into an "amphibious" TF does not gain any amphibious ability for the freighter. But adding in a couple of APA does - and the landing craft of the APA can help the poor old freighter unload over the beach.



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RevRick
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RE: Since the Mission Thread was Hijacked

Post by RevRick »

And, as mentioned, there are some minor changes to existing TF types. Escort (sometimes called Cripple) now has the ability to move ships that are offline for repairs (emulating towing).

So, I'll break my own rule and ask a question. Does this mission mean that there will be a better use for all of those fleet tugs which where called 'PCs' in the previous versions? Do they have to be combined with the victim in the TF? If so, that sounds like a great dose of reality in the game. HOORAHH!! (though that may be a tad premature!)
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Don Bowen
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RE: Since the Mission Thread was Hijacked

Post by Don Bowen »

ORIGINAL: RevRick
And, as mentioned, there are some minor changes to existing TF types. Escort (sometimes called Cripple) now has the ability to move ships that are offline for repairs (emulating towing).

So, I'll break my own rule and ask a question. Does this mission mean that there will be a better use for all of those fleet tugs which where called 'PCs' in the previous versions? Do they have to be combined with the victim in the TF? If so, that sounds like a great dose of reality in the game. HOORAHH!! (though that may be a tad premature!)

Nope, save those Hurrahs. We did not include tugs in AE. Looked at it, and could quickly see the hinges on Pandora's box moving. What size tug can tow what ship? What ships other than tugs can tow - and what ships? What size this, what size that, what speed, what fuel consumption, what chances for towing accidents?? Not hooray, but argggggg.

Towing is still abstracted.

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khyberbill
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RE: Since the Mission Thread was Hijacked

Post by khyberbill »

Good. I didnt want to worry about towing. That is something I dont want to micro-manage.
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RE: Since the Mission Thread was Hijacked

Post by pad152 »

Amphibious Mission - I sure hope you can stop the AI from throwing away all of it's AP's!

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RE: Since the Mission Thread was Hijacked

Post by pad152 »

Is everyone working on the same project?
Yamato hugger - There isnt any "new" missions.
JWE - Yammy's right.
Don Bowen - The new TF types/missions are:

or is it just on a need to know basis?

I feel real sorry for whoever got stuck trying to write the manual![;)]



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RE: Since the Mission Thread was Hijacked

Post by cantona2 »

If i can also break the Rev's rules, if AMC's are inculded will they have the ability to have SC missions unlike in CHS where the allied AMC's (one off that i know off) cannot be part of a SCTF or in RHS where they are classed as CL,s?
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Don Bowen
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RE: Since the Mission Thread was Hijacked

Post by Don Bowen »

ORIGINAL: pad152

Is everyone working on the same project?
Yamato hugger - There isnt any "new" missions.
JWE - Yammy's right.
Don Bowen - The new TF types/missions are:

or is it just on a need to know basis?

I feel real sorry for whoever got stuck trying to write the manual![;)]





Purely semantics - as I mentioned in the part of the post that you did not quote.


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RE: Since the Mission Thread was Hijacked

Post by Dili »

Any kind of ship with a troop quantity and or cargo set in editor will be able to transport? In witp i ended giving APD class to many PG/PC because they weren't able to any transport with that class.
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RE: Since the Mission Thread was Hijacked

Post by jwilkerson »

ORIGINAL: cantona2

If i can also break the Rev's rules, if AMC's are inculded will they have the ability to have SC missions unlike in CHS where the allied AMC's (one off that i know off) cannot be part of a SCTF or in RHS where they are classed as CL,s?

I just had one of my AMC (Allied) spotted by Japanese air - and at least in the spotting report - it was reported as a CL. I haven't experimented with the various TF types for this class.

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Don Bowen
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RE: Since the Mission Thread was Hijacked

Post by Don Bowen »

ORIGINAL: Dili

Any kind of ship with a troop quantity and or cargo set in editor will be able to transport? In witp i ended giving APD class to many PG/PC because they weren't able to any transport with that class.

The game will obey the settings from the editor WITHIN THE MISSION OF THE TASK FORCE.

If you give a PG a troop and/or cargo capacity and put it in a transport TF, the assumption is that it is an escort and does not carry anything. Put it in a fast transport TF and it will carry troops/cargo.

In stock WITP, certain ship types (like DD) had a fixed cargo capacity. Just be a DD and you get 250 cargo, without regard to size, etc. In AE this capacity has been extended - warships can still carry stuff only when in Fast Transport TFs but their capacity is set in the editor. Big DD - big capacity, small DD - small capacity, tiny ship (like a PT or MGB), no capacity. However, in this and lots of other things, the game follows the scenario designer's specifications. If the designer wants PTs that convert into Yamato class BBs and DDs that carry a thousand troops in fast transport TFs, so be it.




Dili
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RE: Since the Mission Thread was Hijacked

Post by Dili »

If you give a PG a troop and/or cargo capacity and put it in a transport TF, the assumption is that it is an escort and does not carry anything. Put it in a fast transport TF and it will carry troops/cargo.

