Strategic gaming

Based on Atomic Games’ award-winning Close Combat series, Close Combat: Wacht am Rhein brings together the classic top-down tactical gameplay from the original series and plenty of new features, expansions, and improvements! The Wacht am Rhein remake comes with a brand new Grand Campaign including a new strategic map with 64 gorgeous hand-drawn tactical maps, over 70 scenarios, tons of new interface and unit graphics, countless engine improvements, and much more!
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tunesailor
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Joined: Wed Dec 31, 2008 9:39 pm

Strategic gaming

Post by tunesailor »

This was brought up in a previous thread but I want to address it anew as I believe it crucial to the game's ultimate success.

Bottom line is that entire (and successful) games have been built around decisions made at the level of the strategic map - I cut my wargaming teeth on them. What distinguished the "Classic" Close Combat Bulge from other Close Combat games was the ability to game at both the "strategic" level in ugoIgo, and "tactical" in real time. In the current version of Wacht am Rhein the ability to game "strategically" is completely undermined by the lack of a full screen strategic map on which to actually PLAY the game; it is very difficult to make good decisions at this level while looking at a postage stamp of the campaign area. Printing out and laminating the strategic map is not a viable option.

I strongly recommend you re-institute strategic gameplay similar to that possible in the "classic" version. A toggle between that broad view and the current "microscopic" view giving detail about opponents and orders would take the game to the level it originally aspired to.

Other than that, well done and thank you!
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Andrew Williams
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RE: Strategic gaming

Post by Andrew Williams »

Thank you.

We are investigating possibilities.


But I will add that i have had little trouble coming to terms with the strat map view especially as there is a printable map available in your support folder.
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Platoon_Michael
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Joined: Sun Mar 09, 2003 5:14 am

RE: Strategic gaming

Post by Platoon_Michael »

Great to see Matrix is looking into it.
 
I feel the same way about the lack of options on the zoomed out map during battle,something CC has never had.
tunesailor
Posts: 2
Joined: Wed Dec 31, 2008 9:39 pm

RE: Strategic gaming

Post by tunesailor »

Andrew,
The printable map doesn't allow you to see where you're at in the actual game you're playing - big difference!  
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