Patch question or general AI question

Based on Atomic Games’ award-winning Close Combat series, Close Combat: Wacht am Rhein brings together the classic top-down tactical gameplay from the original series and plenty of new features, expansions, and improvements! The Wacht am Rhein remake comes with a brand new Grand Campaign including a new strategic map with 64 gorgeous hand-drawn tactical maps, over 70 scenarios, tons of new interface and unit graphics, countless engine improvements, and much more!
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berndn
Posts: 206
Joined: Fri Jan 05, 2007 9:29 am

Patch question or general AI question

Post by berndn »

Maybe this is something for the patch or maybe it's not solvable with the patch.

Regarding most threads in the CC world it looks like best setting playing against the AI is to use AI on recruit and the player on veteran.

What I don't like about this setting that the AI get's way to much units compared to the player which reminds me on to much games where the main AI advantage is that it outnumber the player.

My dream would be that the patch would offer a more balanced AI so that I can play on same level as the AI. Don't know if it's possible but would be nice.

Or what would be the perfect setting if I wish to play against the AI with more or less historic correct forcepools for me and the AI and still challenging ?

I'm just curious after I saw a battle group yesterday night which had so many men and vehicles (AI on recruit) that I feared a long battle with my limited resources (me on veteran) [:)]
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