Heres how to stop the enemy using grenades.

Hired Guns: The Jagged Edge is a turn-based strategy that puts you command of a squad of specialists for hire in the genre’s biggest game-world yet: the African country Diamond Coast. Diamond Coast is a playground for the cruel and corrupt, each with their own agenda. Choose your friends wisely and buy an army of ruthless mercenaries to unleash mayhem on your foes. Choose “jobs” from different factions and complete them for cash to upgrade your weapons and hire more elite soldiers of fortune.
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karljj1
Posts: 2
Joined: Thu Dec 11, 2008 8:10 pm

Heres how to stop the enemy using grenades.

Post by karljj1 »

Hello,

If like me you find the enemies use of grenades a bit too excessive you can stop them from using them by making a change the to the enemys AI LUA script, very simple:

Open the file b_soldier.lua

found in Tri Synergy\Hired Guns\basis\scripts\ai

the following line can be found twice in the file:

local hasGrenade = getGrenade(id, "not_stun")

change both to :

local hasGrenade = -1

Hope this helps, you can tweak with the functions if you would rather just reduce the number of grenades used, reduce the enemies max range etc.

Regards

Karl
zknight
Posts: 18
Joined: Mon Dec 01, 2008 8:54 pm

RE: Heres how to stop the enemy using grenades.

Post by zknight »

Cool, nice find. Will need to check what other interesting stuff there is in AI scripts.
Salino
Posts: 1
Joined: Fri Dec 12, 2008 5:27 am

RE: Heres how to stop the enemy using grenades.

Post by Salino »

Thanks mate,

This is freaking great, I was getting pretty sick of the grenade usage.
I don't mind the occasional one, but when you are facing 25 enemies with 4-5 mercs, and they nade you into oblivion...
I'd nearly given up on the game, but you've saved it for me!
Joram
Posts: 3206
Joined: Fri Jul 15, 2005 5:40 am

RE: Heres how to stop the enemy using grenades.

Post by Joram »

I've also found it's much easier once you have a fair amount of ranged weapons.  In fact, I haven't been grenaded in the last three battles.  Agree it's unbalanced at beginning but hang in there, it get's better as long as you use some common sense.
tbp
Posts: 8
Joined: Mon Dec 08, 2008 6:00 am

RE: Heres how to stop the enemy using grenades.

Post by tbp »

Personally, i find retribution much more satisfying. For that you need 2 key ingredients, money and dynamite. There's plenty dynamite available each day at DJ's; it's quite expensive but sustainable with a proper economy.
Have a couple of mercs start battles with some of those to instill fear and respect and take out 3 or 4 punks at once each time. You may also find collateral destruction of everything on the map to be enjoyable.
Win/win [;)]
VassagoPT
Posts: 64
Joined: Tue Dec 02, 2008 8:43 am

RE: Heres how to stop the enemy using grenades.

Post by VassagoPT »

I since the mod that fixed the 100 strenght issue on enemies I never had any more trouble with grenades, but I play a more ranged style of combat with a crew of 2 snipers with long range bolt action rifles (Vampire and Venom), 2 advanced marksman with 80+ ranged rifles (me and Snook), a grenadier/shotgun/knife guy (Dragon) and a flank sweeper armed with knife and AK (Dagger).
It's a slow type of gameplay but I like it and it's safe ;)
Slon
Posts: 5
Joined: Sat Dec 13, 2008 10:03 pm

RE: Heres how to stop the enemy using grenades.

Post by Slon »

I just think they're a little too accurate over great ranges. Sometimes it even makes sense to throw a grenade at a close target than it is to shred it with an Ingram burst. Lack of balance, that's all.
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