Reaction Phase

Hired Guns: The Jagged Edge is a turn-based strategy that puts you command of a squad of specialists for hire in the genre’s biggest game-world yet: the African country Diamond Coast. Diamond Coast is a playground for the cruel and corrupt, each with their own agenda. Choose your friends wisely and buy an army of ruthless mercenaries to unleash mayhem on your foes. Choose “jobs” from different factions and complete them for cash to upgrade your weapons and hire more elite soldiers of fortune.
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bssybeep
Posts: 242
Joined: Tue Jun 05, 2007 3:54 pm

Reaction Phase

Post by bssybeep »

Is there any reaction phase like JA2? I'm noticing that during their turn, the enemy runs right up to my guys w/o me being able to fire off a shot. Makes it difficult to avoid those grenades.
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ShadoWarrior
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RE: Reaction Phase

Post by ShadoWarrior »

HG has interrupts (as does JA2). The problem is that they don't work well at all. It's a pretty broken part of the game.
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SlickWilhelm
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RE: Reaction Phase

Post by SlickWilhelm »

Yeah, I've fought through roughly seven sectors now, and remember getting an interrupt exactly twice. That can't be right.
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JustSomeGuy
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Joined: Thu Dec 11, 2008 12:12 am

RE: Reaction Phase

Post by JustSomeGuy »

I dread interrupts in this game so count yourself lucky top only have gotten two.

The reason: If you get an interrupt and the enemy does nothing after your interrupt then none of your mercs APs get refreshed, basically giving the enemy a second turn to your one turn.

Also interrupts happen even if you have less APs than it takes to fire. I have seen mercs with no APs get interrupts along with mercs who had 1 or 2 APs, but I don't think I Have ever had a merc with no APs get one himself.

JSG
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