Thanks. Good solution.
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RE: Since the Mission Thread was Hijacked

Post by Yamato hugger »

One thing I really like is the FoW. In 1 test I ran it was reported to the Japs that the Maryland had sunk. Even showed up on the sunk ships report as Maryland. On the allied side, it was the Oklahoma!
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RE: Since the Mission Thread was Hijacked

Post by JWE »

ORIGINAL: pad152
Is everyone working on the same project?
Yamato hugger - There isnt any "new" missions.
JWE - Yammy's right.
Don Bowen - The new TF types/missions are:
or is it just on a need to know basis?
I feel real sorry for whoever got stuck trying to write the manual![;)]
"scuse the heck out of me.. won't be doing any more posting so I won't be worrying your little head.
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RE: Since the Mission Thread was Hijacked

Post by RevRick »

ORIGINAL: Don Bowen


Actually I think you're both right. There are 25 TF types and each TF type has a mission.

The new TF types/missions are:
Amphibious - a variation of Transport for amphibious landings (which makes regular transport pier-to-pier)
which makes distinguishing between AP/APA and AK/AKA all the more important. Does that also portend a more active use of the LCI/LCVP independent forces, referenced next?
Landing Craft - a variation of Barge for amphibious landings (barge TFs are better at landing supplies at friendly bases)
Midget Submarine - specifically for midget subs
Support - Repair ships, tenders, oilers and ammo ships (plus escort) - oriented toward creating forward bases.

Hooray, the fleet train appears. Would the repair vessels function as they do in port if they are anchored somewhere, as in an atoll, like Bikini or Ulithi?
Local Minesweeping - a variation of minesweeping for a single hex. The AI is very fond of this TF type.

Been doing this in current games by setting sweeper on "Patrol do not retire" and making the destination hex the current port. I think that works. They do expend fuel. But, this sounds like it will be a lot easier.
Midget Sub Carrier - a special mission for one suitably capable I-boat and one midget sub.

BOO!! HISS!!
And, as mentioned, there are some minor changes to existing TF types. Escort (sometimes called Cripple) now has the ability to move ships that are offline for repairs (emulating towing).

The differences between amphibious and regular transport missions will fill a book - and many forum threads I am sure. Basically, a TF type specifies the mission that a TF is tasked to perform and the ships in the TF specify how well it can perform that mission. Putting one regular freighter into an "amphibious" TF does not gain any amphibious ability for the freighter. But adding in a couple of APA does - and the landing craft of the APA can help the poor old freighter unload over the beach.

Mercy!! That sounds good so far. Can't bloomin' wait, but I guess I'll have to - specially since the Local Unit Finance Department/Female already thinks I am nuts with the football season underway.
"Action springs not from thought, but from a readiness for responsibility.” ― Dietrich Bonhoeffer
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Don Bowen
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RE: Since the Mission Thread was Hijacked

Post by Don Bowen »

ORIGINAL: RevRick
ORIGINAL: Don Bowen

Actually I think you're both right. There are 25 TF types and each TF type has a mission.

The new TF types/missions are:
Amphibious - a variation of Transport for amphibious landings (which makes regular transport pier-to-pier)
which makes distinguishing between AP/APA and AK/AKA all the more important. Does that also portend a more active use of the LCI/LCVP independent forces, referenced next?
[/quote]

Don't understand this question....

Landing Craft - a variation of Barge for amphibious landings (barge TFs are better at landing supplies at friendly bases)
Midget Submarine - specifically for midget subs
Support - Repair ships, tenders, oilers and ammo ships (plus escort) - oriented toward creating forward bases.

Hooray, the fleet train appears. Would the repair vessels function as they do in port if they are anchored somewhere, as in an atoll, like Bikini or Ulithi?

They must be at a "port" - level 0 or greater. So yes, Ulithi is fine.

Local Minesweeping - a variation of minesweeping for a single hex. The AI is very fond of this TF type.

Been doing this in current games by setting sweeper on "Patrol do not retire" and making the destination hex the current port. I think that works. They do expend fuel. But, this sounds like it will be a lot easier.
Midget Sub Carrier - a special mission for one suitably capable I-boat and one midget sub.

BOO!! HISS!!

You mispelled "Thanks, this is a great feature".


And, as mentioned, there are some minor changes to existing TF types. Escort (sometimes called Cripple) now has the ability to move ships that are offline for repairs (emulating towing).

The differences between amphibious and regular transport missions will fill a book - and many forum threads I am sure. Basically, a TF type specifies the mission that a TF is tasked to perform and the ships in the TF specify how well it can perform that mission. Putting one regular freighter into an "amphibious" TF does not gain any amphibious ability for the freighter. But adding in a couple of APA does - and the landing craft of the APA can help the poor old freighter unload over the beach.

Mercy!! That sounds good so far. Can't bloomin' wait, but I guess I'll have to - specially since the Local Unit Finance Department/Female already thinks I am nuts with the football season underway.
[/quote]


We all wish it was ready now...


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