Increasing "lag" over time when selecting units

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NefariousKoel
Posts: 1741
Joined: Tue Jul 23, 2002 3:48 am
Location: Murderous Missouri Scum

Increasing "lag" over time when selecting units

Post by NefariousKoel »

I think I mentioned this before but the longer I play a scenario without saving & reloading it, the longer it takes for the selected unit to become selected & it's relative spotted enemies to pop up.

There's a longer "lag" from when I click on a unit the longer I play. When I first load up a scenario or load a save game, the first couple turns is smooth as butter. But starting around the 3rd turn in it gets progressively slower when I click on a unit. It eventually gets to the point that I click on one and I have to wait 1, then 2 (and so on) seconds while the game is basically froze while calculating sighting & such. It has been this way since release & with every version for me.

My PC isn't much of a slouch so I dunno what's going on. It seems like my hard drive starts running more the further in-game I get so maybe it's filling up my memory & using virtual memory with the sighting calculations? It doesn't matter what gfx settings I put them on and I've used numerous different vid card driver versions. I have to save & reload the game every few turns or it gets very annoying selecting units.

Anyone else have this problem?

Specs:
AMD Athlon X2 dual core 6000+ @ 3 Ghz each
4GB DDR RAM (3.25GB available in Vista 32 Ultimate)
8800GTS 320MB video
Asus M3A AM2/2+ mobo
Realtek HD audio - onboard
Game set to 'run as admin' and 'disable desktop composition'

I have a separate partition on the same PC with WinXP SP2 media center and it does the same thing there.

[:(]

Update: I turned the 'Threaded Optimization' off for the pckharkov executable in the Nvidia Control Panel and it seems to have helped, though it still gets a bit more sluggish over time. Just not as bad. I'll play for a longer period of time and see if it continues to degrade. It has also cut down on the time it takes to quit a game back to main menu a good deal, also, when this stuff is happening. Like I said - it's helped a bit.

I've also noticed the increased sluggishness when placing waypoints/targets/artillery. Pretty much any clicky. I've turned off my extra mouse software so that wasn't it.


I guess PCK doesn't like my dual core processor?
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Erik Rutins
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Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
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RE: Increasing "lag" over time when selecting units

Post by Erik Rutins »

Hm, which version is this? Which battle? I have not seen this kind of slowdown, except in one of the beta versions where we did have a bug.
Erik Rutins
CEO, Matrix Games LLC


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NefariousKoel
Posts: 1741
Joined: Tue Jul 23, 2002 3:48 am
Location: Murderous Missouri Scum

RE: Increasing "lag" over time when selecting units

Post by NefariousKoel »

It has always been that way on my system that I remember, in numerous scenarios.  I've been playing the Soviet campaign a bit lately but it was doing it all the way through the German one too. 

The only time it wasn't doing this was perhaps on the vanilla release.  I've uninstalled and reinstalled it a couple times with and without mods.

Turning the Threaded Optimization off on my video card for the program has set it pretty much back to normal.  No more snowballing clicky lag.  I'm guessing I've got some hardware it doesn't like somewhere?
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