Map Reorganization

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Stwa
Posts: 484
Joined: Fri Aug 12, 2005 6:05 am

Map Reorganization

Post by Stwa »

This game rocks. Once you go to the beeg maps, you can never go back. At least it seems that way at the moment. I took time, to reorganize and rename all the maps. I have listed them out below. This listing fits the game motif rather well IMHO. Actually, the Airport and Rural Maps technically belong to Urbania. Whats missing, is a beeg map with just donwtown Urbania occupying the whole map. Any volunteers? Hehe!

All the other maps I just zipped and put away, because I am going to develop scenarios for these maps first. I am guessing from 1-9 maximum per map. These scenarios will be completely tailored to the single player against the AI. This game can give you a real challenge. But I am going to do the usual things first like coding the SAI values for the AI vehicles. I probably put most of them on Command Tank, and then code a duplicate set as a Mortar Halftrack. This way you get AI armor that won't insist on crashing the Victory Locations, and you can have some that will be static and camp in the rear. This will actually make things very difficult for the Human player. AI pathing will improve because the AI tanks wont be on the move that much. Tanks will probably spin from time to time, as this is a function of their animation (i.e. not a pathing issue). And when all else fails, in this game, I can give the AI and abundance of CAS, etc...

Its going to be a great year!

Here is the new map listing.


# New Map Name Old Map Name Notes
-- ------------ --------------------- -------------------------------------
01 Airport1 Centralian1
02 Centralia1 Desert1
03 Centralia2 Desert3
04 Centralia3 Big_Badlands 3rd map from left
05 Centralia4 Big_Badlands 4th map from left
06 Centralia5 TheBase Needs recoloring like Desert1
07 Montanya1 Urbania
08 Montanya2 Montanyan2
09 Montanya3 Montanyan3
10 Montanya4 Montanyan4
11 Montanya5 Big_Utopia 1st map from left
12 Montanya6 Big_Utopia 2nd map from left
13 Montanya7 Big_Utopia 3rd map from left
14 Montanya8 Big_Utopia 4th map from left
15 Rural1 Rural1
16 Rural2 Rural2
17 Rural3 Rural3
18 Rural4 Rural4
19 Rural5 Town3 Needs recoloring like other rural maps
20 Urbania1 N/A Needs to be created as full urban map

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Stwa
Posts: 484
Joined: Fri Aug 12, 2005 6:05 am

RE: Map Reorganization

Post by Stwa »

Hehe,

I keep paring the list down. The game just gives you way to many of em. Plus I have canned any ideas about a big urban map. No big deal. Also, I have changed my mind on naming maps after the 3 regional "countries" described in the game.

I think I have stopped vacillating back and forth over 120x120 maps or 60x60 maps. I know I don't want to use the 480x120 maps. The decision on anything smaller than 120x120 mainly had to do with how they looked in the "in game" mini and zoom maps. In the end I settled on 120x120, which will reduce my possiblities my a bunch. But I am ok with that.

Most of the remaining maps seem to be by the same author using similar textures across them all. I reduced the list to 11 maps. Here is the new list.

Airport (1)
Badlands (1-4)
Mountain (1)
Rural (1-5)
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