Of all the changes that were made to FITE the one that caught me off guard was that all the Axis divisions were collapsed into one unit. I had already made several moves before it dawned on me that I could break out the regiments and THEN move them. It seemed easier to just start the scenario over moving them correctly from the start.
All the things that were changed from the stock FITE can be found in this thread:
tm.asp?m=1892525
Here's what sPzAbt653 had to say about the advanced game settings:
"I do use all the advanced settings that you have, except for 'computer +2'. I use 'none' for that one. With +2 the PO gets more supply, quicker rest recovery, strength modifiers, and the manual also says 'etc.', so I don't know what sort of effect this will have on your progress. I'm not saying to change it, because it might be a good idea for this type of play. I only mention it in case you start having great difficulty. In other game systems I've seen '1' give the opponent 25% more of everything, and '2' give 50%. I don't know what the effect is in TOAW, but imagine if you have a PO that is 50% stronger than normal? As I said I don't really know, it might be a good thing."
So I'm thinking that instead of using +2 I should use "none" as well.
For those of you interested in that sort of thing these are the advanced game settings I'm using [edited to use "none" instead of +2 for handicap/cheat]:
