Sieges

WW2: Road to Victory is the first grand strategy release from IQ Software/Wastelands Interactive, which covers World War II in Europe and the Mediterranean. Hex-based and Turn-based, it allows you to choose any combination of Axis, Allied, Neutral, Major or Minor countries to play and gives you full control over production, diplomacy, land, air and naval strategy. Start your campaign in 1939, 1940 or 1941 and see if you can better the results of your historical counterparts. A series of historical events and choices add flavor and strategic options for great replayability.
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lancerunolfsson
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Sieges

Post by lancerunolfsson »

I think Sieges need a little work. I like the mechanism already in the game where surrounded cities eventually do surrender if left alone. This makes sense. What I don't like is

1] Axis Garrison can surrender end of Allied turn. Then during Axis turn new Axis unit is built in town that surrendered!!! And not just any old unit high strength armored unit!! This happened to me 3x with Berlin.

2] I think as the game is city must be completely surrounded all 6 hexes to be forced to take a siege check. I think considering the scale of the game It should only need to be grounded by hostile ZOC.

3]since it is so easy for the defender to rebuild units in city under siege. And Limit is six units to attack city under siege.
Possible suggestions.

A] Make a diference between cities that are FORTIFIED and cities that are not. Only cities that are Fortified should have the strong defense Bonus as is current in game. Cities not fortified much less defensive Bonus.

B] Make cost to repair or build units in surrounded cities 2 or 3 x normal cost. Representing supply by air etc. Or simply make it impossible to rebuild or repair units in cities under siege.

C]Change nothing else add new unit> I see that already in the rules there is a chance for land units to bombard if artillery tech is high enough level. Maybe there should be a Siege artillery unit that is always already built at the higher tech level no matter the existing artillery tech level of the Builder. All the Major powers should start the game with at least one of these units. Unit should be slow but powerful, probaly should cost 200 to build. Do bombarding units take casualties? this unit should not take casulties when attacking.
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(Also some free Downloadable Miniature Rules and a Free Downloadable 7YW Board Game)
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