Editor Device "Problem"

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Dereck
Posts: 3266
Joined: Mon Sep 06, 2004 10:43 pm
Location: Romulus, MI

Editor Device "Problem"

Post by Dereck »

I'm trying to add ship classes and I've run into a problem using WIP Scenario Edito 6.0:

When I'm on screen one and have WPN 1 facing set to 00-F and then proceed to add weapons and go to the second screen and add a weapon in WPN 11 with a facing of 05-A that facing ALSO ends up as the facing for WPN 1.

What's wrong?
PO2 US Navy (1980-1986);
USS Midway CV-41 (1981-1984)
Whidbey Island, WA (1984-1986)
Naval Reserve (1986-1992)
el cid again
Posts: 16984
Joined: Mon Oct 10, 2005 4:40 pm

RE: Editor Device "Problem"

Post by el cid again »

You are using an official editor - this happens.

It is better to use WITP Editor x.
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Dereck
Posts: 3266
Joined: Mon Sep 06, 2004 10:43 pm
Location: Romulus, MI

RE: Editor Device "Problem"

Post by Dereck »

ORIGINAL: el cid again

You are using an official editor - this happens.

It is better to use WITP Editor x.


Where would one obtain this editor?

Thanks
PO2 US Navy (1980-1986);
USS Midway CV-41 (1981-1984)
Whidbey Island, WA (1984-1986)
Naval Reserve (1986-1992)
el cid again
Posts: 16984
Joined: Mon Oct 10, 2005 4:40 pm

RE: Editor Device "Problem"

Post by el cid again »

see pm

I will send WITP Excell and WITP Editor X if you send an address to my address
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Lecivius
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RE: Editor Device "Problem"

Post by Lecivius »

So the official editor has issues?  I was toying with it last night.  I'm having a heck of a time getting to uderstand the Japanese side of this game, I thought I would add a ton of supplies to the Home Islands so I could have some breathing room.  Thats all I did, was change Tokyo & Osaka to 999999 supplies.
 
Game crashed.
If it ain't broke, don't fix it!
el cid again
Posts: 16984
Joined: Mon Oct 10, 2005 4:40 pm

RE: Editor Device "Problem"

Post by el cid again »

First - a modder is not the master designer of the program. You cannot just do anything you please - but must operate INSIDE the design.

Second - WITP is essentially undocumented code. Even to the extent the original designer once knew something - it may not be that way now - after years of modifications. You more or less have to learn what you can - and then try things - and operate inside the context of how things actually work.

Third - moderation is a virtue.

In general - large supply sources should be on the map edge - should be Allied - and should be places that can get rid of great amounts of stuff appearing every day

In general - the best way to get huge numbers is to arrange for it to arrive daily - not to be a depot stockpile.

Theory: Assigning a pool of 90,000 supply points tells AI "this is a place stuff should move toward" - and the SAME location behaves differently than if it did NOT have that many to start with.

Theory: few locations should ever start with much more than 90,000 supply points - and every exception should be one you have determined will really benefit from - say - 150,000..

el cid again
Posts: 16984
Joined: Mon Oct 10, 2005 4:40 pm

RE: Editor Device "Problem"

Post by el cid again »

ORIGINAL: Lecivius

So the official editor has issues?  I was toying with it last night.  I'm having a heck of a time getting to uderstand the Japanese side of this game, I thought I would add a ton of supplies to the Home Islands so I could have some breathing room.  Thats all I did, was change Tokyo & Osaka to 999999 supplies.

Game crashed.

The Home Islands will MAKE huge amounts of supply and fuel IF you give them stocks of oil and resource points. Japan DID stockpile oil and resources.
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