New Version of the 1.30(f) Public Beta has been uploaded

Adanac's Strategic level World War I grand campaign game designed by Frank Hunter

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Greg Wilcox
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Joined: Fri Apr 14, 2006 6:17 pm

New Version of the 1.30(f) Public Beta has been uploaded

Post by Greg Wilcox »

A new version of the 1.30 Update(f) is now available as a Public Beta via our Members Club. While we do final testing we figured we'd offer you a change to get it early as well. This is still a beta, but it's stable and solid as far as we can tell. Barring any major issues being found, this will become the official update.

You can download this as a Registered Download as long as you have registered your Guns of August serial number in our Members Club (click on the MEMBERS link in the top nav bar).

Changes from 1.25

Features
1. Upgraded the AI to make it more active, less "stand pat".
2. Upgraded AI to make it a bit "smarter" tactically
3. Upgraded CP AI so as to produce a greater chance of the CP AI not following an "east first" strategy.
4. Increased possibility of other neutrals being outraged by attacks on Belgium and Holland.
5. Allowed neutrals to be concerned by more than 1 invasion of a neutral per turn.
6. Increased size of naval groupings. Affects battles and searches.
7. Completely rewrote transfers of RMs, food and Industry points between countries. There are now overland and overseas transfers, the overseas requiring a port which is a national port if available or an allied one. It should now be possible as an example, to transfer food from Britain to Russia by using shipping in the Atlantic, West Med and East Med to the Greek port of Salonika and then overland through a conquered Bulgaria and an allied Romania to Odessa. I still have some tweaks to do on this but it should be pretty close. One thing that is not done at this time is the limits on transfers caused by the value of the route and another is allied minor country resources are not available.
8. Added a small piece of text to the display of hex data, to the right of the trench strength will now display somehting like "F:1 R:0 I:0" as you pass the mouse over. Its the actual amount of food, raw material and industry in a hex which should clear up concerns where more than one is in a hex but that isn't displayed by the icon.


Fixes
1. Fixed an isolated city problem. The case mentioned here being a surrounded Posen.
2. Fixed a 1 impulse delay on British units amphibbing to France before they could use rail movement in France.
3. The fact the the TE player wasn't getting the "sunk" message for his own ships.
4. New York overstacking problem.
5. Terrain value of hexes 31,41 and 32,41
6. Fixed naval transport icon
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FrankHunter
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Joined: Fri Mar 26, 2004 6:07 am

RE: New Version of the 1.30(f) Public Beta has been uploaded

Post by FrankHunter »

And...

- Changed loss of production rule when the nation's capital is lost. What happens now is a steep decline in industrial production which can slowly recover when the capital is regained.
- Lowered the ability of an invasion of a port to occur when there's a fleet based there.
- Lowered the capacity and increased the rail costs of transfers between nations.
- Decreased the combat strength of US corps by 4
- Checked the loss of the Dutch food hex but it was working as designed
- Fixed a bug in the supply of contested hexes
- Widened the 1024 by 768 screen by 20 pixels
- Added a rule where rail capacity begins to be lost for most nations when their overall morale falls to below a cut off point.
- Made a slight increase to the defensive strength of all trenches except Russian ones.
- Increased the strength of Russian artillery by one when R&D rises
- Prevented first turn transfers from Britain
- Changed hex 45,38 from "sea" to "open"

boogada
Posts: 353
Joined: Thu Aug 16, 2007 11:45 pm
Location: Germany

RE: New Version of the 1.30(f) Public Beta has been uploaded

Post by boogada »

is this compatible with running games of an older 1.30 patch?
FrankHunter
Posts: 2111
Joined: Fri Mar 26, 2004 6:07 am

RE: New Version of the 1.30(f) Public Beta has been uploaded

Post by FrankHunter »

Yes but there may be a few hiccups at first. But unlike going from 1.25 to 1.30 there is no change in actual data.
FM WarB
Posts: 292
Joined: Thu Feb 14, 2008 4:40 pm

RE: New Version of the 1.30(f) Public Beta has been uploaded

Post by FM WarB »

Good job,, thanks Frank...almost hoped to see a game editor
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