Patch 1.06: French Overpowered?

Commander – Europe at War Gold is the first in a series of high level turn based strategy games. The first game spans WW2, allowing players to control the axis or allied forces through the entire war in the European Theatre.
Post Reply
GaryChildress
Posts: 6933
Joined: Sun Jul 17, 2005 3:41 pm
Location: The Divided Nations of Earth

Patch 1.06: French Overpowered?

Post by GaryChildress »

The latest patch 1.06 for CEAW introduced a number of new French garrison units into the game at the start. However, I'm thinking it has made the French a little too strong. I'm currently in a PBEM playing Allies and the French appear to be giving the Germans enormous pain as they advance toward Paris. Granted, they are only garrison units added to the game but I think there were something like 3 or 4 of them added in the last patch! I'm not very familiar with the historical particulars of the French campaign but it seems to me like the Germans should not be suffering this much. My opponent disagrees with my assessment of the French being overpowered.

With my two tank units, along with a commander attached to one, air and carrier strikes, some sacrifices on the part of my infantry and some naval bombardments, I have been picking off my opponent's tanks at leisure while my numerous garrison units stall his infantry. It remains to be seen if my opponent can pull off a seeming miracle and take Paris in the next couple turns but I think I may be wearing him down pretty thin. Paris will most certainly fall at some point but the French have done their job (maybe a little too well) and stalled the Germans to buy time and resources for the rest of the Allies. AFter a complete total route in Poland, this has either been a spectacular defense of Paris by the French or else the patch adds too much potential to the French forces to start the war. I'm inclined to believe that it is mostly the latter.

Here is the defense of Paris so far. I think he currently has one panzer unit back out of sight in reserve. Between the declaration of war on Holland and then Belgium I have knocked out 3 panzers so far, a motorised infantry and maybe one or two regular infantry. It looks like he has brought up some of his own garrison infantry to fill in the gaps now. I'm ecstatic at how well I've been able to do so far. Of course, time will only tell if I've bought enough time for the rest of the Allies but I've played the Allies before and those extra garrison units definitely make all the difference for the French. Too much of a difference perhaps?

Image
Attachments
overpoweredfrench.jpg
overpoweredfrench.jpg (65.09 KiB) Viewed 229 times
GaryChildress
Posts: 6933
Joined: Sun Jul 17, 2005 3:41 pm
Location: The Divided Nations of Earth

RE: Patch 1.06: French Overpowered?

Post by GaryChildress »

The following turn I managed to get at least one tank unit back into the direct defense of Paris while destroying my opponent's infantry which had penetrated to the South-west of the city. Hopefully Paris will last another couple turns and give me a chance knock out more of my opponent's forces using my own tanks. These next few turns will be very interesting. I have to admit I am on the edge of my seat with this game.

Image
Attachments
defenseofparis2.jpg
defenseofparis2.jpg (70.89 KiB) Viewed 231 times
El Condoro
Posts: 208
Joined: Wed Apr 02, 2008 12:44 pm

RE: Patch 1.06: French Overpowered?

Post by El Condoro »

IMO the Germans in the screen shots don't have nearly enough to take France without suffering huge losses. I don't attack without 4-5 armour, 2 tactical bombers + fighters, plenty of corps and at least Manstein or one of the top German commanders (Rommel/Guderian). I expect to lose 1 tank and a few corps.
 
I don't think the French are too strong but against a human they will put up a good fight.
ORB & CROWN Fantasy Warfare Mod for Strategic Command
Download for War in Europe or World at War - YouTube - Discord
Post Reply

Return to “Commander - Europe at War Gold”