Barbarossa gone bad...

Adanac's Strategic level World War I grand campaign game designed by Frank Hunter

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FM WarB
Posts: 292
Joined: Thu Feb 14, 2008 4:40 pm

Barbarossa gone bad...

Post by FM WarB »

...but had fun "pushing cardboard" as CP. Still quite the landlubber, learning the system.
Is it considered a gamey tactic to strat move transfer 2 or 3 offensive point HQs from the quiet front, exchanging them for 0 or 1's to quickly reload the offensive?
My Ostfront offensive bogged down, as I used up offensives at a merry clip on turn one. Meanwhile, the French were bleeding themselves assaulting the well defended Alsacian plateau.
Naskra
Posts: 325
Joined: Sat Mar 12, 2005 12:56 pm

RE: Barbarossa gone bad...

Post by Naskra »

Going East is very expensive - Just count the hexes from your frontier to Petrograd.
Use cavalry to gain ground when you stall.
Knocking out the Russians is tougher (and what's worse, more time-consuming) than taking out France.
FM WarB
Posts: 292
Joined: Thu Feb 14, 2008 4:40 pm

RE: Barbarossa gone bad...

Post by FM WarB »

Those French can be tough,,,especiallially if the Brits figure out how to get their forces across the channel, which I have yet to do as Ozzie, not Horatio Nelson.
ILCK
Posts: 422
Joined: Fri Jun 25, 2004 11:28 pm

RE: Barbarossa gone bad...

Post by ILCK »

ORIGINAL: FM WarB

...but had fun "pushing cardboard" as CP. Still quite the landlubber, learning the system.
Is it considered a gamey tactic to strat move transfer 2 or 3 offensive point HQs from the quiet front, exchanging them for 0 or 1's to quickly reload the offensive?
My Ostfront offensive bogged down, as I used up offensives at a merry clip on turn one. Meanwhile, the French were bleeding themselves assaulting the well defended Alsacian plateau.


I don't think the HQ transfer is gamey. To be honest I'll normally just leave Herringen on my "quiet" front and throw everything I have into the knockout blow. As the CP you are in an all or nothing game. If you do not knock out one of the TE then you will lose.

Russia is a massive black hole. You can figure that out by counting how many OP's you'd have to use to get to Petrograd even if there were no Russian armies in the way. I've played a number of ways trying to knock Russsia out:

1. Go for Petrograd
2. Destroy their army - knock out all the "A" units in particular.
3. Seize all the resource hexes.

None works all that well.
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