Downloaded, patched, and operational

Developed from the United States Marine Corps training simulation, Close Combat: Marines, you take command of modern US forces or various opposition forces in one of 25 scenarios included with the release.
Post Reply
User avatar
Stwa
Posts: 484
Joined: Fri Aug 12, 2005 6:05 am

Downloaded, patched, and operational

Post by Stwa »

I had low expectations for this title.

But, it exceeds all my expectations by a mile. I could critisize a few things, but I'm not going to.

My main questions at this point are...

1. Can I make cutdown versions of the maps. I have Mafi's stuff.

2. Whats the difference between the instructional game and user scenario. (Nada?)


I can't believe I picked this up for 20 bucks. Its almost like stealing.

[;)]
User avatar
Andrew Williams
Posts: 3862
Joined: Mon Jan 08, 2001 10:00 am
Location: Australia
Contact:

RE: Downloaded, patched, and operational

Post by Andrew Williams »

See this page for more maps /ops/mods etc. http://closecombat.matrixgames.com/ccmt/ccmt.html

You can use smaller maps but they must be square see the downloadable CC5 maps resized with Mafis tool.


Instructional... battles that come with the game

user created.... battles you create

ImageImage
User avatar
Stwa
Posts: 484
Joined: Fri Aug 12, 2005 6:05 am

RE: Downloaded, patched, and operational

Post by Stwa »

Hello, thank you,

This game makes regular Close Combat seem VERY weeniefied. [;)] I can't believe this game has got a bad rap.

As far as modern tactics go, can u say Apache? Or whatever it is that copters in from off map.

I am finding that it is not necessary to cut down maps. You can always just make new battles that use just some of the map. So, 1X1 Km square is for me, but the 1X4 Km maps I have cut down into 4 parts, but when I do this I loose the grid. So how can I get it back?

Also, just wondering, is there anyway to make a scenario the is NOT for 10 players. Because if not, then why write on them "1 to ten players", if that is always the case anyway.

Are you guys going to fix the misaligned screen gadgets in the de-brief screen? Or has someone already modded that?

Looks like Senior Drill got a good start on the WW2 mod. So I will pick up from there, but first a lot of scenario building with the modern stuff. [:)]


User avatar
Perturabo
Posts: 2461
Joined: Sat Nov 17, 2007 5:32 pm
Contact:

RE: Downloaded, patched, and operational

Post by Perturabo »

ORIGINAL: Stwa

Hello, thank you,

This game makes regular Close Combat seem VERY weeniefied. [;)]
Why weeniefied?
User avatar
Stwa
Posts: 484
Joined: Fri Aug 12, 2005 6:05 am

RE: Downloaded, patched, and operational

Post by Stwa »

Here is GJS Ardennes. It was already square so I just copied it over. I suppose you are supposed to translate the elements, but I didn't bother. Is there a translator for CC2? It seems to work ok.

Image
Attachments
ArdenneInCCMT.jpg
ArdenneInCCMT.jpg (181.25 KiB) Viewed 410 times
User avatar
Andrew Williams
Posts: 3862
Joined: Mon Jan 08, 2001 10:00 am
Location: Australia
Contact:

RE: Downloaded, patched, and operational

Post by Andrew Williams »

Almost every map for Cc5 is coded correctly.

So long as they are square they should work with no further work needed.

Same for wacht am rhein.

Any cc5 map should work in WaR.

Any cc5 or WaR map should work in CCMT if you import the WaR elements file.


Link missing above: http://closecombat.matrixgames.com/ccmt/ccmt.html
ImageImage
Post Reply

Return to “Close Combat: Modern Tactics”