1.24 naval bug

Adanac's Strategic level World War I grand campaign game designed by Frank Hunter

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lordhoff
Posts: 288
Joined: Wed Aug 15, 2007 11:22 pm

1.24 naval bug

Post by lordhoff »

I know the activity is now on 1.25, but I'm assuming this carries over. This was actually reported by someone else earlier so if it has been fixed already in 1.25, my bad (I'm mid-game). If not, I think it is an easy fix (as a non-programmer, I can say that - all fixes are easy to me [:D]) - units that are sunk on on the player side or TE (so far, as far as I can tell - have not tried as CP) are not noted as sunk so one has to just notice that one of your naval units is missing. It does tell me when an enemy unit is sunk.

Will send a screen when I find or make one with, say, 7/2 for a transport. How do I identify the e-mailed shot so to relate to this post?
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FrankHunter
Posts: 2111
Joined: Fri Mar 26, 2004 6:07 am

RE: 1.24 naval bug

Post by FrankHunter »

Don't worry about a screenshot lordhoff I can check this out, thanks!
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